Soilborn88 wrote...
RobotWalk wrote...
Soilborn88 wrote...
In Dragon Age 2 the main story feels as if there is no greater purpose, or greater goal. In Origins it was clear what the goal was and what you're purpose was, to survive, build an army and battle the dark spawn with the odds against you. The story telling, the atmosphere, the world, and depth were what made Origins feel epic.
This is exactly what I'm talking about. Just because you don't have the kindly mentor telling you in the beginning who the final boss is so you can get all amped up and ready for it doesn't mean it's any less epic a rise. If anything, it's more like, "Okay, I know that my guy becomes the ultimate badass. Seriously, how do I get there?"
The goal of the game IS the journey. Too many people aren't seeing that. They'd rather have that giant monster corrupted dragon as a clear target to work toward. Without that, they see everything else as distraction and fluff.
It has nothing to do with that. It has to do with the Blight in Ferelden killing it's King, killing off most of the Grey Wardens in Ferelden led by an Archdemon. The country is thrown into chaos and is on the verge of civil war plus there is the Blight to worry about, and if the blight does take Ferelden all of Thedas would likely go with it.
That's what I mean by epic. DA2 story isn't epic. Nothing of that scale has occured in the Free Marches, after the Blight ended.
Sure, there's no horde tearing across the country creating a sense of urgency and chaos that needs to be tamed. The blight was in Ferelden, threatening it and the rest of the world, but you knew going in that you'd slay that dragon and save the land.
DA II, however, you have a huge mystery and going into it you don't know much. Newcomers to the game might not realize just how ubiquitous the Chantry is, and that's fine. But a seasoned Dragon Age player's ears should perk up and make them go "Wait, what the hell?" when they hear that the "precious Chantry has fallen to pieces" due to actions your character has taken. One person managing to throw the Chantry into chaos is kind of a big deal. They should realize, upon further playing of the game, that the Seekers are the most mysterious, and possibly dangerous section of the most omnipresent organization in the continent. If they are involved, and they're worried and desperate, then something huge must have gone down.
The Chantry is a 900 year old institution which has governed the lives and development of most of the continent. If it's crumbling due to the actions of one man, and the Chantry's equivalent to the CIA is involved with trying to figure out what happened to save a continent-spanning religious order, I'd say that's epic. Sure, it's not a "Let's go fight armies and dragons," type of epic. It's just a different kind. We know that the world is teetering on chaos due to actions you caused. It's a tale focusing on the evolution of one man who shook the continent.
If I had to compare them to something else, I'd say that Origins was akin to the Iliad, while DAII is more like the Odyssey. Both quite epic, but in different ways. One is a war story, and one is a journey story.
Modifié par RobotWalk, 11 mars 2011 - 09:13 .