Treize44 wrote...
You all realize that just because the soundtrack was rushed does not mean or indicate the game itself was, right?
Inon was only referring to the score, not the rest of the game, he is not part of the internal development team, he wouldn't really be able to judge the progress of the games development without being on the team and thus being able ton consistently follow the progress of the games development. Not trying to knock Inon here, he's a pretty amazing guy, just that a LOT of people are misinterpreting or misrepresenting (like the title of this thread) the information that was put out.
Summary: Score was rushed is all that Inon says, he's not part of the internal dev team and I'd rather take the opinion of someone who IS than an outside contractor.
Hang on champ, I think your the one miss reading the quote:-
"Unlike other titles from Bioware, this [score] was kind of a rush job.
EA really wanted to capitalize on the success of Origins, so the game
was really being pushed hard to be released now." (quoted from the interview)
He says he had to rush the score becasue EA was pushing them to release early. If he had to rush the score, your trying to tell me that the rest of the Dev team had all the time in the world? It was JUST him that had to rush?....yeahhhhhh. Sure....what is it the "cool" kids say these days?... cool story bro
I dont have my copy of DA2 yet, expecting it today or Monday, so I cant see for myself what the game is like. As such, I cant comment on if I think the game suffered for the preassure the Devs were under from higher up the EA food chain. That said, there is enough user feedback that indicates it did suffer. Yes there are people saying it didnt too, but right now the negatives seem to have the greater numbers - I'll wait until I have played it myself before I decide who I think is correct.
Shall I now tell a Cool story, bro?
From were I am sat it looks like they needed to balance the books due to how much money the Starwars MMO is eating up, and the easiest and fastest way to do it was to "Cash in" on the success of DA:O but knocking out an unpolished "follow up" that would be a guarnteed Sales win by riding on the coat tails of its previous incarnation. The final Nail in the coffin would be the silly amount of pre-order "bait" items they made available prior to launch to hook as many people into pre-ordering as possible before they saw the finished product and realised it wasnt worth their time. Basically, we got suckerd into pre-ordering based off our love of DA:O, faith in Bioware, and "Shiny toys". More fool us. I am sure we'll remember when ME3 appears... (And before ANYONE says "Well they could have tried the Demo" - lots did, and when complaints were raised were told, "This is an early build and not like the finished game"...only to later find out Demo=Game)
This is all "armchair" opinion from me I fully admit - but until I try the game and see for myself, thats the impression I am getting and if thats what I am seeing, thats what a lot of people that never played DA2 will be seeing too.
Modifié par Kovnic, 12 mars 2011 - 08:47 .