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Frustration with healing


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#1
Crazsy

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Well, I'm kinda frustrated with the healing in this game. It is not reliable in the least as you cannot heal often enough to keep party members alive. Anyway, anyone have a few tips on healing specializing/how to play that spec for this game? I healed all through DA:O, but the cooldowns are so long that I can't do a thing and the aura never reaches far enough..Tips appreciated..

Modifié par Crazsy, 11 mars 2011 - 07:59 .


#2
blade12444

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anders seems to be the most effective healer , all others just can't seen to cut it

#3
Crazsy

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Well, he really seems to never heal. I'm using my main character as a healer at the moment. The absence of regeneration and a 60s cooldown on heal make it hard. I don't know..I think I'm just frustrated that this game feels more hack and slay than using heals.

#4
tactius

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Take Ander's healing talents, but spend your attribute and ability points to increase the survivability of your party, since you can't rely on healing as much in DA2. I like the new system, gives use to many of abilities that aren't 100% offensive.

#5
Naitaka

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Instead of relying on healing, rely more on damage reduction/immunity.

#6
Crazsy

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So, if I am getting this right, I should focus on getting me some more cunning for everyone?

#7
Rangerkillroy

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Cunning does help your defense, but really; you might just need better party-management. Throw Aveline in your party as a tank and rank her Constitution to ludicrous levels. Chances are the rest of your party will remain absolutely unharmed for the most part.

#8
CakeForYou

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Crazsy wrote...

So, if I am getting this right, I should focus on getting me some more cunning for everyone?



Constitution is your health, cunning is perty useless if you aren't a rogue.

#9
Crazsy

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So, then, suggestions for damage reduction on rogues? This is my downfall. They deal tons of damage but can't take a hit and the abilities that allow them to get out of sticky situations never seem to work well enough.

#10
Crazsy

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CakeForYou wrote...

Crazsy wrote...

So, if I am getting this right, I should focus on getting me some more cunning for everyone?



Constitution is your health, cunning is perty useless if you aren't a rogue.

If you look at the description for Cunning, it says that it is damage reduction for all classes.

#11
Townopolis

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My solution to the rogue problem was threefold

1: Take all the threat-reducing talents in the subtlety tree, assign extremely pansy tactics.
2: Use archers.
3: If Isabela is in the party, there will be some fights she just spends dead (actually, only encountered one so far where it was just too much of a hassle to try keeping her alive).

#12
Naitaka

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Crazsy wrote...

So, then, suggestions for damage reduction on rogues? This is my downfall. They deal tons of damage but can't take a hit and the abilities that allow them to get out of sticky situations never seem to work well enough.


Sorry to be clear, talent like Stonewall, Barrier can give you complete damage immunity for a short period of time, and instant aggro drop like Decoy, Stealth help your rogue survive most situation. Don't rely on Heal spell alone. Everyone on your team need to contribute. DA2 is more about aggro management than just keeping that red bar up.

Modifié par Naitaka, 11 mars 2011 - 08:45 .


#13
Crazsy

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I guess it must just be that I'm so used to DA:O and this calls for a different playing style. I assume I will just get used to it.

#14
rumination888

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Hard mode is relatively easy without having a healer and a warrior tank.(nightmare is another matter entirely...)

I turned Varric into a support rogue, Isabela into a DPS rogue and Hawke into a tank rogue and had that team setup for most of my hard/nightmare run.

I took Duelist/Shadow as my spec. Throw the Gauntlet and Debilitating Poison made boss damage much more managable, and Decoy made sure that a group of enemies won't be able to damage anyone for 15 seconds.

I gave Varric Chameleon's Breath(obscure effect), Miasmic Flask(stun), and their upgrades. (I played on nightmare most of the time and very rarely did I manually issue orders to anyone but Hawke. So, friendly fire skills like Miasmic Flask were a huge liability until I found stun immunity accessories). Varric's Kickback ability sends a single enemy flying across the room, and I had him set up to use Pinning Shot against melee enemies, so that also helps with survivability. The Power ability with its upgrade stuns significantly often, which Varric put to good use.

Even though Isabela had a DPS role, her All Hands On Deck ability was awesome at stunning groups of enemies without having to worry about friendly fire.

Modifié par rumination888, 11 mars 2011 - 10:49 .


#15
vengerturtle

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Anders becomes a much better healer if you open up all of his Vengeance abilities - Aid Allies and Regroup are ones I use a lot. But you have to invest in it early, which means all of the spells I have for him are healing spells/Vengeance ones. Have you changed his tactics to specifically heal if your party members are below a certain amount of health?

#16
Waltzingbear

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Crazsy wrote...

I guess it must just be that I'm so used to DA:O and this calls for a different playing style. I assume I will just get used to it.


Exactly. I'm presuming you have a certain view on how a successful party build should be coming from games like WoW (or am I mistaken?) which is a tank who takes all the damge and a healer that heals him.
When I first played DAO I used a similar configuration. after I replayed the game and tried different things I discovered that not only it's not required to have a dedicated tank and healer it's far away from optimal.

I'm glad for the changes with healing and potions cooldowns. I suggest also that when you have the time go back to DAO and try things differently. Hope I'm not missing the mark with you :P.

#17
Crazsy

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Waltzingbear wrote...

Crazsy wrote...

I guess it must just be that I'm so used to DA:O and this calls for a different playing style. I assume I will just get used to it.


Exactly. I'm presuming you have a certain view on how a successful party build should be coming from games like WoW (or am I mistaken?) which is a tank who takes all the damge and a healer that heals him.
When I first played DAO I used a similar configuration. after I replayed the game and tried different things I discovered that not only it's not required to have a dedicated tank and healer it's far away from optimal.

I'm glad for the changes with healing and potions cooldowns. I suggest also that when you have the time go back to DAO and try things differently. Hope I'm not missing the mark with you :P.

Yep, that's about right for me. I probably do have the WoW mentality still..

#18
Dangerfoot

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Yeah, that's something that's bothered me about this game. The developers basically said, "play however you want, but we really don't want you healing" because according to them "damaging through it > healing through it", so they make their opinion true by nerfing healing into the Deep Roads.

I really hope that in the next one they decide healers have a place in their game, because I like to experience every kind of character. (I have 6 characters for DA2)

#19
kyles3

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There's more to being a healing-focused mage than spamming one spell. The Spirit Healer spec allows for much more interesting gameplay than it did in Origins. Having to juggle my fire bombings with toggling healing aura on and off during the Rock Wraith fight was very intense.

It can be frustrating sometimes, but having to work at it and struggle a bit is way more exciting than just standing at the back and going heal, heal, group heal, heal.

Modifié par kyles3, 11 mars 2011 - 01:24 .


#20
kane442

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shield and buff spells are a much bigger part of the game over healing in DA2...i dont like it but thats the way it seems to me

Modifié par kane442, 11 mars 2011 - 01:35 .


#21
Nonoru

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Naitaka wrote...

Instead of relying on healing, rely more on damage reduction/immunity.


Strongly this.

Better to kill everything fast than trying to out-survive them.

#22
Crazsy

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Dangerfoot wrote...

Yeah, that's something that's bothered me about this game. The developers basically said, "play however you want, but we really don't want you healing" because according to them "damaging through it > healing through it", so they make their opinion true by nerfing healing into the Deep Roads.

I really hope that in the next one they decide healers have a place in their game, because I like to experience every kind of character. (I have 6 characters for DA2)


I totally agree with that. I guess what I really loved about DA:O was the challenge of out-surviving rather than out-damaging. DA2 seems way too hack and slash and what I really love is the magic portion of it, especially the healing. I guess the whole reason I started this post is to kind of vent my frustration...that must be why i titled it so..

#23
Siven80

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Its not about spam healing all the time that you could do in origins and was terribly boring and op.

Now the focus is more on damage reduction and tactical healing.

Use crowd controls abilities to minimize damage intake, use damage reduction abilities like a warriors stonewall , and the threat reducing abilities of a rogue and mind blast from mages to keep their threat low so mobs attack the more durable warriors while killing mobs.

#24
rumination888

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Survival isnt a synonym for healing. If Team A can survive for 30 seconds without heals, while Team B can survive for 20 seconds with heals, then Team A out-survived Team B.

Healing is a function of survival, but so is making enemies hit for less, and so is making enemies unable to hit you at all. BioWare is trying to make survival a bit more complex then spamming heals.

Modifié par rumination888, 11 mars 2011 - 01:59 .


#25
Crazsy

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Well, to me, the threat reducing abilities and all the damage mitigation stuff feels kind of boring in comparison to magic, If I play a fantasy game with magic, that's generally what I focus on and they nerfed part of the magic. It just doesn't feel right to me..