So who is actually ENJOYING this game?
#326
Posté 11 mars 2011 - 08:10
#327
Posté 11 mars 2011 - 08:11
DA2 ist unfinished and stripped down by so many things which made DA:O one of the best rpgs of all time. It feels rushed out and sacrificed for EA profit maximizing.
They're going the way of Westwood, Origin, Bulfrog...
Next one on the list: Bioware.
#328
Posté 11 mars 2011 - 08:13
#329
Posté 11 mars 2011 - 08:14
Modifié par Chaseroy, 11 mars 2011 - 08:17 .
#330
Posté 11 mars 2011 - 08:16
Fantastic game.
#331
Posté 11 mars 2011 - 08:16
I love that I actually am not only able to roleplay my character the way I want, but that it has tangible effects on how the world responds to him.
I like that I don't have to pick just one dialogue option, ad nauseum, but whatever I feel fits and Hawke's personality remains consistent with the way I have been roleplaying him. That is just an incredible yet subtle thing. If it wasn't for my flatmate playing as well, I wouldn't have noticed how different Hawke's personality can turn out based on how you play him.
I'm enjoying the new look, I think it is much cooler and I seem to be one of the rare people who likes that the elves look alien now.
I'm also enjoying how nearly every quest has some kind of consequence linked to it - ranging from effecting the friendships and rivalries of your party members, to opening up new quests and dialogue options to getting unique equipment.
All in all - I'm loving it. Definitely an excellent title.
C.
#332
Posté 11 mars 2011 - 08:17
And because this place is a disaster at the moment and therefore anything positive must be tempered with negativity; the only two issues I have with it are the recycled environments and the fact that I think the paraphrases are poorly implemented. I'm a fan of voice-over and the concept of the paraphrase system, but I'm having a lot of issues with them in this game that I never ran into in ME.
#333
Posté 11 mars 2011 - 08:20
This is precisely what it is.veletrina wrote...
Many people are, the haters are always the most vocal at first.
Go to the old Bioware boards and look at the week 1 reactions to Dragon Age Origins. It was the same damn thing happening: the boards being flooded by negativity at the start.
Of course, in a couple of weeks, these very... noisy... people will be gone (except for a very special, select few who feel they just have to stick around for several weeks to continue to discuss a game they claim to really hate) But most will end up going away, and the "vibe" of the board will change into one of a more... level headed, perspective-natured thing...
Gamers are probably the most predictable, most behaviorally mappable case studies in all of sociology.
Modifié par Yrkoon, 11 mars 2011 - 08:32 .
#334
Posté 11 mars 2011 - 08:20
#335
Posté 11 mars 2011 - 08:20
thisismyname wrote...
To everyone enjoying this game : Have you ever played a good game?
Are you all 12 years old?
Nope, but i guess you are. Only a 12 year old would get "mad" and attack other people who do not agree with him. What are you gonna do now little boy, stomp your feet on the ground and call for mommy?
Here, take a cookie and go back to your room. You are grounded!
#336
Posté 11 mars 2011 - 08:23
thisismyname wrote...
To everyone enjoying this game : Have you ever played a good game?
Are you all 12 years old?
To the person who told me to ignore these people. I'm doing exactly that. I'm also someone who got a Platinum Trophy in Demon's Souls.
I know this may seem blasphemous but as someone who has put a TON of hours into both Demon's Souls and Dragon Age 2 I can say that the combat is VERY similar (albeit much more difficult in Demon's Souls)
Is Demon's Souls considered a bad game too?
#337
Posté 11 mars 2011 - 08:27
I doubt I can do more justice to the good points of this game than has already been done, but here's a shot.....
I've been playing for hours every day since March 8th and DA 2 is fantastic, the areas are so much more massive and open than I've ever seen in a Bioware game before, I've yet to see any copy/paste dungeon areas, or really any copy/paste areas at all.
The look and feel of items/clothes/armor is so much more realistic and interesting than it was in Origins. I really don't care if I can't equip some copy/paste chest piece on my companions because they already look awesome!
The amount and depth of lore adds so much background to the game that I really feel apart of the world and that I know what is going on around me.
The comic dialogue between characters always seems fresh and even changes sometimes when replaying the same content in a new game!
That's all I've got time for, I have a game to play!
#338
Posté 11 mars 2011 - 08:28
Sure, wasn't a traditional adventure RPG like the first...but honestly...this game makes up for adventure with the characters. I love it...and Isabella
On a side note...hey Bioware...can you follow DA2's example and add more party banter in Mass 3??!!
#339
Posté 11 mars 2011 - 08:33
I play games for fun, not number crunching or inventory management. I miss the upgrading of companion armors and such, but none of my "complaints" affect my fun.
I like the ability to respec and alter appearance in game with the Black Emporium, I really like the party banter too.
There are advantages and disadvantages to the combat system. I like it for the most part, but I admit I miss the "auto attack" on occasion... like when I need a drink in the middle of a fight.
Fun.
I
#340
Posté 11 mars 2011 - 08:36
Unfinished? How? Sure, some areas are recycled but that's not gamebreaking and a lot of items don't have names... again not gamebreaking, just inconvenient for the player.flowzirkus wrote...
For me it's the first disapoinment with a bioware game. And I'm one of the guys taking a day of on release days.
DA2 ist unfinished and stripped down by so many things which made DA:O one of the best rpgs of all time. It feels rushed out and sacrificed for EA profit maximizing.
They're going the way of Westwood, Origin, Bulfrog...
Next one on the list: Bioware.
And what was stripped down?
Dialogue, not. DAO didn't have 6 choices by default, 3 or 4 more often, with 4th or 3rd being equivalent of "investigate", the rest were essentially "yes", "no", "good", "bad", "neutral". I don't see how things are different in DA2. I don't like paraphrasing but that's very minor thing, at least for me, as i choose my answers based on the tone/intent, not the actual content.
Combat?
Faster paced and more responsive combat (two biggest issues in DAO IMO) are not stripping it down. Tactical depth may have been lessened a bit as there are more but weaker enemies, but then most attacks seem to have some AOE effect or they're meant to be "vs elite+". I heard Nightmare gives real challenge, maybe there's more tactical combat? I know i didn't need tactics much on Hard in DAO, AOE and high damage seemed to solve most problems (note: i never finished on Hard, my latest hard try stopped when i got frustrated due forgetting to save and didn't want to play 45mins worth of dungeon again, can't remember which)
Oh and lack of overhead camera? Not a big change, personally i don't have issues with issuing specific orders with the current camera. But maybe i'm simply used to the same camera as console DAO had?
EDIT, "overdone" animations are part the art style and don't count as they don't affect the gameplay.
Combat-Waves?
In combat, enemies come in many waves in DA2. This leads to a lot enemies being weak, as the idea was to make Hawke look badass, strong fighter and to speed up the combat. Different from DAO, a bit, and maybe the biggest reason the combat doesn't have as much tactical depth. No need when the enemies die from a hit or two.
I like the feel of power but quite many combat encounters are slightly too long, have too many waves. Not to mention the waves spawning a bit far away... But in the end, all one needs is to change their style to accomondate this. Remember that this game uses Framed Narrative, with Varric exaggerating a bit. Wouldn't it be oxymoronic to imply that but leave the player a weakling? Hmm. Maybe not... gameplay and story segration does happen, needs to happen, for games to be fun.
Story?
Cannot say anything about story of DA2 yet, liked it so far but i haven't finished the game yet, not even close, maybe one third. Liked it so far though there maybe a tad too many side quests... at least they're better than Mass Effect's or DAO's...
You cannot always tell the same story, KOTOR, ME, DAO all have very similar structure, not the mention that the plots themselves are not that different (exclusive organisation, ancient evil, free choice middle game just to mention a few)
Characters?
BW has written a bunch of new characters or expanding old ones. Maybe there's a bit less dialogue but what there is, is pretty good, as always.
Graphics?
This is a joke, DAO had decent graphics but nothing groundbreaking nor this is worth mentioning really... DA2 has mostly a different art direction (which i at least like more).
EDIT, if you
Crafting?
Crafting is simply different, and, frankly, makes more sense. How come all the heroes are always mastercraftsmen too? And have time to make all sorts of stuff despite them having, at least in the story, some sort time limit.
Lack of skills (not to be mixed with abilities)?
Skills mostly were used for crafting, the rest have been integrated to the abilities. DAO didn't have great skill system, two classes were forced to spend 4 points to unlock more abilities and the rest of the skills were pretty much crafting skills. Lack of coercion is a not a big deal, this time a good argument or previous actions may solve problems. Coercion skill also made cunning/strength pretty much useless for dialogue purposes, as each Coercien rank was equal to 25 attribute points. The skill was pretty much needed to have the best outcome, if you wanted that (or your character wanted that).
Linearity?
DAO was pretty linear. True, you could choose in which order you go to the allies BUT that didn't affect the plot's outcome (the allies themselves didn't either). Meaningless non-linearity... essentially still linear, no? Frankly, of games i've played, pretty much only Fallout and Morrowind (to lesser extent) allow non-linearity... and even that's limited. Of BW games? Not a single one i've played.
Customization?
So... we cannot change the companion armor (everything else we can) but is that that big issue? Yes, i admit that them lacking some bonuses normal equipment gives is something of an issue, at least is feels so at times but your stuff doesn't give that great bonuses either (better than unupgraded or once upgraded companion armor though). Maybe it is way to encourage using runes? And the game does give a sort of explanation, your party members choose what they wear, they're inviduals after all. You're Hawke (or you control him/her and see what happend at least, depending how you approach video game characters, as yours or as "actors") and you choose what to wear, not them. Ideally the game should've had multiple different outfits for the companions at least but that didn't happen. Bad call (EDIT: having only one outfit per companion that is), either due bad decision or time limits, let's hope better for the next time. As i said, somewhere, not everything works right always.
classes?
Consider this: With only 3 classes, did you like them better with two being very similar (you could make a warrior and a rogue pretty much identical, stupid no?) or do you like them being totally different more? If the game had more classes, overlapping roles and equipment is excusable, even mandatory, but with only three, isn't it better them being truly distinct? Elderscrolls-like approch would have offered the ultimate freedom but it is very easy to
power play such... and it is hard to balance the game with such freedom. And would it have suited Dragon Age?
As for the weapon choices... I agree that Rogues could have had access to something else than daggers but is that really a big deal?
Umm.. did i miss something? Please tell.
Modifié par Warlokki, 11 mars 2011 - 09:47 .
#341
Posté 11 mars 2011 - 08:37
#342
Posté 11 mars 2011 - 08:39
thisismyname wrote...
To everyone enjoying this game : Have you ever played a good game?
Are you all 12 years old?
apparently u haven't if u hate this game
#343
Posté 11 mars 2011 - 08:42
#344
Posté 11 mars 2011 - 08:45
Linearity?
DAO was pretty linear. True, you could choose in which order you go to the allies BUT that didn't affect the plot's outcome (the allies themselves didn't either). Meaningless non-linearity... essentially still linear, no? Frankly, of games i've played, pretty much only Fallout and Morrowind (to lesser extent) allow non-linearity... and even that's limited. Of BW games? Not a single one i've played.
EDIT
Another:
Customization?
So... we cannot change the companion armor (everything else we can) but is that that big issue? Yes, i admit that them lacking some bonuses normal equipment gives is something of an issue, at least is feels so at times but your stuff doesn't give that great bonuses either (better than unupgraded or once upgraded companion armor though). Maybe it is way to encourage using runes? And the game does give a sort of explanation, your party members choose what they wear, they're inviduals after all. You're Hawke (or you control him/her and see what happend at least, depending how you approach video game characters, as yours or as "actors") and you choose what to wear, not them. Ideally the game should've had multiple different outfits for the companions at least but that didn't happen. Bad call, either due bad decision or time limits, let's hope better for the next time. As i said, somewhere, not everything works right always.
classes?
Consider this: With only 3 classes, did you like them better with two being very similar (you could make a warrior and a rogue pretty much identical, stupid no?) or do you like them being totally different more? If the game had more classes, overlapping roles and equipment is excusable, even mandatory, but with only three, isn't it better them being truly distinct?
Elderscrolls-like approch would have offered the ultimate freedom but it is very easy to power play such... and it is hard to balance the game with such freedom. And would it have suited Dragon Age?
As for the weapon choices... I agree that Rogues could have had access to something else than daggers but is that really a big deal?
Modifié par Warlokki, 11 mars 2011 - 09:05 .
#345
Posté 11 mars 2011 - 08:55
#346
Posté 11 mars 2011 - 09:03
I love it more then DAO I think. Not that there's anything wrong with DAO, don't get me wrong.
But here's the BIG difference for me. Character Development.
Let's look at other Bioware games.
Dragon Age Origins
- You recruit party member
- You talk with party member. Party member talks about himself/herself.
- One brief question about the Warden's life (ever experience someone close to you die/how did you become a Warden/etc.)
- Personal Quest, becase its all about the party member, as if there isn't a Blight to Stop
- You do romance with someone. It's not bad, but other then with a mod or two, that's pretty much all there is unless you are a Cousland Woman with Alistair.
Mass Effect
- You get your squad mates
- They talk about themselves, you might be able to influence behavior
- You can romance one of them, okay fine, that's not bad
- The rest might give you a personal quest you do, and end of story, no need to chat with them
Mass Effect 2
- Get squad mates
- They talk about themselves. Occasionally. But if you don't have a love interest in them, you can talk with them less
- The romances are brief. Not all bad, but way too brief
- They want loyalty missions as if the universe isn't in danger.
All three of these games are GREAT games...
But so far...
Dragon Age 2
- Get squad mates
- Can occasionally drop buy, we'll chit chat. Yes, they do tell us about themselves
- However, they seem to actually talk with one another beyond basic quips from DAO. A step up, it doesn't seem as absurdly random. They also can talk with Hawke during these random bits.
- They have a ton more input during missions. Rivalry/friendship system FTW as welll.
- They visit you and talk to you about stuff.
- The romances feel more mature as someone else posted on the character forums. I won't say anything more then that.
Sorry but that alone makes me enjoy DAO better. In just a few days of DA2, I feel like I know Varric, Isabella, Merill, Anders, and the rest (except maybe Fenris, I don't really use him with this version of Hawke) a whole lot more then I ever did with DAO even after a years worth of playing it again and again.
#347
Posté 11 mars 2011 - 09:09
it's not BW best game but still like it very much
#348
Posté 11 mars 2011 - 09:09
#349
Posté 11 mars 2011 - 09:10
I like the waves of mobs and most of the changes in combat.
I don't like the dialogue with the companions nearly as much so I don't feel as connected to them as I did in DA:O. This is a significant disappointment for me.
#350
Posté 11 mars 2011 - 09:10
I hope things pick in chapter 2 because I feel more like an errand boy than a champion right now.





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