Naim Master wrote...
What? What about the Warlocks on Origins? Not to mention unless you were nuking them two feet away, tanking was much easier on Origins, if you timed your skills right.
I worded that part about aggro management poorly. I meant it was easier in Origins, as well.
About healing being influenced by Warlocks, you mean curse of mortality?
Never was a real stopper for me. Disspell magic and everything.
Also, rogues could take out enemy casters wihtout them getting a single spell cast.
Of course there where some tricky encountera, when 2 casters where in one enemy group, but those occasions where rare, and with some planing no real problem.
But the limited healing is omniprestent in DA:2. It is one potion for everyone and in most cases one heal spell for an entire encounter. If the additional spawn comes from an unexpected angle (like right at your mage(s)) your are in trouble fast.
Modifié par Varhjhin, 11 mars 2011 - 05:50 .