Inon Zur Lets it Slip: DA2 Was Rushed Because of EA
#101
Posté 11 mars 2011 - 04:55
#102
Posté 11 mars 2011 - 04:57
Samurai Pumpkin wrote...
This happens to every company that gets bought by EA. As long as EA is hanging over Bioware's name their product quality will go to garbage due to stuff like this.
Understand, my grievance is with EA. Not Bioware. I stopped being a fan of EA at around 1998.
I have seen stuff like this firsthand.
People can flame Bioware all they want but ultimately it is not their decision; I'd imagine.
This.
#103
Posté 11 mars 2011 - 04:57
Gatt9 wrote...
I've gotta be honest, why are you bothering waiting to say EA's lost their marbles? They gave the DA2 team 12 months to do what the rest of the industry takes 18-24 months to do.
Um... How exactly is this a good thing again?
#104
Guest_JohnnyDollar_*
Posté 11 mars 2011 - 04:58
Guest_JohnnyDollar_*
#105
Posté 11 mars 2011 - 04:59
Gatt9 wrote...
There's a very large difference when you're talking about software. When you're told to make a game and make the following changes, you have no idea how long it's going to take to make those changes to an existing engine. Changes could lead to entire systems breaking that you didn't realize had such strong connections to what you were playing with, leading to a significant increase in development time.
Then there's the balance issue once you're done with that, such as DA2's combat changes which require significant rebalancing of most every supporting system.
1 year is nowhere near sufficient time to make those changes and implement sufficient content, 18 months is possible.
EA knows quite well how long it takes to develop an RPG. You are either unaware or completely forgetting, EA is one of the founding fathers of gaming. EA was formed in the C64 era in the early 80's, they've developed numerous RPGs as well as virtually every other type of game. EA believes yearly product refreshes are the way to go, regardless of what has to be comprimised in getting there.
I've gotta be honest, why are you bothering waiting to say EA's lost their marbles? They gave the DA2 team 12 months to do what the rest of the industry takes 18-24 months to do.
Well:
1) Should software development get a free ride compared to everything else that has a deadline?
2) How many people work at EA were around when it was founded? How many of those are involved in allocating time schedules, budgets and resource allocation?
3) Where is the 12 month development cycle for DA2 coming from?
#106
Posté 11 mars 2011 - 05:03
Upsettingshorts wrote...
slimgrin wrote...
People very likely will, after this.
You mean "the same people" right?
The 'same' people are in danger of becoming a majority.
Honestly, with Skyrim and Deus Ex coming out around the same time as ME3, Bioware better pull of something very special. Bethesda is enormously ambitious with their games.
Oblivion and Fallout 3 have their detractors, but they made an idellible impression on the industry. How long has Skyrim been in development? TW2? Deus EX? All of them much longer than DA2. This says something.
Modifié par slimgrin, 11 mars 2011 - 05:03 .
#107
Guest_JohnnyDollar_*
Posté 11 mars 2011 - 05:05
Guest_JohnnyDollar_*
AFAIK Bioware is EA. The name Bioware is just a brand.Ilikered wrote...
Its pretty clear from comments from lead developers like Gaiden that the leadership and management Bioware is wholly complicit in this process.
I mean, theres a reason why DA:O lead designer left
http://blog.brentkno...08-summer-2009/I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play. Could I be the lead designer on such a title? Certainly… though if I were going to work on a game adopting a set-in-stone protagonist I’d rather work on something lighter, like a shooter.
I’m not the same person I was when I started, and BioWare isn’t the same company.
You guys shouldn't just automatically scapegoat EA for everything that goes wrong, and then continue to idolize bioware as some kind of game development company that can do no wrong.
#108
Posté 11 mars 2011 - 05:07
slimgrin wrote...
The 'same' people are in danger of becoming a majority.
Possibly. Possibly not. It's speculation.
slimgrin wrote...
Bethesda is enormously ambitious with their games.
Ehhh... yes and no. They're certainly good at giving that impression, that's for sure.
slimgrin wrote...
This says something.
Something different to different people, I imagine. That being said, the comparisons to Bethesda 'round these parts always bugged me. They make - to me - entirely different games. It's like... if we put all cRPGs under the same label, imagine doing the same thing to sports games. American Football and Association Football (Madden and FIFA) are both sports games, but both do different things and have different appeals. Why are they compared? I get comparisons to say, The Witcher (a story based cRPG) or even Alpha Protocol (same) but to compare such story-based cRPGs to sandbox games like Oblivion or Fallout always struck me as having missed the mark. That's a slightly off-topic mini-rant though.
#109
Posté 11 mars 2011 - 05:08
ishmaeltheforsaken wrote...
Tangent: why isn't anyone going nuts over ME3's pittance of a development cycle?
Well, for once it seems that they are sticking with the same mechanics that ME2 used, reworking the mechanics has to take a lot of time to get right which is what they did with DA2.
#110
Posté 11 mars 2011 - 05:10
Gaiseric82 wrote...
Um... How exactly is this a good thing again?
Well, it depends.
How big is Bioware's staff for DA2 compared to DAO? How much development time for the latter was spent exclusively on preparation (such as writing lore)? How many elements - visible and not visible to the player - were reused? What are the relative development budgets for each project?
Things like that do matter. We can gloss over them like they're insignificant, or disregard them because we simply do not know - but they are part of the equation. An inconvenient part - because regardless of which "side" we take, we're all ignorant as to that particular factor.
Modifié par Upsettingshorts, 11 mars 2011 - 05:11 .
#111
Posté 11 mars 2011 - 05:11
#112
Posté 11 mars 2011 - 05:11
AFAIK Bioware is EA. The name Bioware is just a brand.
Yeah but former Bioware Studios still operate with design leads and producers from Bioware before the merger. Financially, its just another one of EAs studios entirely owned by the publisher, but I think call it Bioware is still fair.
#113
Posté 11 mars 2011 - 05:13
#114
Posté 11 mars 2011 - 05:15
I also really like Inon Zur; he's a master of his craft so I have only good things to say about him.pixieface wrote...
Thanks for the link. I like Inon Zur, EA business aside.
That is unfair. I have been on countless long haul group projects since college started and no one
likes to rush. No one. Working in a team is difficult, but working
under a time crunch is utter maddness. You lose sleep and stress and
worry and you can't eat because Ricky The ****** won't do his share of
the work. Thinking that BioWare doesn't mind being EA's "thrall" is also
uncalled for. If you want to strawman them, go ahead, but I highly
doubt that they are snickering, evil gremlin charicatures out to ruin
your gaming experience for fun and profit. Can't comment on the writers
being gremlins or not, though.
I understand nobody who actually has to do the work likes to rush things. However, I've had quite a few managers who don't mind at all rushing products to make money...you haven't?
There are a number of "perfect" reviews, many from users at least one from a publicaiton. That is what I was speaking of. Look up the perfect reviews on Metacritic if you wish.Upsettingshorts wrote...
Who are these people? I haven't seen any. Perfect for someone and perfect for everyone are different thingsBrumbek wrote...
And to the people who think DA2 is perfect
Here's something to consider: some of us are morally opposed to being forced to register our games on forums so we don't register them ever. And recent events with accounts being banned and access to games brought into question only further elucidate why some of us are morally opposed to this practice.Gnaeus.Silvanus wrote...
I wanted to believe this post but
when I found out you don't even have badges for the bioware games, I've
lost interest in your brain fart. Stay cheesy though :-)
Nobody said it was a smoking gun. I wasn't trying to unveil a grand conspiracy. As stated, it's obvious anyway the game was rushed. But read the quote by Zur again, EA wanted DA2 out ASAP, not just the music.jds1bio wrote...
Inon Zur said nothing wrong...this
happens in Hollywood all the time. There are scores for movies and TV
that are composed, recorded, and wrapped up within a week or less. The
fact that his score has to be synced up to gameplay just means that HE
may not have had time to review the game. EA may have had their foot on
the DA2 schedule, but Zur may have had to work quickly because of HIS
schedule, not EAs. A smoking gun this isn't.
I'm afraid you are wrong, respectfully. I quote "EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now." The editors note simply says the bugs he was talking about were music cue bugs, not game bugs.Knightstar2001 wrote...
You people might want to read the
article in question again. Because the editor of it has add a note that
makes it clear that Zur was only talking about the Musical score for the
game being rushed and not the development process at all.
Modifié par Brumbek, 11 mars 2011 - 05:18 .
#115
Posté 11 mars 2011 - 05:15
slimgrin wrote...
Honestly, with Skyrim and Deus Ex coming out around the same time as ME3, Bioware better pull of something very special. Bethesda is enormously ambitious with their games.
Oblivion and Fallout 3 have their detractors, but they made an idellible impression on the industry. How long has Skyrim been in development? TW2? Deus EX? All of them much longer than DA2. This says something.
I seems that this March release date was the window they wanted to release DA2...with TW2 and the other RPGs and button=awesome games coming out over the course of the year, plus their own ME3. With the year's release calendar, Steam summer sales, etc. and worrying about a corporate balance sheet, there's a lot of pressure on a publisher to get something out at the right time to maximize sales. Although you wouldn't know it by reading this forum, EA may have just succeeded with DA2 here.
Modifié par jds1bio, 11 mars 2011 - 05:16 .
#116
Posté 11 mars 2011 - 05:17
This.Maria Caliban wrote...
I'm sure it was pushed out. If BioWare had another 6-8 months, we might have less recycled environments and better companion AI.
But you know what? It's still much better than Dragon Age: Origins.
Once again proving that dev time does not necessary equal game quality. Wasn't DAO stuck on development hell for 5 years or something?
#117
Posté 11 mars 2011 - 05:18
Knightstar2001 wrote...
You people might want to read the article in question again. Because the editor of it has add a note that makes it clear that Zur was only talking about the Musical score for the game being rushed and not the development process at all.
The note is simply there to cover IGN from any negative liability from the quote.
I think it's pretty clear given the context and the wording that Inon was stating he had to finish the score faster than usual in order to keep up with EA's inisistance on rushed development cycle.
He even mentioned EA by name. Were it simply about developing a score, he would've brought Bioware's name up instead.
#118
Posté 11 mars 2011 - 05:21
Knightstar2001 wrote...
You people might want to read the article in question again. Because the editor of it has add a note that makes it clear that Zur was only talking about the Musical score for the game being rushed and not the development process at all.
Hmm I'm not sure if I agree with what you said. The editor was talking about the bugs that Zur mentioned. Which means that Zur is possibly/ likely talking about the whole development of the game being rushed, including the music devlopment.
Edit: I totally agree with what you said, Gaiseric82. You took the words right out of my mouth!
Modifié par DestinationTruthFTW, 11 mars 2011 - 05:24 .
#119
Guest_makalathbonagin_*
Posté 11 mars 2011 - 05:22
Guest_makalathbonagin_*
Modifié par makalathbonagin, 11 mars 2011 - 05:22 .
#120
Posté 11 mars 2011 - 05:23
Maria Caliban wrote...
I'm sure it was pushed out. If BioWare had another 6-8 months, we might have less recycled environments and better companion AI.
But you know what? It's still much better than Dragon Age: Origins.
I'll admit the combat is better, not much else is though :-/ It's kind of important to point out though it's still a good game, just compared to Dragon age origins it just..
It looks like the game was made like this Dragon age 2 -> Dragon age origins.
There's just alot less in DA2, and alot more in origins :-/
#121
Posté 11 mars 2011 - 05:26
Gaiseric82 wrote...
Knightstar2001 wrote...
You people might want to read the article in question again. Because the editor of it has add a note that makes it clear that Zur was only talking about the Musical score for the game being rushed and not the development process at all.
The note is simply there to cover IGN from any negative liability from the quote.
I think it's pretty clear given the context and the wording that Inon was stating he had to finish the score faster than usual in order to keep up with EA's inisistance on rushed development cycle.
He even mentioned EA by name. Were it simply about developing a score, he would've brought Bioware's name up instead.
He mentioned EA by name because EA has the VPs in charge of getting licenses, rights, and contracts to music and access to people like Florence and the Machine, arrange for the orchestra and recording space, etc. This arrangement allows Bioware to focus on game development and Zur to focus on the music composition.
#122
Posté 11 mars 2011 - 05:28
Knightstar2001 wrote...
You people might want to read the article in question again. Because the editor of it has add a note that makes it clear that Zur was only talking about the Musical score for the game being rushed and not the development process at all.
The note is talking about the BUGS of the musical score.
This is still correct : "so the game was really being pushed hard to be released now" .
Modifié par Hyunsai, 11 mars 2011 - 05:30 .
#123
Posté 11 mars 2011 - 05:31
I truly don't understand how you can say DA2 is superior to Origins. Not only were there simply less features than in DAO, there was less story, less characterization for companions, less time spent on making environments and backgrounds.
But everyone is excited that combat is faster and the PC speaks, so maybe EA/Bioware figured out where the money lay.
#124
Posté 11 mars 2011 - 05:32
slimgrin wrote...
Upsettingshorts wrote...
slimgrin wrote...
People very likely will, after this.
You mean "the same people" right?
The 'same' people are in danger of becoming a majority.
Honestly, with Skyrim and Deus Ex coming out around the same time as ME3, Bioware better pull of something very special. Bethesda is enormously ambitious with their games.
Oblivion and Fallout 3 have their detractors, but they made an idellible impression on the industry. How long has Skyrim been in development? TW2? Deus EX? All of them much longer than DA2. This says something.
You can beat Fallout 3 in under 2 hours, which negates at least a good third of the DA2 complaints, which are often about length.
#125
Posté 11 mars 2011 - 05:36
-Polite




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