Surfie wrote...
I soloed that on my mage on Nightmare.
liar, dont believe a thing you say.
Surfie wrote...
I soloed that on my mage on Nightmare.
Surfie wrote...
armacham wrote...
Surfie wrote...
I soloed that on my mage on Nightmare.
Bad troll is bad.
Anyway, yea thats a tough encounter. Best way to overcome it is to take down all opposition besides the dwarf bish, leave her for last, also make sure she cant get to any of the lyrium.
Bad player is bad.
That encounter isn't tough at all unless you are a Warrior and don't know how to micromanage Wynn.
Tip: Have Lelianna use your stealth and set up a bunch of traps and then throw a grenade in. Watch them all die.
newcomplex wrote...
This game isn't oblivion, if you played any bioware or dnd based rpg, realize it is pseudo-turn based. Meaning your going to want to pause every in game "turn" to issue commands on hard fights.
I'll even give you a basic strategy. I did this with no healer and one nuker mage, I don't see how you could fail with both. Lay a aoe disable like sleep at the beginning, and reposition near the door. Have alistar tank the boss (who should have resisted sleep), and lay a aoe freeze/stun on the remaining targets while they are asleep. Use backstabs, instant crits, and insta shatters to quickly shatter the frozen targets. This leaves the main boss and a unshatterable elite henchmen. Burn the henchmen down while wynn keeps heals on the tank. This shouldn't be too hard. Before switching to the main boss, send someone to trigger/disarm the traps. Then, it should be a fairly ez tank and spank until the boss stealths. Follow her up the ramps, quickly disable the two archer adds (nightmare/stone knockdown from wynne), and burn them with your dps. Then, refocus on the boss.
What wont work
ZERG BOSS GOGOGOGOGOOGOGOGOGOGO
The difficulty is fine, you just need to start playing right. Or turn it on easy. The choice is yours
newcomplex wrote...
This game isn't oblivion, if you played any bioware or dnd based rpg, realize it is pseudo-turn based. Meaning your going to want to pause every in game "turn" to issue commands on hard fights.
I'll even give you a basic strategy. I did this with no healer and one nuker mage, I don't see how you could fail with both. Lay a aoe disable like sleep at the beginning, and reposition near the door. Have alistar tank the boss (who should have resisted sleep), and lay a aoe freeze/stun on the remaining targets while they are asleep. Use backstabs, instant crits, and insta shatters to quickly shatter the frozen targets. This leaves the main boss and a unshatterable elite henchmen. Burn the henchmen down while wynn keeps heals on the tank. This shouldn't be too hard. Before switching to the main boss, send someone to trigger/disarm the traps. Then, it should be a fairly ez tank and spank until the boss stealths. Follow her up the ramps, quickly disable the two archer adds (nightmare/stone knockdown from wynne), and burn them with your dps. Then, refocus on the boss.
What wont work
ZERG BOSS GOGOGOGOGOOGOGOGOGOGO
The difficulty is fine, you just need to start playing right. Or turn it on easy. The choice is yours
egervari wrote...
relhart wrote...
Well I don't know what you are doing wrong, I just did the fight not 30 mins ago on nightmare. My party was Zev, Wynn, PC (DW tank) and Sten. Not even close to an ideal party, I had no CC or aoe, and still beat it first try. Just kill the white named mobs first, and either have zev disarm the traps or sacrafice someone to run through them.
See... that's what I've been doing. I've tried all sorts of combinations. Even having the tank "hold off" the orange boss while the rogue and sten finish out the white enemies too. The problem is the orange boss hits so hard that the character is threatened by death so easily, and there's not much a healer can do because it happens so quickly. Even if the heal gets through, it makes no difference because the heal itself heals for so little damage. So this means resurrecting party members it the only solution. Is that what you did while you took out all the white/yellow enemies?
Modifié par relhart, 16 novembre 2009 - 03:43 .
egervari wrote...
I made a topic yesturday about game balance here:
http://social.biowar.../9/index/197068
Everything I said still holds true today. I'm at the point in the game where I am in the dwarven section of the game and I'm taking out the carta boss at level 16.
I have to say, the battle is near impossible with just a healer mage. I mean, how come wynn sucks so much as a healer? Her heals do squat. Seriously... Alistair has 350 health and her heals only heal up 1/4 of that. With such long cooldowns and getting hit so hard, Wynn is freaking worthless. How is one suppose to get through this encounter with wynn as the only mage and your hero character is a dps rogue?
I'm not saying it's impossible... but it requires substantial potting, and some luck. I've died about 8 or 9 times already. I almost beat it, but I lost the tank (alistair) and I raised him from the dead, but the game didn't recognize my heal so nothing happened... which I have to say, happened a few attempts ago as well. There's nothing like a raise dead failing at a critical time because I might not have target the corpse exactly? I thought I did... but whatever.
When the enemies are critical attacking your warriors with tier 6 magical gear and doing 90% damage, and then criting again with a follow up attack... it just makes me think the entire game balance is broken. Seriously... we have sten in tier 6 gear and he gets dead in 2 attacks. There's no time for a mage to react, and even if she does, the second hit does so much damage that the first heal doesn't do squat. Really, healers in this game are terrible, and so are warriors.
I could lower the difficulty down, but I refuse to. I've gotten this far without lowering it - damn if I'm going to lower it now.
There really needs to be a patch. I have no idea how to get reliably get through this encounter without luck and patience. And if I had a second mage that didn't hate me so much, I might not be posting this right now. Totally imbalanced. There's no way it should be this hard.
egervari wrote...
Inarai wrote...
Frankly, I don't get much play out of Wynne's healing. You don't NEED it, and if it's wrong for the fight, perhaps you should be adjusting the party - maybe use Morrigan for damage and control, instead.
Also, what difficulty/system are you on? How are you playing? And besides that... What the hell makes you think that the difficulty isn't something a lot of us are quite pleased with?
Also, there's a couple threads with tactics tips around... I'll link to one in a second.
EDIT: http://social.biowar.../9/index/167510
Perhaps. The problem is that I do fine for awhile, and then when I need someone like morrigan, I'm so deep in the dungeon that going back to camp just to get her is a bit tedious.
Also Morrigan hates me. I managed to get -27 approval in like an hour with her at the beginning of the game, and I figured if I keep this up, she'll start attacking me.
You know you could get Earthquake... plus she gets Petrify + Stonefist to instant kill an enemy, so it's hardly a waste.egervari wrote...
Also, you're assuming I have an aoe disabling spell. I don't. To get a good disabling spell, I need 1 more level with wynn. I have 3 points saved up to try out an entire chain, but most of the good disabling spells are in the 4th rank. Now, if wynn didn't waste 3 points on dumb ass earth skills, perhaps I'd have them 3 levels ago, but whatever :/
Modifié par Zibon, 16 novembre 2009 - 03:48 .
Dragoro21 wrote...
Surfie wrote...
I soloed that on my mage on Nightmare.
liar, dont believe a thing you say.
Blindandbloody wrote...
Ah, do not listen to the nay sayers, I find most combat encounters in this game to be frustrating head aches with little pay off.
I think bioware should redo the combat system so that ALL OF MY KILLS ARE FATALITIES AND NOT JUST SOME AS IT INCREASES STRESS AFTER A TOUGH FIGHT TO NOT GET ONE!
*cough* Excuse the outburst, as I was saying. Nothing in this game is impossible as I was able to to many things without anyone in my party as a mage.
As far as I can tell aswell, lightning spells are completely useless. And once you level beyond a certain point almost all enemies will use you as fodder. The A.I. can be one of the most unresponsive path-finding challenged bastards ever.
Some players may in fact enjoy such a head ache I simply play for a good time and prefer not to dedicate myself to all the random skirmishes as much as others.
kab wrote...
Is it really so hard to pick up Mind Blast and Force Field on Wynne? You can make it through the entire game with any class, but if you build your main character or your companions poorly it can become impossible. About the only valid "this is impossible" gripe I've seen is that Wynne and Morrigan are the only Mage companions and it is not difficult to end up with neither.
That being said, one of my biggest complaints with the game is that certain spells are vastly overpowered or underpowered and change a great many fights from impossible to trivial. For example, there is maybe one boss fight I have found, including Revenants, High Dragons, that does not become trivial simply through proper use of Force Field. The only one I've found where this is not the case is Gaxxkang. That's not saying much though because you can just use Glyph of Neutralization to trivialize it instead.
In short, there is nothing stopping you from doing this other than poor use of your companions. It is irritating to say the least that certain spells are so terribly imbalanced, but there's nothing stopping you from taking advantage of them on Wynne or Morrigan.
Kwonne wrote...
The higher Magic value the better heal yes?
Also, use Heroic Defence and Regeneration as well as Group Heal. (while Heal cooldown is refreshing)
egervari wrote...
Kwonne wrote...
The higher Magic value the better heal yes?
Also, use Heroic Defence and Regeneration as well as Group Heal. (while Heal cooldown is refreshing)
Yep... have the best magic value I can get already...and using all of those spells.
Raisthlin Arckon wrote...
egervari wrote...
Kwonne wrote...
The higher Magic value the better heal yes?
Also, use Heroic Defence and Regeneration as well as Group Heal. (while Heal cooldown is refreshing)
Yep... have the best magic value I can get already...and using all of those spells.
whats your magic and spell power values ?