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Okay, I reject and denounce the difficulty and the imbalance of this game


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#101
JHorwath

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I got through that part with two rogues in my party, a warrior, and wynne. I had to try a few times but I got past it, on hard setting. I had a limited amount of health potions. If I wouldn't of been so lazy and brought more health poltices with me the fight would of been a breeze.

The way the battle went down was to stun the first group of enemies and pick off the commons.  Then focus on the yellow assasin.  After that initial mess one of my rogues used archery to pick off the archers while the tank and other rogue focused on the boss.  Wynne would do the normal heroic defense, heal, regen, and once and a while stonefist to help out or mindblast.

It wasn't the easiest of battles but it's not impossible.  If I find myself getting killed in a boss battle I look at why I lost and try something different.  If you keep trying you will get past it.  You just need to find that certain spell or skill that your party has which can help you the best.

*I fall back on the old addage.  When in doubt use an acid flask.Image IPB

Modifié par JHorwath, 16 novembre 2009 - 06:26 .


#102
Dalereth

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egervari wrote...

kal_torak wrote...

I did the bosses there on the first try. I had 2 mages on my team tho, and one of them was my main char.


Well, that explains that.

Honestly, I decided to go with the spirit path. The prison spell at rank 4 of the chain is really good, and actually works, unlike the piece of crap earth spells you are stuck with. I still think mind blast is too short of a stun to be all that useful.

I dunno if I like force field. I do the taunt and force field trick that people claim is so awesome... but that only works against situations where I'd win the way I'm playing anyway. It does not work against mages and their cheap aoe spells and cone of cold this and that. The prison spell actually does what I need it to do. It's too bad one has to wait 4 freaking ranks to get it :/


I was running with a Rogue PC, Alistair, Sten and Morrigan (with only the basic heal) on Normal and finished that fight without much trouble on the first attempt, probably around level 15 or so with a lower Magic stat on Morrigan than you have on Wynne. I've annoyingly had to devote Morrigan to healing while throwing out the odd damage or crowd control spell on my own. Not sure what the trouble is - it took a few pots to keep Alistair up while the named was wailing on him, but otherwise I just took out the help as fast as possible with my Rogue and Sten and then wailed on the Dwarf.

My suggestion for when you're fighting Mages is to use your Rogue. Before every fight I stealth in with my Rogue to find any magic users and if there is one I plant him right beside it. As soon as I charge in with the rest I put the Rogue to work and take down the Mage right away. The Mage should be dead a few seconds (the stun helps).

In fact I've found controlling the Rogue while the others fool around with the Tactics I've set up for them the best way to go because I can pick and choose which targets I want dead fast. Occassionally I'll switch to Morrigan to throw out a few CC or damage spells, but otherwise I've just backstabbed everything to oblivion.

Anyway, I've had to reload certain fights a few times, but it's really a matter of learning about what the various skills and spells do. I've found the game to be getting easier as I learn more about what my options are. A part of the enjoyment in a game like this is discovering new effective ways of winning fights, so just try to be creative in addressing your needs. Just try to identify your needs and do your best to address them as quickly as possible. (For example, no need to save up until four points - I believe sleep is a 2nd or 3rd tier spell and is pretty good crowd control, although not as useful as Waking Nightmare. Just make sure you focus fire after it's been cast).

#103
Lancezh

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You refuse to lower the difficulty and say that the earth spells are crap ?
Well, i'm not going into the first thing but let me tell you that i learned everything by myself and not by the forum or any spoilersites, so it's not to hard to find out, although i can understand your frustration i likely welcome any challenge...
I had a pretty ****ed up main character but i came to understand the Earth Spells from Wynne, They are very very effective if used correctly... first, a good placed earthquake disables a HUGE area of mobs for about 10 seconds with them being vulnerable:
What you could do is:
1) Send someone in wielding 2 hand weapon and the talent for not being knocked down and bash on those guys lying on the floor without fighting back.
2) Do some evil AOE-overtime (like the Firestorm, Blizzard or the one from the Lightning tree) with a Mage while they stay in place nicely. (not talking about fireball)
3) use the time to petrify one of the white mobs, and then
3a) do a critdamage with your tank, rogue or whatever
3b) use the stonefist in the same tree
to SHATTER them. They lose all health and die instantly, doesnt sound to weak to me.
If you're using them against boss mobs though it's your own fault.
The Stonefist not only is a followup spell for petrifying someone it can also smash someone to the ground who is casting, having a hold on one of your chars to get those simply out.
Petrify works solely as well since it can be used as a crowd control spell, but ultimately its one of the strongest indirect damagecombo spells you will ever get. It can even make Ogres shatter when lucky...
Anyways, you can argue as much as you want there are numerous people here who didnt have the problems in the extend you had. Thats not ment to tell you you suck or something, it just might be that you've chosen a difficulty above your skill. If the game frustrates you, take a break, try some other approaches, lower the settings but don't complain about it everytime someone wants to give you an honest advice by saying "oooh i did that, BUT"

#104
SoulBlazer

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What wont work

ZERG BOSS GOGOGOGOGOOGOGOGOGOGO

The difficulty is fine, you just need to start playing right.   Or turn it on easy.   The choice is yours


QUOTED FOR TRUTH


This is pretty much the answer for most of the posts about the games difficulty,.

#105
egervari

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rikkles wrote...

I think I fought this battle (dwarf woman/golem) with Oghren, Wynn, Morrigan and my dual-dagger rogue.
First thing first: lock the dwarf woman. Keep Wynn from doing anything except heal. Proceed to backstab away every yellow golem. Use cone of cold from Morrigan to accelerate the killing if you want. Run Morrigan and Wynn to all the lyrium and clean them out. As soon as dwarf gets out, see who she targets. run away while Morrigan's lock finishes recharging. Repeat and rince.
When everything is dead except for the dwarf woman, you'll have a couple of golems to help you. At that point send everyone on her. Cone of cold, affliction, etc... etc... Simple easy massacre.


No no no, not that fight - the cartel boss. The one in the anvil area was easy - I did it on my first try as well. The cartel boss is much harder, which ironically comes before the fight when you talk to the paragon golem dude.

#106
egervari

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Lancezh wrote...

You refuse to lower the difficulty and say that the earth spells are crap ?
Well, i'm not going into the first thing but let me tell you that i learned everything by myself and not by the forum or any spoilersites, so it's not to hard to find out, although i can understand your frustration i likely welcome any challenge...
I had a pretty ****ed up main character but i came to understand the Earth Spells from Wynne, They are very very effective if used correctly... first, a good placed earthquake disables a HUGE area of mobs for about 10 seconds with them being vulnerable:
What you could do is:
1) Send someone in wielding 2 hand weapon and the talent for not being knocked down and bash on those guys lying on the floor without fighting back.
2) Do some evil AOE-overtime (like the Firestorm, Blizzard or the one from the Lightning tree) with a Mage while they stay in place nicely. (not talking about fireball)
3) use the time to petrify one of the white mobs, and then
3a) do a critdamage with your tank, rogue or whatever
3b) use the stonefist in the same tree
to SHATTER them. They lose all health and die instantly, doesnt sound to weak to me.
If you're using them against boss mobs though it's your own fault.
The Stonefist not only is a followup spell for petrifying someone it can also smash someone to the ground who is casting, having a hold on one of your chars to get those simply out.
Petrify works solely as well since it can be used as a crowd control spell, but ultimately its one of the strongest indirect damagecombo spells you will ever get. It can even make Ogres shatter when lucky...
Anyways, you can argue as much as you want there are numerous people here who didnt have the problems in the extend you had. Thats not ment to tell you you suck or something, it just might be that you've chosen a difficulty above your skill. If the game frustrates you, take a break, try some other approaches, lower the settings but don't complain about it everytime someone wants to give you an honest advice by saying "oooh i did that, BUT"


This assumes playing another mage for cold spells. If you read the forum, you'd see that this post is more or less about the dependency on having 2 mages, and the imbalances that brings on many levels.

#107
Starhaus

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If you noticed, most really tough battles begin at the end of a very long path getting there. So if you don't have enough firepower, you simply have to run out the door, back the way you came, far away. Usually only a few will follow, sometimes only the boss, sometimes just an easy to kill bodyguard.



If they are all still following you, then you haven't run far enough. Eventually they thin out so you can pick them off one at a time.



The only really tough fights are the Revenant ones, especially the Arch-Revenant Glaxhang, who seems to be at least two or three times as powerful as an ordinary Revenant. There you really are at the mercy of your mana and health poultice stores.... if you run out, you die.

#108
BillBearden

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[quote]Surfie wrote...


[/quote]

Dragoro, you must really suck at video games.

I soloed almost every fight in the game on my mage on Nightmare.  There were only a few exceptions.[/quote]

Is that supposed to be an insult?  Anytime someone tells me I suck at a particular video game and imply that their digital killing and tactician skills are far superior to my own, I hurt for them, not for myself.  Deflected! lol.

#109
MarkyT

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Game is not difficult on normal, on PC. It really isn't.

#110
71Zarathustra71

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If the game is too hard for you yet you 'refuse' to lower the difficulty level then there's no hope for you. Why demand an extensive patching of the game when the game can effectively be 'rebalanced' by changing the difficulty level? Do you really think that Bioware should re-engineer the game because you find it too hard rather than you being able to achieve the exact same thing by using the difficulty slider?

#111
Kortok

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DA was pretty easy for me on normal.

#112
egervari

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71Zarathustra71 wrote...

If the game is too hard for you yet you 'refuse' to lower the difficulty level then there's no hope for you. Why demand an extensive patching of the game when the game can effectively be 'rebalanced' by changing the difficulty level? Do you really think that Bioware should re-engineer the game because you find it too hard rather than you being able to achieve the exact same thing by using the difficulty slider?


The difficulty slider is cop-out. Game balance is not so much about my experience as it is just comparing an apple to another type of apple... and seeing that one of the apples is more like a pizza with extra toppings.

Game mechanic changes wouldn't be all that drastic honestly, so I would hardly call it "re-engineering". Simply reducing stamina costs, increasing basic combat stamina regen for all melee classes, and perhaps reducing cool times would go a long way to make melee classes worth playing. It would make things a lot more interesting.

#113
egervari

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Kortok wrote...

DA was pretty easy for me on normal.


Good for you. Most of the time it is pretty easy for me as well. There are some 7 or 9 fights that have been particularly cruel and way above the rest of the difficulty. Some boss fights that are supposed to be hard don't even measure up to some mid-boss or basic encounters. The level scaling and order you decide to tackle things in also has an impact on everything plays out as well.

#114
ThisGameIsbugged

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Quick Tips:

Use a Tank: A Warrior with a Shield. Focus on high Defense and Armor, not Stamina. Give your tank the best gear, even if he's not your main character.

Use a Healer: Focus on High Willpower and Mana Regen items, not SpellPower or Stamina.

Save your knockdown skills and stuns for when your tank is getting low, giving you extra time to heal.

Use Spellbloom every time it is ready and have your mana users stand in it.

Don't chase ranged enemies around, especially if they're leading you through traps. Either stun/root/slow them or go attack something else.



If you're still having trouble then switch to easy. Easy is significantly easier, as you get +20 attack, +20 defense, +5 damage, +10% Spell Resist, +20% reduced melee damage taken, and heals do +50% more healing, as well as a few other things.

#115
Dr3xx

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Cloud's omnislash was pretty much a game ender. Cid just couldn't keep up, and Tifa? HAH forget Tifa! In fairness I guess you could give them Knights of the Round.





Yeah...whining about single player class balance is... yeah.

#116
_Infiltrator

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Lol. I beat that on Hard easily, no healer - Me (melee dagger rogue), Morrigan, Alistar and Oghren. I just shattered her lackies first then schooled her.

#117
VanDraegon

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Yes, Bioware should get right to work changing things to suit your needs.







lol. I have been using the standard, tank, two hander, rogue and mage party make up on normal. It isnt that difficult on normal and frankly, i suck.

#118
Malkut

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The title of this thread is hilariously melodramatic.  It sounds like you're going to announce that you declaring a holy war against the game.

#119
Khumak

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egervari wrote...
I could lower the difficulty down, but I refuse to. I've gotten this far without lowering it - damn if I'm going to lower it now.


This makes no sense to me.  You're complaining about the difficulty but refuse to use the options that are already in the game to lower the difficulty...  Some of us are still trying to find creative ways to INCREASE the difficulty while playing on nightmare...  Personally, I play on nightmare with zero potion use.  Some battles truely are nightmares without potions...

As for the balance, I'm actually finding the game to be more balanced than I used to think it was.  Mages definitely rule supreme when it comes to wiping out large groups of mobs efficiently but I find melee to be more effective at taking bosses out.  Without potions I still need 2 healers though.

#120
Guest_Tassiaw_*

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I actually didn't have an issue with that fight. My first play, I was the healer mage, and the second I brought Wynne. I ended up mainly playing the healer in that case, pausing and queueing up poultices or different targets as needed. You might just have to play the healer and not rely on the computer's tactics to do it for you. You should also put more points into magic if her heals are so pitiful.

#121
Zarenthar

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You simply are an horrible gamer... Or a poor strategist.



Tip of the day:



Alistair should be pure Dex/STR and have virtually no more than 20 points in CON.

#122
Curlain

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I'll never get why people feel the need to have to boast about how they beat a single player game solo, who cares if you beat it as a one-handed,one-legged warrior, with your other hand tied behind your back, blindfolded and using your teeth as your main weapon. It's a single-player game and it's going to be a different experience for different players (depending on how they play and what they look for in an RPG, some example so play more for story and role-play, some more for strategy and tactics and some for both), so it's pretty personal to that person.

I get some people get sick of seeing a thread with the title of how unbalanced the game is, as there can be allot of them, but where the poster is just asking for help, just post suggestions to help them, rather then insult them as a bad gamer, or flashing an e-penis about stating how awesome you can be at beating a single-player game.

Modifié par Curlain, 23 décembre 2009 - 05:37 .


#123
PatT2

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@OP - why post a thread here, stating problems x,y,z, and that you flat refuse to take the actions provided to you by the game to make it possible, then blame the game.



I see your complaints, but I also see you shutting down every piece of advice given. Your behavior is a bit Alistair-like. You just want to gripe, and you want someone to come along and say "I feel your pain."



At the same time, you refuse to turn the difficulty down for a fight.

Your stats for a level 16 Wynne don't look very good. I think a look at how you've built Wynne to this point would be very constructive. her main heal restores any character to 100% health on my game. What I will add is controversial to "min/maxers" but here it is. I finished off her "mage" line, Staff focus, and that last one. I see a real difference. If you have spell wisp, use that too. I have it set to automatically turn on in her tactics. Then there's spell might. Also, Wynne usually has the entire glyph line by level 16 or 17.



I do know this much....my last game, I did Orzimar 2nd. I was level 18 when I got there. I was level 20 by the time I headed for the Brecilian forest. I spent that time in between doing side quests. Perhaps you have not done enough of them?



And how do you "save" points? Have you been levelling but not allocating skills? So that you can later? Like she doesn't need them now? She obviously DOES need them now. Don't save points (is that even possible?)



People are offering, in many cases, substantive advice (and taking their own time to do so) and you just keep rejecting it out of hand. So then, if you don't want anyone's help, why are you here? Why this thread?



FWIW, I've never lowered the difficulty for that battle. And I've not had a team wipe on it either. But it sounds like there's some problems in your tactics, and in your build...and in your ability to accept advice, even though you apparently seek it. If, after all this, you still don't want to hear what others have to say...well, then don't ask.

#124
ToJKa1

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You did notice that someone resurrected a month old thread?



Anyway, that was a tough fight for me too the first time, now i just keep everyone near the door and kill them all without anyone moving in to the room.

#125
robertthebard

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ToJKa1 wrote...

You did notice that someone resurrected a month old thread?

Anyway, that was a tough fight for me too the first time, now i just keep everyone near the door and kill them all without anyone moving in to the room.

Not me, I do the Zerg Boss, gogogogogogogo...Image IPB