Normal way too easy... Hard way too hard!
#1
Posté 11 mars 2011 - 05:29
I just did a fight with some Qunari at the end of a quest where you escort a Qunari mage out of the city. On hard mode I had to constantly pause and plan, move my characters, heal, use potions, etc. etc. and I still died twice in a row. On normal mode I beat it without healing once and without much effort at all.
In other words normal mode is a total cake-walk I don't even have to think about but hard mode is too hard and I get frustrated. Normal mode is much easier than Origins on normal but hard mode is much harder than Origins on normal. I wish there was a happy medium!
#2
Posté 11 mars 2011 - 05:39
And there are still annoying abilities even if it's easy overall. For example, there's a giant spider somewhere. If it corners your character, it can keep knocking you down until you're dead. No way you can move away from it. You just have to avoid getting in that situation in the first place.
In DAO, if you played on normal and you used the right build, you could pretty much annihilate everything before even thinking about strategy. Plus you could heal like crazy compared to this.
#3
Posté 11 mars 2011 - 05:47
termokanden wrote...
I think the difficulty is a bit weird on normal. Most fights are absolutely trivial with enemies that die in one to two hits. But some of the bosses still take ages to kill because your special abilities don't really do anything. Where you are in the game now you haven't really seen too many of those bosses yet though.
So you think if I leave it on normal I will eventually be challenged?
#4
Posté 11 mars 2011 - 06:10
#5
Posté 11 mars 2011 - 06:17
#6
Posté 11 mars 2011 - 06:34
#7
Posté 11 mars 2011 - 06:58
The first time was during the Ancient Rock Wraith. That guy was just a beast. I turned the difficulty down to Normal and my rogue still got butchered. Tried again with a bow equipped (despite being duel wield) and it turned into a manageable fight. Wish I had tried using the bow on hard, but oh well.
The second time was in a cave in Sundermount on the way to one of Tarohne's tomes. There were 3 bosses: a Rage Demon, a Revanent, and a Golem. The Rage Demon and Golem were constantly knocking my party off balance any time I moved around them - extremely annoying with a dual wield rogue. If I'd had my nice Brittle + Assassinate combo at the time, it would not have been a problem.
Combos seem important on Hard. Assassinate, for example, does 400% extra damage on a Brittle target. With only its Annihilate upgrade and against a petrified target (-20% damage) my rogue's highest hit is around 7K at lvl 14. Any assassin I face is petrified a turned into a red mist immediately, removing a massive threat from the fight in the beginning. I cannot wait to see what it can do with the Overkill upgrade. So take advantage of those combos - they can make your fights a lot easier.
#8
Posté 11 mars 2011 - 09:33
StingingVelvet wrote...
termokanden wrote...
I think the difficulty is a bit weird on normal. Most fights are absolutely trivial with enemies that die in one to two hits. But some of the bosses still take ages to kill because your special abilities don't really do anything. Where you are in the game now you haven't really seen too many of those bosses yet though.
So you think if I leave it on normal I will eventually be challenged?
It gets harder than the beginning for sure, but not much, and only once in a while.
I always play through on normal first just to get the baseline experience. Most fights are a breeze, but some of the boss fights are a bit harder (mainly they take longer). The rock wraith mentioned above was probably the hardest I've seen so far. Wasn't bad in itself, but it required some micromanagement and moving around all the time (more than I've seen in any fights in DAO). Became a bit frustrating because my party members wouldn't HOLD and my wireless mouse went completely nuts pretty much the whole fight.
#9
Posté 11 mars 2011 - 09:44
#10
Posté 11 mars 2011 - 10:37
StingingVelvet wrote...
I like managing fights, pausing and placing my characters. I want that to be more required than it is on normal, I just find on hard I end up dying anyway! Haha. I think I am having trouble with the new ability trees, my stuff is spread out all over the place.
I agree with you in your initial post and this one, it seemed for a while that normal was way too easy, and hard was too difficult, but as things went going, and I purchased a few Maker's Sigh (or whatever the Respec Plant is called) I started to have more fun figuring out fights on Hard, even if they did take me 5 or so tries. One thing I will mention... I really really hate Blood Mage opponents haha
#11
Posté 11 mars 2011 - 10:44
#12
Posté 11 mars 2011 - 11:59
#13
Posté 11 mars 2011 - 12:04
#14
Posté 11 mars 2011 - 12:21
frano1 wrote...
man..no offense...but if you only remotely know what you are doing hard is way to easy...you can pretty much let your companion ai play alone and you can hack and slash with your char...
Not sure that's going to work all that well against mr. Rock Wraith
#15
Posté 11 mars 2011 - 02:32
#16
Posté 11 mars 2011 - 03:06
Modifié par Graunt, 11 mars 2011 - 03:07 .
#17
Posté 11 mars 2011 - 03:11
Graunt wrote...
Hard is extremely easy and is comparable to the "Normal" in Origins.
This is not at all true in my experience. Not even a little bit.
#18
Posté 11 mars 2011 - 04:58
I have a bad feeling that I've built my characters wrong and I'm just screwed at this point. : / Still, I'm only level 6, so it shouldn't matter THAT much, right? O_o
I tried turning it to normal, but that was just silly. It became effortless. So I'm really vexed here. I want to learn how to play the game properly, but nothing I read or look up clues me in. I hear about people doing "no-pause nightmare playthroughs" and I'm just thinking to myself, how is that even possible? O_o
frano1 wrote...
man..no offense...but if you only remotely know what you are doing hard is way to easy...you can pretty much let your companion ai play alone and you can hack and slash with your char...i am gonna put it on nightmare to have some more fun tbh.....i think i ll have problem that hard is too easy and nightmare too hard..but we shall see:)
Can you please tell me, then? What is it that you're doing?
#19
Posté 11 mars 2011 - 05:12
StingingVelvet wrote...
Graunt wrote...
Hard is extremely easy and is comparable to the "Normal" in Origins.
This is not at all true in my experience. Not even a little bit.
Would you happen to be playing on the console? The PC version of Origins was harder than the console version, but even that was really easy. My first game was on Hard, and it was such a complete joke that I decided it was pointless to play on anything other than Nightmare. It does suck some of the "fun" out of it though in regards to having to babysit so much, and many area of effect spells are super situational.
#20
Posté 11 mars 2011 - 05:49
#21
Posté 11 mars 2011 - 06:05
Graunt wrote...
Would you happen to be playing on the console? The PC version of Origins was harder than the console version, but even that was really easy. My first game was on Hard, and it was such a complete joke that I decided it was pointless to play on anything other than Nightmare. It does suck some of the "fun" out of it though in regards to having to babysit so much, and many area of effect spells are super situational.
PC gamer for 20 years (and for future reference you can check a person's profile to see which version they own).
Anyway, your comments are full of bravado but not much substance. I'm glad hard mode is super easy for you, but it isn't for me. I use all my tactical RPG skills and know-how from 15 years or so of playing them and I still die repeatedly. On normal I never die at all though... I want a happy medium.
#22
Posté 11 mars 2011 - 06:22
Modifié par r2dr, 11 mars 2011 - 06:24 .
#23
Posté 11 mars 2011 - 06:25
r2dr wrote...
Hard is very uneven in difficulty. Some times it's fairly easy, other times it's Nintendo hard. I find myself switching between difficulties fairly frequently. But then, I really don't mind doing that. Brings me back to the old Baldur's Gate days.
This is true, I do not mean to say hard is always too hard. A lot of times I will blow through encounters, but then sometimes I hit one that is just way too damn difficult.
#24
Guest_Aotearas_*
Posté 11 mars 2011 - 06:48
Guest_Aotearas_*
Won't try Nightmare until my third playthrough I guess to get the mechanics to know a tad better, but then I see little problems arising shouldn't the game maje a tremendous jump. Just got to be careful with power usage (thus only third playthrough ...) so will train that a little in my second run.
Point is I think Hard is a pretty decent difficulty to come by and play without too much stress but yet having some challenge.
#25
Posté 11 mars 2011 - 07:01
This is only after about 30 hours of gameplay and only in Act I. I am a long time gamer (think decades not years), but obviously not as hardcore as those of you who finished the game on Nightmare the first week it was out.





Retour en haut







