Inon Zur Lets it Slip: DA2 Was Rushed Because of EA
#276
Posté 15 mars 2011 - 06:07
bioware provided great amount of dungeons
becasue when i enter dungeon from the other side it seems like a completely new dungeon, all game should follow this great example of dungeon engineering
#277
Posté 15 mars 2011 - 06:09
cofcof wrote...
this game was obviously not rushed
bioware provided great amount of dungeons
becasue when i enter dungeon from the other side it seems like a completely new dungeon, all game should follow this great example of dungeon engineering
I still would prefer a lot more maps and environments but yes I found the dungeons fun.
#278
Posté 15 mars 2011 - 07:01
#279
Posté 15 mars 2011 - 07:04
#280
Posté 15 mars 2011 - 07:12
How is his post spam? Have you seen the giraffe-weiner dog posts? Come on nowCommander Waha wrote...
Stop spamming the forum.
End of line.
#281
Posté 16 mars 2011 - 02:12
cofcof wrote...
this game was obviously not rushed
bioware provided great amount of dungeons
becasue when i enter dungeon from the other side it seems like a completely new dungeon, all game should follow this great example of dungeon engineering
Yes, from the sound of it, there were a great amount of dungeons and areas, but apparently that was only because many of them were reused over and over again. Sure, Origins had some reused areas, but it seems to be a more glaring problem with DA2.
#282
Posté 24 mars 2011 - 01:06
(Please Bioware, do NOT sacrifice quality in order to make a fast buck. You are SO much better than this. Let your very talented artists do what they do best and not put ridiculous restrictions on them - they are NOT Saarebas dammit!)
And yes, like someone on here has already pointed out, I hardly even noticed the musical score in DA2, almost like it wasn't even there. There was nothing in the whole game that reached out and grabbed my heart (speaking of the score of course)... how very unlike DA:O. I totally fell in love with the music of DA:O from the very first time I started the game - the combination of the fantastic music and Aubrey Ashburn's etheral voice grabbed me right from the start and all I wanted to do was loose myself in it. I obssessed over it, got the soundtrack as soon as I could and lost myself in the score some more even outside of the game. I had no such experience (not even close) with DA2 *sigh*
The only musical piece that piqued my interest was the Destiny trailer music and I can't even find out what that piece is called nor was it included in the soundtrack for DA2 *cries*
Modifié par AloraKast, 24 mars 2011 - 01:11 .
#283
Posté 24 mars 2011 - 01:30
Incompetant and greedy.
go ahead, take my account away, i don't care, i play all my registered games on my 360, so really it won't make much difference.
#284
Posté 24 mars 2011 - 01:38
AloraKast wrote...
(Please Bioware, do NOT sacrifice quality in order to make a fast buck. You are SO much better than this. Let your very talented artists do what they do best and not put ridiculous restrictions on them - they are NOT Saarebas dammit!)
This part of your post struck me deeply. Having read your comment, I would pay $80-$100 for game if EA/Bioware would spend money on the develppment time making g RPGs the way they should be like Origins, NWN and BG. I understand costs go up and the cost of developing games compared to even ten years ago is substantially more expensive. But considering they raised the typical PC game price of $50 to $60 for this game, is telling that quick money was in the biggest need. As little (typical) development time as they took to get this game to market, it should have been priced along the lines of an indie game.
#285
Posté 24 mars 2011 - 01:42
oh this is just so sad and funny at the same time
#286
Posté 24 mars 2011 - 02:19
Commander Waha wrote...
Stop spamming the forum.
End of line.
Who are you to tell people what to do? Are you mod? GTFO..
#287
Posté 19 mai 2011 - 08:01
I think EA should have a chat with Interplay.
#288
Posté 19 mai 2011 - 08:27
#289
Posté 19 mai 2011 - 08:46
End of line.




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