Blood Mage with Strength
#1
Posté 11 mars 2011 - 06:40
I missed my Arcan Warrior from DAO so i said to hell with it with Willpower, I'm going with strength so i can equip heavy armor. Willpower does nothing for a dedicated blood mage anyway. So i just upped magic, constitution, and just enough strength to equip the armor I wanted.
Honestly, it worked out quite well. My mage ended up being very resilient -- second only to the tank of course. Most importantly, I didn't have to wear those ugly mage robes anymore.
note: I played on normal for the most part, though from what I tested on hard, this would work too. Not quite so sure about nightmare though.
#2
Posté 11 mars 2011 - 07:47
#3
Posté 11 mars 2011 - 07:51
#4
Posté 11 mars 2011 - 08:13
#5
Posté 11 mars 2011 - 09:20
By the end of the game I had 40+Magic 30+ Con and 28 Strength. The was no point in putting points into Willpower, since your base Willpower gives you enough mana to do whatever you need to do if have to drop out of Blood Magic mode to heal.
I gear out with high end armor I find (unfortunately you don't get heavy armor sets if you play as a mage) and Blood Magic accessories and Weapons. If find that if you have +3 mana per 1 health stacked up in item bonuses, you're pretty much set. Not to mention you have the same problem with blood mage gear since they don't give set bonuses.
About Blood Dragon Armor: This will could be the first armor set you use, but you only effectively get into the Blood Magic tree late in the first Act and by then it's lost a lot of effectiveness. My advice is to set yourself up as a traditional mage until Act II.
#6
Posté 11 mars 2011 - 09:34
Only problem now is how are you going to spend it? Playing a force/lighting mage, I only find myself running out of mana in a boss fight. When I try respecing in to a blood mage+fire/ice with 3 items that gives +1 mana for 1 health, I find my DPS not really increasing much...
So other then blood mage, what other schools would be good to place points in? How are you going to make use of the huge surge of mana you get as a blood mage?
#7
Posté 11 mars 2011 - 09:52
I've never really had a problem with taking advantage of my large "mana"(health) pool. Generally, quantity is better that quality early on unless you're using spells that have a low cooldown.
The biggest advantage I've seen from this build however is durability. Heavy armor+Rock Armor+Arcane Shield+Constitution makes you capable of do some tanking yourself.
#8
Posté 12 mars 2011 - 05:26
#9
Posté 12 mars 2011 - 06:51
#10
Posté 12 mars 2011 - 04:47
Modifié par Relin, 12 mars 2011 - 04:47 .
#11
Posté 16 avril 2011 - 09:02
Some of you already tried it. I would like to hear an opinion about Blood Mage with STR. Is it playable/fun? And what about armors? Heavy or still Cloth?
And I was wondering. Is the Champion armor type definded by the class I chose or my stats? Will I get the warrior with str maxed?
#12
Posté 16 avril 2011 - 09:13
It's just not nearly as good as using Mage armor, and I don't imagine that it would be very fun, since you'd lose a lot of damage by sacrificing your stats to wear mediocre armor.
#13
Posté 16 avril 2011 - 09:15
chart4ever wrote...
I didn't want to make a new topic so I decided to post here.
Some of you already tried it. I would like to hear an opinion about Blood Mage with STR. Is it playable/fun? And what about armors? Heavy or still Cloth?
And I was wondering. Is the Champion armor type definded by the class I chose or my stats? Will I get the warrior with str maxed?
Champion armour type is defined by class. If only we could choose...
But if you do pre-buffing you should only need ~20 willpower to equip the mage champion armour though.
According to a person on my thread, they made a plate wearing mage but found it to be rather "uninspiring" and not terribly effective.
In my opinion I don't think that a mid/late game warrior-armour mage will be very effective as the strength attribute is been wasted (not going into mana-pool or increasing damage). It seems like a large sacrifice to spend so many points in strength (to equip high end warrior gear) when it doesn't have any armour-score advantage and you could just get unshakeable for fortitude instead.
You could try a rogue-armoured mage if you like (crit based). Thats what I'm currently using and I think Arelex is doing that too. For an example you can either check out her latest fuzzy videos on her nuke mage thread or the even fuzzier video I just linked on the bottom of my thread (see signature)
edit: ninja'd!
Modifié par mr_afk, 16 avril 2011 - 09:17 .
#14
Posté 17 avril 2011 - 03:42
Modifié par Ndutz, 17 avril 2011 - 03:46 .
#15
Guest_m14567_*
Posté 17 avril 2011 - 11:20
Guest_m14567_*
Ndutz wrote...
Tried it, got up to end of act 2. It sucked. If anything its due to lack of good options for armour. The points you put into strength willl equal to the points you have to spend on willpower had you gone with the traditional mage robe anyway.
Yeah, this is what I found as the 'uninspired' individual, switching strength to willpower is hardly a big loss, especially for a blood mage. Willpower just doesn't strike me as a needed stat for a mage other than for meeting bath robe wearing requirements.
#16
Posté 17 avril 2011 - 12:14
m14567 wrote...
Ndutz wrote...
Tried it, got up to end of act 2. It sucked. If anything its due to lack of good options for armour. The points you put into strength willl equal to the points you have to spend on willpower had you gone with the traditional mage robe anyway.
Yeah, this is what I found as the 'uninspired' individual, switching strength to willpower is hardly a big loss, especially for a blood mage. Willpower just doesn't strike me as a needed stat for a mage other than for meeting bath robe wearing requirements.
I miss people championing plate for mages, the fights were incredibly entertaining.
#17
Posté 17 avril 2011 - 12:32
AreleX wrote...
I miss people championing plate for mages, the fights were incredibly entertaining.
I'm willing to defend an early-game plate mage but for mid/late game mages it's hard to justify wasting attributes on strength when you don't need to.
I suppose if somebody really wanted to create a cleric style build (plate wearing bloodmage healer) you could justify wearing plate (mostly for aesthetic reasons). High constitution coupled with the regen from healing aura could probably make your 'cleric' close to invincible - but as been limited to happy buff/healing spells isn't most people's idea of exciting gameplay I don't think such a build will have a strong reception. haha
#18
Posté 17 avril 2011 - 12:40
mr_afk wrote...
I'm willing to defend an early-game plate mage but for mid/late game mages it's hard to justify wasting attributes on strength when you don't need to.
I suppose if somebody really wanted to create a cleric style build (plate wearing bloodmage healer) you could justify wearing plate (mostly for aesthetic reasons). High constitution coupled with the regen from healing aura could probably make your 'cleric' close to invincible - but as been limited to happy buff/healing spells isn't most people's idea of exciting gameplay I don't think such a build will have a strong reception. haha
There's even no reason late-game for 'cleric' builds to wear plate - with even with the Champion's set any Mage Hawke will get just as much armor (heck, if not more) than a Warrior's (thanks to rune slots, Rock Armor). And you can get tons of Constitution sans plate (and sans Blood Mage, too): my Mage has about 355 life and 639 armor...thus he never dies. Turns out I'm always the one reviving my party after they do something idiotic...<_<
This is even with an Elemental build that I just respecced into; when I was a FM/SH it was just as ridiculous. Probably more with all the CC I had before...
Modifié par ezrafetch, 17 avril 2011 - 12:41 .
#19
Posté 17 avril 2011 - 12:51
ezrafetch wrote...
There's even no reason late-game for 'cleric' builds to wear plate - with even with the Champion's set any Mage Hawke will get just as much armor (heck, if not more) than a Warrior's (thanks to rune slots, Rock Armor). And you can get tons of Constitution sans plate (and sans Blood Mage, too): my Mage has about 355 life and 639 armor...thus he never dies. Turns out I'm always the one reviving my party after they do something idiotic...<_<
This is even with an Elemental build that I just respecced into; when I was a FM/SH it was just as ridiculous. Probably more with all the CC I had before...
Hence the "mostly for aesthetic reasons" part haha. I was suggesting that such a healer build would be so invincible you don't even need the extra armour from equipping top end armour.
I've never understood how people play such builds though - do you just control a companion and leave hawke on tactics? and how long do your fights take? I can't imagine playing anything other than a dps hawke (which somehow always tend towards the glass cannon side)
Modifié par mr_afk, 17 avril 2011 - 01:08 .
#20
Posté 17 avril 2011 - 01:09
Your Warden found 1 ancient Elven spirit who taught it to him/her.
It's not a common thing in Thedas.
#21
Posté 17 avril 2011 - 01:20
IEatWhatIPoo wrote...
Why are people pissed they took away Arcane Warrior?
Your Warden found 1 ancient Elven spirit who taught it to him/her.
It's not a common thing in Thedas.
Probably because it was the most overpowered specialisation that was ever conceived.
With only a magic attribute determining equipment requirements you could wear the best heaviest armour (which in Origins actually had a higher armour rating than robes) as well as putting on several sustains which further increased your armour and defense. This is in addition to the ability to equip either the best staves or best melee weapons giving you crazy damage - until you reached the stage where it's not even fun to play on nightmare.
You could just throw a few spells then wade into battle, completely immune to enemy attacks due to the myriad of psychedelic colours you were swathed in. As mages have become more balanced in DAII, people probably are wanting ways to get back to the overpowered glory days of the past.
Modifié par mr_afk, 17 avril 2011 - 01:24 .
#22
Posté 17 avril 2011 - 03:32
but there were apparently breakthroughs in the crafting of mage armor equivalent to that of a front line sherman tank.IEatWhatIPoo wrote...
Why are people pissed they took away Arcane Warrior?
Your Warden found 1 ancient Elven spirit who taught it to him/her.
It's not a common thing in Thedas.
mages should be squishy but more powerful as a result, regardless of level. the is no counter balance system here. just more cake.
let them eat it. they will become fat and lazy. they will stop demanding well thoughtout design which forced critical decision making.
act 3 & champion armor set is the direct result of this
#23
Posté 17 avril 2011 - 05:15
With a rune of valiance only 25 willpower is needed to wear the best armor anyway.
#24
Posté 17 avril 2011 - 05:18
IEatWhatIPoo wrote...
Why are people pissed they took away Arcane Warrior?
Your Warden found 1 ancient Elven spirit who taught it to him/her.
It's not a common thing in Thedas.
There were two more arcane warriors there...
And the darkspawn disciples were a form of an arcane warrior too.
I didnt want the overpowered version back,but a mix of warrior skills to produce my own staggers for example would be nice for sure.(and the option to use melee weapons and shields)
Modifié par tonnactus, 17 avril 2011 - 05:18 .
#25
Posté 17 avril 2011 - 05:23
tonnactus wrote...
Mage Armor isnt that much worser then Warrior Armor now,and with rock armor+ galvanism...
With a rune of valiance only 25 willpower is needed to wear the best armor anyway.
The main problem about having class-restricted types of item-set armour is for alternate builds such as a crit mage (what I'm using). The mage champion armour/any of their item sets is all about +mana etc. whereas I would much prefer to get +crit damage/chance. This means that most of the best items for my build become unattainable as only rogues will get it.
The same problem extends somewhat to blood mages who don't really need all that extra mana, hence the point of this thread. Methods to get around wasting any attribute points intowillpower while maybe gaining useful item properties - because armour-score isn't everything in the end.





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