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Normal way too easy... Hard way too hard!


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#1
StingingVelvet

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Am I the only one wishing for a middle-ground?  Something like normal in Origins on launch day would be nice.

I just did a fight with some Qunari at the end of a quest where you escort a Qunari mage out of the city.  On hard mode I had to constantly pause and plan, move my characters, heal, use potions, etc. etc. and I still died twice in a row.  On normal mode I beat it without healing once and without much effort at all.

In other words normal mode is a total cake-walk I don't even have to think about but hard mode is too hard and I get frustrated.  Normal mode is much easier than Origins on normal but hard mode is much harder than Origins on normal.  I wish there was a happy medium!

#2
termokanden

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I think the difficulty is a bit weird on normal. Most fights are absolutely trivial with enemies that die in one to two hits. But some of the bosses still take ages to kill because your special abilities don't really do anything. Where you are in the game now you haven't really seen too many of those bosses yet though.

And there are still annoying abilities even if it's easy overall. For example, there's a giant spider somewhere. If it corners your character, it can keep knocking you down until you're dead. No way you can move away from it. You just have to avoid getting in that situation in the first place.

In DAO, if you played on normal and you used the right build, you could pretty much annihilate everything before even thinking about strategy. Plus you could heal like crazy compared to this.

#3
StingingVelvet

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termokanden wrote...

I think the difficulty is a bit weird on normal. Most fights are absolutely trivial with enemies that die in one to two hits. But some of the bosses still take ages to kill because your special abilities don't really do anything. Where you are in the game now you haven't really seen too many of those bosses yet though.


So you think if I leave it on normal I will eventually be challenged?

#4
muffster101

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normall gets slightly harder near the middle of the game to end point. But its still not overly difficult. I find playing on hard is the most enjoyable, once u get rolling with some gear/more powerfull abilities it gets less 'hard' and more midgroundish.

#5
choochoo37

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I find myself pausing a lot on hard and wiping a bit, but I enjoy having to pause and micromanage. I was having a heck of a time with the boss at the end of act 1 so I had to turn it down to normal and it was not necessarily hard, but very time-consuming and movement-intensive. I'm pretty happy with hard so far. That was the first encounter I had to turn down and I hope to get better so I don't have to do it again. I am a decent strategic thinker, but I tend to panic when things start to turn south, which is what causes most of my wipes.

#6
TestUserSS7x

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I find hard just right.  I have had fights with 2 companions going down but have yet to lose a fight.  Some micro managing and running like a girl when my mages are targetted.  Crazy scary when enemy rogue sneaks up on my mages.  I'm tempted to try Nightmare out but didn't want to slow do progressing the game.

#7
happydictates

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I find Hard just right...most of the time. I've had to turn hard difficulty down twice (about 30 hours in).

The first time was during the Ancient Rock Wraith. That guy was just a beast. I turned the difficulty down to Normal and my rogue still got butchered. Tried again with a bow equipped (despite being duel wield) and it turned into a manageable fight. Wish I had tried using the bow on hard, but oh well.

The second time was in a cave in Sundermount on the way to one of Tarohne's tomes. There were 3 bosses: a Rage Demon, a Revanent, and a Golem. The Rage Demon and Golem were constantly knocking my party off balance any time I moved around them - extremely annoying with a dual wield rogue. If I'd had my nice Brittle + Assassinate combo at the time, it would not have been a problem.

Combos seem important on Hard. Assassinate, for example, does 400% extra damage on a Brittle target. With only its Annihilate upgrade and against a petrified target (-20% damage) my rogue's highest hit is around 7K at lvl 14. Any assassin I face is petrified a turned into a red mist immediately, removing a massive threat from the fight in the beginning. I cannot wait to see what it can do with the Overkill upgrade. So take advantage of those combos - they can make your fights a lot easier.

#8
termokanden

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StingingVelvet wrote...

termokanden wrote...

I think the difficulty is a bit weird on normal. Most fights are absolutely trivial with enemies that die in one to two hits. But some of the bosses still take ages to kill because your special abilities don't really do anything. Where you are in the game now you haven't really seen too many of those bosses yet though.


So you think if I leave it on normal I will eventually be challenged?


It gets harder than the beginning for sure, but not much, and only once in a while.

I always play through on normal first just to get the baseline experience. Most fights are a breeze, but some of the boss fights are a bit harder (mainly they take longer). The rock wraith mentioned above was probably the hardest I've seen so far. Wasn't bad in itself, but it required some micromanagement and moving around all the time (more than I've seen in any fights in DAO). Became a bit frustrating because my party members wouldn't HOLD and my wireless mouse went completely nuts pretty much the whole fight.

#9
StingingVelvet

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I like managing fights, pausing and placing my characters. I want that to be more required than it is on normal, I just find on hard I end up dying anyway! Haha. I think I am having trouble with the new ability trees, my stuff is spread out all over the place.

#10
KitsuneEclipse

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StingingVelvet wrote...

I like managing fights, pausing and placing my characters. I want that to be more required than it is on normal, I just find on hard I end up dying anyway! Haha. I think I am having trouble with the new ability trees, my stuff is spread out all over the place.


I agree with you in your initial post and this one, it seemed for a while that normal was way too easy, and hard was too difficult, but as things went  going, and I purchased a few Maker's Sigh (or whatever the Respec Plant is called) I started to have more fun figuring out fights on Hard, even if they did take me 5 or so tries. One thing I will mention... I really really hate Blood Mage opponents haha

#11
StingingVelvet

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I think I will save hard for a second playthrough with a mage Hawke at this point. By that time I should know the tress better as well.

#12
frano1

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man..no offense...but if you only remotely know what you are doing hard is way to easy...you can pretty much let your companion ai play alone and you can hack and slash with your char...i am gonna put it on nightmare to have some more fun tbh...:)..i think i ll have problem that hard is too easy and nightmare too hard..but we shall see:)

#13
frano1

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ofc it depends on party composition and gear and lvl couse you need some time to get your talents to a working temperature sort of say:D..i use varric..sister mage...my 2h warior who is beast...imo 2h is too strong...and aveline is my girl tank...(ye ye i know..what kind of man lets girl gets all the beating:D)..and i dont have any porblems on hard..its really 2 easy...micromenagment on big fights and tahts it..so my avice is..play the game on hard to enjoy it..normal will just turn the game in hack and slash run:)

#14
termokanden

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frano1 wrote...

man..no offense...but if you only remotely know what you are doing hard is way to easy...you can pretty much let your companion ai play alone and you can hack and slash with your char...


Not sure that's going to work all that well against mr. Rock Wraith :)

#15
orberoz

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Hey, thats why i play on nightmare... friendly fire rocks!!:) Nothing like killing your own group in 10 seks...or faster :)) thank the god they made it the way they did... im still abit pissed about the looting system and equipment..I want to change armor for npcs please i hope someone makes a mod...!!! Till than, armor upgrades will have to do ;((( a great game on nightmare love in it..:)))

#16
Graunt

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Hard is extremely easy and is comparable to the "Normal" in Origins.  Nightmare on the other hand is harder, but only because of some extremely cheap encounters full of things that can one-shot any character that's not a Warrior.  For one thing, your choices in area of effect abilities is extremely limited for practical purposes.

Modifié par Graunt, 11 mars 2011 - 03:07 .


#17
StingingVelvet

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Graunt wrote...

Hard is extremely easy and is comparable to the "Normal" in Origins.


This is not at all true in my experience.  Not even a little bit.

#18
chzrm3

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Yeah, I'm with Stinging Velvet on this one. I have no idea how to deal with some of these bigger fights, and it's really starting to frustrate me. I feel like I'm doing everything right - I'll pull a ton of guys to a chokepoint, start unleashing on them with aoe and cc while they're clumped up, then more guys spawn behind me and all around me and while I try to cope with those, my mages get killed and then the rest of the party collapses.

I have a bad feeling that I've built my characters wrong and I'm just screwed at this point. : / Still, I'm only level 6, so it shouldn't matter THAT much, right? O_o

I tried turning it to normal, but that was just silly. It became effortless. So I'm really vexed here. I want to learn how to play the game properly, but nothing I read or look up clues me in. I hear about people doing "no-pause nightmare playthroughs" and I'm just thinking to myself, how is that even possible? O_o

frano1 wrote...

man..no offense...but if you only remotely know what you are doing hard is way to easy...you can pretty much let your companion ai play alone and you can hack and slash with your char...i am gonna put it on nightmare to have some more fun tbh...:)..i think i ll have problem that hard is too easy and nightmare too hard..but we shall see:)


Can you please tell me, then? What is it that you're doing? 

#19
Graunt

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StingingVelvet wrote...

Graunt wrote...

Hard is extremely easy and is comparable to the "Normal" in Origins.


This is not at all true in my experience.  Not even a little bit.


Would you happen to be playing on the console?  The PC version of Origins was harder than the console version, but even that was really easy.  My first game was on Hard, and it was such a complete joke that I decided it was pointless to play on anything other than Nightmare.  It does suck some of the "fun" out of it though in regards to having to babysit so much, and many area of effect spells are super situational.

#20
Siven80

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Posted in another thread that i think a Veteran difficulty level between normal and hard for a more "normal" DAO feel should have been added into the game.

#21
StingingVelvet

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Graunt wrote...

Would you happen to be playing on the console?  The PC version of Origins was harder than the console version, but even that was really easy.  My first game was on Hard, and it was such a complete joke that I decided it was pointless to play on anything other than Nightmare.  It does suck some of the "fun" out of it though in regards to having to babysit so much, and many area of effect spells are super situational.


PC gamer for 20 years (and for future reference you can check a person's profile to see which version they own).

Anyway, your comments are full of bravado but not much substance.  I'm glad hard mode is super easy for you, but it isn't for me.  I use all my tactical RPG skills and know-how from 15 years or so of playing them and I still die repeatedly.  On normal I never die at all though... I want a happy medium.

#22
r2dr

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Hard is very uneven in difficulty. Some times it's fairly easy, other times it's Nintendo hard. I find myself switching between difficulties fairly frequently. But then, I really don't mind doing that. Brings me back to the old Baldur's Gate days.

Modifié par r2dr, 11 mars 2011 - 06:24 .


#23
StingingVelvet

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r2dr wrote...

Hard is very uneven in difficulty. Some times it's fairly easy, other times it's Nintendo hard. I find myself switching between difficulties fairly frequently. But then, I really don't mind doing that. Brings me back to the old Baldur's Gate days.


This is true, I do not mean to say hard is always too hard.  A lot of times I will blow through encounters, but then sometimes I hit one that is just way too damn difficult.

#24
Guest_Aotearas_*

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Playing on hard from the get go and thus far had only to actually use tactics on the fight from the Magistrate Quest early in the game with the AH and the various Skeletons and Spiders that swarmed the place. Haven't got much further since I only got the game today, but certainly looks like DAII Hard is a little bit tougher than DAO Hard given the faster combat.
Won't try Nightmare until my third playthrough I guess to get the mechanics to know a tad better, but then I see little problems arising shouldn't the game maje a tremendous jump. Just got to be careful with power usage (thus only third playthrough ...) so will train that a little in my second run.

Point is I think Hard is a pretty decent difficulty to come by and play without too much stress but yet having some challenge.

#25
Toadbat

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I also agree with StingingVelvet. I started on hard, as I was playing Nightmare on DA: O & A. I found that depending on party/skill composition that the regular fights run from fast and easy with almost no healing to almost full party wipes. My Hawke DW rogue, Merril, Bethany and Fenris wipes pretty frequently and the boss fights are very difficult (one I can't seem to win at all). But, my Hawke mage, Carver, Aveline and Varric walk through most regular fights with very little management. I think I will respec my rogue to archery and trade out one of the mages for Aveline and give it another go.

This is only after about 30 hours of gameplay and only in Act I. I am a long time gamer (think decades not years), but obviously not as hardcore as those of you who finished the game on Nightmare the first week it was out. ;)