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Normal way too easy... Hard way too hard!


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#51
wanderon

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I play on hard for the most part but if a fight is too annoyingly difficult I have little patience for reloading until I get "lucky enough" to beat it and I just switch to normal - finish the fight and go back to hard mode - I have nothing I have to prove to the game - I'm playing to have fun.

This is especially true if it's related to the current party choice vs say an optimal choice for that fight thats making it too difficult or if just having a particular companion along would make it easier.

I'm not sure there is really a need for another level between normal and hard but I do wish game developers would stop calling a nerfed difficulty level "normal" and just call a spade a spade and make the level where everything works as it was designed to work the "normal" level and stop worrying that someone might get their wittle feelings hurt if Normal is a bit too difficult for them to master.

So (IMO) in the case of DA games Hard should be normal and normal should be some other lower category or in D&D based games "Core Rules" should be "Normal" not some nerfed version of the rules etc.

#52
jndiii

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One thing to note is that most games have an unstable equilibrium with respect to balancing difficulty. Once you pass the point of "I do damage faster than I take damage", encounters become remarkably easy. If you aren't up to that point, encounters become difficult. (I know that the baddies have more health than your team, but I'm talking about a general principle, not specific amounts of DPS ... as long as you kill them all before anyone dies, it's "easy," and it only gets easier as you figure out how to maximize your potential.)

I believe the speed of combat makes this instability more obvious than it was in DA:O. You can ignore your health for 3 seconds, then look back to discover that you're about to die, or already dead, because some baddie took advantage of a hole in your tactics. So when you aren't 100% aware of tactics and capabilities, it is very easy to find the harder settings to be extremely difficult. It is partly a lack of tactical skill (in DA2, not in general), plus the speed of combat in DA2. In other games, it's easier to see that your health is being rapidly depleted and remedy the situation with alacrity. In DA2, if your health is going down quickly, you've already lost the encounter by the time you've noticed it.

#53
Lumikki

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I don't much have difficulties in any difficulty, even if rogue asssassins are annoying like hell. How ever, I do agree one thing, when fights last very long and it's hardness is just based high enemy health, that's not fun. Because one mistake and you have to redo the hole long fight. That's not fun.

Example I play at the moment nightmare and I'm fighting against Deep Road end boss. Have developers any idea how long this fight last? Now nightmare should be challenge, but challenge should not be about does player have enough patience to finish the LONG lasting fight and redo it because some unlucky accident (enemy just got lucky, like teleporting top of players)

Fun is when solution of the fight is based player finding good tactics, not as how much time you can waste in fights. Meaning, when player finds right tactics, fight should become easyer and faster.

Okey after the rant, my point is that difficulty based just for amount of enemy health is BAD idea. Element resistance where only affect is that mage has to switch staff manually all the time based every damm fight and some spells becomes useless is also BAD idea. Knock backs are good idea, but enemy has to failt too, not have 100% success rate.

Modifié par Lumikki, 25 avril 2011 - 12:26 .


#54
Darqion

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ugh knockbacks are horrible imo. You are pretty much forced to baby sit or build your chars around it

#55
Roxlimn

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Lumikki:

The boss design actually works a lot better in Hard and Normal. I suggest doing the Deep End Boss on those settings. It's still fun (as much fun as can be had from that kind of boss design, anyway). In general, having played a bunch of encounters on NM across multiple save locations, I don't think the setting works very well. It's more difficult than Hard, but generally in ways that are not satisfying.