A few more thoughts to add to my suggestions above:-Make use of poisons, debilitating poison on my rogue definitely helps keep people alive when there are assassins and nasty melee bosses around.
TacticsDevelop some good Tactics for your companion, while I like to micromanage my party, the combat is fast paced enough that well implemented tactics can help out quite a bit while you are repositioning people and such. One thing I consider crucial is a good chain of [condition]-->Attack tactics, to focus fire and keep melee character from constantly disengaging and running across the room.
I don't really put in tactics for hard hitting single target or aoe abilities with cooldowns (like Crushing Prison, for instance) because invariably it leads to my companions burning those abilities, instead I manage them myself.
For my rogue I make her last two tactics in the chain be:
[Enemy: Nearest] --> Attack
[Enemy: Target of Avelline] --> Attack
This way she does not run across the room and disengage when I tell her to attack a specific target, and if she does switch targets it's to the tank's target.
I have Varric set with several Attack tactics so that he prioritizes Critter type enemies to kill them fast, as well as ranged and magic users, and his last tactic is also to attack Avelline's target.
Since Anders is my support mage, I have his final tactic simply be to attack Varric's target, thereby focusing my ranged fire.
Avelline's attack tactics are to attack Elite enemy mobs, followed by attack the nearest mob, which again lets her prioritize and attack nearby enemies instead of running across the room. You may be tempted to make tactics like: [Enemy: Attacking Anders] --> Pommel Strike or Attack but I do not recommend it, as it will just make her run around all the time instead of holding aggro, you're better of micromanaging such things.
Avelline also has a tactic chain to intelligently turn Bravery on when surrounded by at least 3 mobs, and turn it off if there are less than 2 mobs around her:
...
5. [Surrounded by at least 2 enemies] --> Jump to 7
6. Deactivate Bravery
7. [Surrounded by at least 3 enemies] --> Activate bravery
...
You could also put other sustainables into this chain, such as Shield Defense.
Modifié par Lord Shitzu, 12 mars 2011 - 07:49 .