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Frustrated, need party composition guidance among other things


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#1
Stetzer13

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My goal here is to have fun, but I'm getting super distracted....

I've played both a mage (mostly primal) and a rogue (archery/assassin) to level 9 each on hard difficulty.  I like both, but I am having trouble with choosing abilities for the rest of my party.  For the sake of discussion, I'd like to stick to my Archery Rogue.

My first problem is that I do not like Aveline whatsoever.  I've user her for the last 9 levels, and I just don't like her "I'm a guard must uphold the law" stuff.  It's very frustrating because I feel like you have to use her.  I'd actually like Fenris to be the tank, but I have no idea how to set him up.  I have issues as is with Aveline holding threat.  For instance, I encountered Meeran in lowtown.  He was upset with me from earlier in the game and attacked.  There was literally 15+ enemies, and after Aveline blows taunt, I'm getting hit, varric is getting hit, and bethany is getting hit.  Maybe I just need to position better?  Also, at level 9, I feel like if I go for any threat increasing abilities (most are passive or sustained) I have no useable abilities which is a little boring.  Can I use Fenris to both deal damage, take hits/gain threat well, and not die?

Second, I like Varric a lot.  He usually has something amusing to say, and I like his character.  The problem is I'm already a Archery Rogue.  I feel like if he gets any of the abilities I already have I'm wasting points where I could get more CC/buffs.  I'd prefer he stay in my party, but am I going to miss out on better CC or buffs from a second mage?

Third, how much healing is sufficient?  I would like to use Anders, but I don't want him to just be a healbot or buffbot.  I want damage or cc too.  Which brings me to another thing that bothers me regarding the mage class.  There are so many sustainable buffs, or just plain good buffs like haste.  I can't help myself from wanting as many as I can get, but this brings me back to not having any CC or damage dealing abilities.  I load up on all these buffs, and all my mage has to attack with is autoattack.

Fourth, sustainable abilites are really bothering me.  A lot of them seem necessary for certain classes like tank.  They take up SO much stamina or mana.  The specialist tree for rogues is really confusing because it's literally 3 sustainable which cannot be active at the same time, but you have to put points in all 3 just to get some of the upgrades for i.e. Speed (really want energizing speed, but feels like a huge waste spending ability points in all the other ones I don't even want).

Lastly, attributes (maybe my fights would go better with the right attribute distribution)!  I've been pretty much doing 2:1 then 1:2 each level on every character.  I run out of stamina on Rogue (dex/cun)/Warrior(str/con) so fast especially with sustainables.  Should I do willpower?  Should I level up constitution at all on Rogue/Mage? How important are attributes in relation to skills (do they increase skill dmg etc, or are they mainly for extra hp, stam/mana, and armor requirements)?

I don't think these even covers half of my problems when trying to decide on skills.  When a character levels up, I literally spend like a half an hour just deciding where to put the point, or I'll respec completely multiple times to try things out.

Am I stressing too much on having all the buffs?

How many sustainables or reserved mana/stamina is too much?

Does gold come a lot quicker later?  Consumables seem so expensive early on to solve my stam issues.

Am I crazy?

Make us whole Isaac....

SUMMARY: Ultimately, I just want to use Fenris tanking, Varric, and Anders.  If this can be done, guidance would be appreciated.  I just really want to play with the characters that are interesting to me. I'll try to sort out the other stuff >_<.

#2
Valingard

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Hi there, here are my opinions, I hope they help or atleast give osme food for thought. First off on hard mode all lot is different, holding aggro will be different. I would suggest using one of your mages in a force mage role, which has a several abilities gearwed toward moving targets to and from certain points on the battlefield, making it easier to time taunt to get the most out of it. In terms of how to build Fen, I wouls suggest the Sword and shield platform, however Ave is the most qualified to tank as I believe Fen does not have access to the Guardian platform which possesses some great tanking abilities.

In terms of sustainable abilities, think about your strategy and plan accordingly. For example, I run elemental weapons and heroic aura on Anders, and then the defense one on Ave. To compensate though for the sustainable abilities upgrade their willpower which will increase their mana.stamina. I suggest reviewing the sustainable abilities to see which ones relate directly to your play style.

If you are going to run a rogue archer then it is unavoidable that you and Varric will share a variety of abilities. Try to time differently if possible. Also healing is a big issue, since DA2 has a cool down on potions, that means you will need Anders to make up the slack. You could probably get away with just getting Heal and its upgrade in the creation platform and then specializing his dps as however you wish.

Also, consider getting the upgrades to taunt.. For example, I use Hawke as a mage and I use the force spells to bring enemies together then nuke them with AoEs.

I hope this helps,

#3
StilRH

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I'll just pipe in about a few things - taunts have a longer cooldown than in previous games, so you might want your non warriors to spend points in survivability talents, crowd control and stunning abilities that will wipe threat (for good or for ill) so an enemy will pick a new target.

I think on non nightmare setting having to archery classes won't gimp your play at all - some talents have good synergy with a second archer. Pinning shot can be upgraded to disorientate an enemy already effected by pinning shot and so on. It might be worth having your character branch out into the a few non archery talents - the ones that let you direct enemy aggro (corral?) if you want help keeping your squishies at range and alive.

As for stamina issues, yes sustained abilities do cost but they are ultimately worth it. Toggle them on/off as you need and invest attribute points into willpower - seriously.

#4
Mcpokeysmot

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Check out this link.     http://social.biowar...5/index/6396096

You can build Fenris in a nearly identical manner as this Warrior. I have been playing it on hard using his exact build for Hawke, anders, varric and merrill, and it has been really working. He even lists tactic setups that really do work. Gotta make Anders the healer, he should be built in the same way as that guide has him as in that link.

Really just follow that guide ftw =]

Modifié par Mcpokeysmot, 11 mars 2011 - 07:53 .


#5
kefka004

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Good advice in Valingard's post. There are a few things, however, I'd like to correct and expand upon. First, regarding Fenris as a tank: I'd argue that if built right, he's an even better "tank" than Aveline in my experience. While he doesn't have weapon and shield, he does have access to the Defender tree. The most important aspect of tanking IMO is threat management which, ironically, the game's supposed be-all end-all tank Aveline really struggles with unless you have a rogue goading enemies into attacking her. All Fenris really needs from the Defender tree is Turn the Blade and Stonewall/Bulwark. After that, pick up taunt and Bravery and he's set for tanking. After that, focus on his specialization and the two-handed tree.

Also, if you want to use Fenris I'd suggest picking up Chain Lightning on Anders to exploit the many staggered enemies you'll see around Fen thanks to that one passive from the two-handed tree.

#6
stbing

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Fenris can be a pretty awesome taml that has 2 advantages over Avelline(and some disadvntages), he can actually kill stuff so he regenerates a lot more stamina, and he can get a lot of magic resistance.

Two handed tanks are really talent point starved though so think carefully if you need more threat, more survivability or more damage. For threat taunt is pretty nice, but rather than bravery try out fearless synergy from battlemaster.

In general I would consider pausing when combat starts and reassign your range to focus fire an enemy ranged mob so tank can gather some threat on the rest. Also the dps might want to consider taking some anti-threat talents.

#7
Stetzer13

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I might just need to re-do the skills/attributes on my characters. I typically gravitate to anything that does damage, or is a buff to everyone. Threat reduction spells, and threat redirection spells are sort of at the bottom. I guess I'm used to other games with more active ways of gaining threat on enemies with the tank character rather than relying on the rogue for instance.

#8
Nightwish218

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Am I crazy?
I Am crazy.

#9
Valingard

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Also, as other have pointed out, if your dps is high enough and if your cc is up to par, Fenris will make a good tank in 2h form.

#10
kjdhgfiliuhwe

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If you're not playing on Nightmare, then you focus primarily on every aoe ability that either sets up a cross class combo or takes advantage of one.

You get two two-handed warriors, one archer, one mage, and blow up your entire screen in a sea of blood as you see 1600+ scroll above the heads of every enemy in sight.

The sheer amount of damage cross class combos do, even if it's only one target you're hitting with your aoes, is so overkill that it completely negates the entire point of any single target dps.

Of course, it's a completely different story on Nightmare, but you indicated you were playing on Hard.