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I'm a Sound Technology student....


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#1
orpheus333

orpheus333
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 ...and i would like too ask why you would place such a significant reverb on most sounds generated in DA2. Personally from my experiance reverb designs are supposed to put people into the recorded room. The level of reverb in the game is completely unatural for a game of this quality and can force audiences away from locational sound. Enforcing their negative views of the game. I am not reviewing the game in the whole but the locational ambiance so far is particularly unatrural considering the reverberation time of spaces that should be recognised within the game. 

I'm not saying DA2 is a bad product as Origins had a similar unatural reverberance too DA2 but i would like too know how the reverberance is generated and that it could be improved significantly in future products.

Modifié par andyr1986, 11 mars 2011 - 06:29 .