egervari wrote...
kal_torak wrote...
I did the bosses there on the first try. I had 2 mages on my team tho, and one of them was my main char.
Well, that explains that.
Honestly, I decided to go with the spirit path. The prison spell at rank 4 of the chain is really good, and actually works, unlike the piece of crap earth spells you are stuck with. I still think mind blast is too short of a stun to be all that useful.
I dunno if I like force field. I do the taunt and force field trick that people claim is so awesome... but that only works against situations where I'd win the way I'm playing anyway. It does not work against mages and their cheap aoe spells and cone of cold this and that. The prison spell actually does what I need it to do. It's too bad one has to wait 4 freaking ranks to get it :/
I was running with a Rogue PC, Alistair, Sten and Morrigan (with only the basic heal) on Normal and finished that fight without much trouble on the first attempt, probably around level 15 or so with a lower Magic stat on Morrigan than you have on Wynne. I've annoyingly had to devote Morrigan to healing while throwing out the odd damage or crowd control spell on my own. Not sure what the trouble is - it took a few pots to keep Alistair up while the named was wailing on him, but otherwise I just took out the help as fast as possible with my Rogue and Sten and then wailed on the Dwarf.
My suggestion for when you're fighting Mages is to use your Rogue. Before every fight I stealth in with my Rogue to find any magic users and if there is one I plant him right beside it. As soon as I charge in with the rest I put the Rogue to work and take down the Mage right away. The Mage should be dead a few seconds (the stun helps).
In fact I've found controlling the Rogue while the others fool around with the Tactics I've set up for them the best way to go because I can pick and choose which targets I want dead fast. Occassionally I'll switch to Morrigan to throw out a few CC or damage spells, but otherwise I've just backstabbed everything to oblivion.
Anyway, I've had to reload certain fights a few times, but it's really a matter of learning about what the various skills and spells do. I've found the game to be getting easier as I learn more about what my options are. A part of the enjoyment in a game like this is discovering new effective ways of winning fights, so just try to be creative in addressing your needs. Just try to identify your needs and do your best to address them as quickly as possible. (For example, no need to save up until four points - I believe sleep is a 2nd or 3rd tier spell and is pretty good crowd control, although not as useful as Waking Nightmare. Just make sure you focus fire after it's been cast).