rate the game on a scale 1-10 once and for all!
#326
Posté 12 mars 2011 - 08:15
I think it's OK. I played the game for 15 hours straight yesterday. The only real thing I am very disappointed with, is the lack of effort put into the level designs. Every place, dungeon etc has the same layout and it has a big negative impact on how much I enjoy the game.
I am not bored with the combat system yet, but somehow I have the feeling that it will not keep me excited for much longer.
#327
Posté 12 mars 2011 - 08:15
-I liked the hide helmet option - saves me from dowloading one mod.
-Merrill, Averic and Aveline are very well done NPC's. Isbella would be in that list, if she only didn't have those utterly ridicilous boobies.
-Everything else was inferiror to Dragon Age 1.
Saddest thing is that, it's actually quiote good light-RPG/adventure game wiith RPG elements. I would propably like it much more, if only Bioware had called its something else.
It's not what the label says.
#328
Posté 12 mars 2011 - 08:18
#329
Posté 12 mars 2011 - 08:19
#330
Posté 12 mars 2011 - 08:27
Livanniah wrote...
Elissa Angel wrote...
The lack of being able to communicate with party members was also a disappointment, one of the reason's I liked the Dragon Age series was the fact you could really connect with the characters and get drawn into the story which sadly DA2 lacked. To have a 18+ rating I thought it would be a little more intimate then kissing and cuddling, and definitely more romance, or was it due to the bad language and over the top gore?
Being able to change the story and having a relationship is something that I really admire in Bioware's games and makes them more fun to play.
You do realize you go to their "home base" to chat with them right?
Just like you had 95% of your chatter with companions over the fire in DA;O...
Yes I understand that, but as my boyfriend says, you can only really communicate with them once every act, they had really interesting characters with really good backgrounds they could have built a bigger story with but it feels the game is more combat orientated. Also I found it quite tedious going to each companions home, and it was nice being able to chat on the move in Origins and not have to constantly stop and find them.
#331
Posté 12 mars 2011 - 08:31
-1 for the ending
-0.5 for the ridiculous reuse of areas
-0.5 for the obviously pigeonholed dialogue responses
#332
Posté 12 mars 2011 - 08:39
Plus the horribly simplified inventory and ridiculous re-use of areas.
Lots more I could say. This needs to go in a different forum.
3/10.
Modifié par Rafe34, 12 mars 2011 - 08:42 .
#333
Posté 12 mars 2011 - 08:42
#334
Guest_MissNet_*
Posté 12 mars 2011 - 08:51
Guest_MissNet_*
- the ending, lack of dialogs, repetitive areas, absence of item description
#335
Posté 12 mars 2011 - 08:57
Elissa Angel wrote...
Yes I understand that, but as my boyfriend says, you can only really communicate with them once every act, they had really interesting characters with really good backgrounds they could have built a bigger story with but it feels the game is more combat orientated. Also I found it quite tedious going to each companions home, and it was nice being able to chat on the move in Origins and not have to constantly stop and find them.
For the relationship related chats they were all at the fire in DA:O...
And the companions banter a TON more than in Origins, so I'd wager if you actually add up the banter text in 2 and compare it to the banter + non-base chat it would be pretty equivalent.
Now that said, I will agree a centralized base for getting up to date with companions would have had benefits - of course it would've been far less cinematic for those as well though, since either the place would have to be large and cumbersome or there simply wouldn't be enough room for them to have much to screw around with while chatting.
Modifié par Livanniah, 12 mars 2011 - 08:57 .
#336
Posté 12 mars 2011 - 09:08
#337
Posté 12 mars 2011 - 09:21
Livanniah wrote...
Elissa Angel wrote...
Yes I understand that, but as my boyfriend says, you can only really communicate with them once every act, they had really interesting characters with really good backgrounds they could have built a bigger story with but it feels the game is more combat orientated. Also I found it quite tedious going to each companions home, and it was nice being able to chat on the move in Origins and not have to constantly stop and find them.
For the relationship related chats they were all at the fire in DA:O...
And the companions banter a TON more than in Origins, so I'd wager if you actually add up the banter text in 2 and compare it to the banter + non-base chat it would be pretty equivalent.
Now that said, I will agree a centralized base for getting up to date with companions would have had benefits - of course it would've been far less cinematic for those as well though, since either the place would have to be large and cumbersome or there simply wouldn't be enough room for them to have much to screw around with while chatting.
I guess I just was disappointed I wanted more alone time with Anders
One thing I would have prefered was when I invited Anders to live with me it would have been better if I could have interacted with him more and had a conversation with him. Unfortunely this didn't happen until he wanted me to do a quest :<
Modifié par Elissa Angel, 12 mars 2011 - 09:24 .
#338
Posté 12 mars 2011 - 09:25
#339
Posté 12 mars 2011 - 09:35
#340
Posté 12 mars 2011 - 09:38
#341
Posté 12 mars 2011 - 10:01
#342
Posté 12 mars 2011 - 10:05
#343
Posté 12 mars 2011 - 10:07
Completely dumbed down from DA:O
Resources continually re-used: Textures, dungeons, voices, etc.
Characters are thrown at you and have no depth or character making them useless.
Quests and storyline felt rushed and all over the place.
A completely inferior game. I will no longer purchase any Bioware game until I rent it first, which is sad since I own pretty much all the collectors editions for ME and DA not including past games like KOTOR etc.
#344
Posté 12 mars 2011 - 10:27
The gameplay is so easy to the point of being insulting.
The score is completely forgettable.
Copy paste dungeons are always an awful idea. No one likes this so why does it keep happening in games? I would rather see less quests and more time spent making longer unique ones than have a ton of quests that all take place in the same four dungeons.
Kirkwall is boring. The city feels empty and lifeless. Unfortunately the entire game takes place there.
The lack of interaction with party members is a shame. Origins had these wonderful long dialogue trees II just doesn't compare.
The UI is horrible. The inventory is some of the laziest garbage I've ever seen. The same generic picture for every sword from the starting weapon to endgame loot? It looks awful.
Modifié par PeterBazooka, 12 mars 2011 - 10:29 .
#345
Posté 12 mars 2011 - 10:30
#346
Posté 12 mars 2011 - 10:35
can the OP take an average or something?
#347
Posté 12 mars 2011 - 10:42
KJandrew wrote...
8.9
can the OP take an average or something?
Get your average self.
Get your average job.
Get your average game.
Get your Average Truth!
#348
Posté 12 mars 2011 - 10:51
- 0,5 for poor performance, 6950 can't handle max settings with DOF enabled
- 0,5 for overall combat difficulty, fighting 300 enemies with 10hp makes tactics useless
#349
Posté 12 mars 2011 - 10:51
but, i'd give it a 6.
pretty much for the multitude of reasons already listed, i.e. standalone vs inevitable EA trilogy to come, the console based redaction of features, the timeframe of production, recycling of content, and the flimsy way they balanced mechanics that reeks of console playtesting.
no offense, but you have to strike a balance between arcadey pew-pew-pew and strategy turn-based combat when you have a hybrid engine like DA. it feels cheap and arcadey when 12 mobs spawn from nowhere and disappear, then 3-6 mobs spawn behind you, etc. there's also lots of recycling instead of difficulty.
mostly, it feels like a cheap chinese made clone, reserviced & retread, that you're paying the full price for and not given a warranty or guarantee on.
is DA2 the KOTOR2 of bioware? hmm.
as a game ... it's not worth US$80 if you had this and DA:O in the same decision making bracket.
a new to DA player, or any console player would be happy with DA2, i'm not sure anyone who's played DA:O would be.
#350
Posté 12 mars 2011 - 10:59





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