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Inon Zur Lets it Slip: DA2 Was Rushed Because of EA


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#1
Brumbek

Brumbek
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IGN has a chat with Inon Zur in which he quite clearly states that he had to rush the DA2 musical score
since EA wanted to push DA2 out so quickly to capitalize on DA:O's success.

Now, this is obvious to most of us anyway. We all know it. But it's nice to hear someone who worked on DA2 actually say it. I wish BioWare would be more honest with its fans like Zur was. Just admit you rushed it out because EA executives wanted you to. Maybe that would make the EA executives not push you around so much. …Or maybe it would get you pay cuts and/or fired…or maybe you like to rush out products also? Again, your silence makes us assume you don't mind being EA's [insert your favorite term, perhaps thrall?].

And to the people who think DA2 is perfect, here you have obvious proof DA2 was rushed. It is not the game BioWare could have made if they had time to really do justice to it. Now much respect to BioWare for putting
out something as good as DA2 in so little time. But the flaws of DA2 are very numerous, mostly being due to lack of development time (reused locations, lack of diversity of locales, very barren and bland environments, stripped out
skills, ect.). I can't help but think some of the design "decisions" were more like forced changes to cut down development time.

Anyway, DA2 is a good game because BioWare are talented. But think of how good it could have been if BioWare wasn't beholden to EA. I write this because I hate the fact that any artist must be forced to do things that are
disgraceful to their art, and if putting out a rushed sequel to a fantastic RPG isn't a disgrace, then I don't know what is.

(But I still love you BioWare…just with the type of love that constantly criticizes you because I still think you're better than this.)

Modifié par Brumbek, 11 mars 2011 - 03:49 .


#2
Stanley Woo

Stanley Woo
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Please don't resurrect month-old threads.

End of line.