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Frustration with healing


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#26
Siven80

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Then use the magical crowd control spells, magic damage spells to kill mobs quicker, magic mitigation spells to boost defense etc.

They are all different ways of mitigating damage rather than just spamming the healing spell, and imo much more fun and tactical. :)

#27
Cloaking_Thane

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Health potion cooldowns are fine, Mage (healer) cooldowns (in excess of 20-25 seconds) are not, there is a sweet spot somewhere in there.

Modifié par Cloaking_Thane, 11 mars 2011 - 02:49 .


#28
Killjoy Cutter

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CakeForYou wrote...

Crazsy wrote...

So, if I am getting this right, I should focus on getting me some more cunning for everyone?



Constitution is your health, cunning is perty useless if you aren't a rogue.


Another case of poorly written in-game text, then?   In the game, the description of Cunning makes it seem as if all characters benefit from it by gaining defense.

#29
Sidney

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In 99% of the fights the healing cooldowns haven't troubled me that much because, as Siven80 said, I can limit damage in other ways.

Where the cooldowns become a real problem are in fights where the bosses have some nasty AoE effect that can put the zap on a lot of people at the same time.

#30
Crazsy

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Cloaking_Thane wrote...

Health potion cooldowns are fine, Mage (healer) cooldowns (in excess of 20-25 seconds) are not, there is a sweet spot somewhere in there.

I would have to agree with Thane. Yes, I admit the CDs for DA:O were insanely fast, so they could be a little longer but 60s or, 45s I believe it is with Anders' upgrade, is a bit excessive. Also, the fact that the healing aura doesn't reach past 8m with an upgrade or something like that is just crap. If you are trying to stay out of the way as a mage, that healing aura will not reach the people engaged in hand-to-hand combat.

#31
Cloaking_Thane

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Killjoy Cutter wrote...

CakeForYou wrote...

Crazsy wrote...

So, if I am getting this right, I should focus on getting me some more cunning for everyone?



Constitution is your health, cunning is perty useless if you aren't a rogue.


Another case of poorly written in-game text, then?   In the game, the description of Cunning makes it seem as if all characters benefit from it by gaining defense.


No, when you increase cun it moves the % defense on the bottom....its not useless imo, but your mage may benefit from other attributes more....just depends on your playstyle

#32
Thiefy

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blade12444 wrote...

anders seems to be the most effective healer , all others just can't seen to cut it


He is the only healer besides a mage hawke considering you lose bethany.

#33
kaiki01

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There is a mod in the modding sub-forum that reducing the Heal cooldown to 30, 20 or 10 seconds.

#34
Graunt

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Naitaka wrote...

Instead of relying on healing, rely more on damage reduction/immunity.


This.  I'm halfway through Nightmare and the only healing spell I have is the 80% version.  Damage/snares > healing.

Better to kill everything fast than trying to out-survive them.


That's how it was in the first game as well, which is why the SnS Warrior was 99% useless in Origins.

Modifié par Graunt, 12 mars 2011 - 11:40 .


#35
Killjoy Cutter

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Graunt wrote...

Naitaka wrote...

Instead of relying on healing, rely more on damage reduction/immunity.


This.  I'm halfway through Nightmare and the only healing spell I have is the 80% version.  Damage/snares > healing.


Better to kill everything fast than trying to out-survive them.


That's how it was in the first game as well, which is why the SnS Warrior was 99% useless in Origins.


Not in my experience, to the point that I installed the respec potion mod to make the 2-hander companion warriors to S&S for when I had to have them along instead of Alistair.  The S&S warrior was much better at controlling enemies and keeping them off the mages and rogues while those classes were doing as much damage as possible. 

#36
MadDjinn

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DA II seems to rely more on buffs that increase regen rates, rather than straight health boosts.
Which is partly why Anders is the best healer. His Vengeance regen sustain keeps everyone from dying due to getting hit by a single AoE then randomly sniped by an archer. (looking mostly at mages)

Otherwise, yeah, cunning does help defense for everyone, but only rogues really need it. (due to cunning related crit damage and opening locks/ finding traps) Damage reduction is fairly straight forward.

and well, having anders around is good if you're losing people due to his ability to bring them all back in one shot. (much nicer than DA:O where you had to cast it in a specific location - hoping you found the right body.)

there's also runes that will one-time prevent death.

#37
Killjoy Cutter

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MadDjinn wrote...
Otherwise, yeah, cunning does help defense for everyone, but only rogues really need it. (due to cunning related crit damage and opening locks/ finding traps) Damage reduction is fairly straight forward.


Why is it that the % next to the defense total never seems to go about 5% for anyone but rogues?

#38
xRAU

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Defense is ok in the game, spend points on it, but DA defense is for evasion.
if you are using a warrior, rely on the best armor possible to shrug off some damage, (Try equiping, unequiping your shield a couple of times) Aveline is the best tanker so far, remember using taunt often to keep the enemies off your mages.

#39
DrekorSilverfang

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If you have a dedicated tank you are wasting a group spot IMO.

You can invest enough with a rogue or warrior to "tank" what's needed although you'll mostly avoid the damage entirely if you get out of the way of the big dragon swinging his claws around. The small minions can be blown apart nearly instantly. It's a shame that anders is the only worthwhile healer though.

#40
Loc'n'lol

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Killjoy Cutter wrote...

MadDjinn wrote...
Otherwise, yeah, cunning does help defense for everyone, but only rogues really need it. (due to cunning related crit damage and opening locks/ finding traps) Damage reduction is fairly straight forward.


Why is it that the % next to the defense total never seems to go about 5% for anyone but rogues?


You need more points in cunning. Too many in fact for anyone but a rogue to rely on it, or a very dedicated tank, but it's well worth it. You'll also need some form of party synergy to keep it up, with sustainables such as battle synergy, turn the blade, heroic aura, dueling, and of course all the +defense equipment and runes you can find can help if you're going with this approach.
Damage reduction is more readily available to warriors.
For mages, you can get a bit of both, but it's hardly worth the investment in my opinion (too much mana reserved, too many points lost), you just need to accept that mages are glass canons and keep them out of harm's way.

When all else fails, you can also kite while the potions cool down... :unsure:

#41
HawXV2

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Crazsy wrote...

Dangerfoot wrote...

Yeah, that's something that's bothered me about this game. The developers basically said, "play however you want, but we really don't want you healing" because according to them "damaging through it > healing through it", so they make their opinion true by nerfing healing into the Deep Roads.

I really hope that in the next one they decide healers have a place in their game, because I like to experience every kind of character. (I have 6 characters for DA2)


I totally agree with that. I guess what I really loved about DA:O was the challenge of out-surviving rather than out-damaging. DA2 seems way too hack and slash and what I really love is the magic portion of it, especially the healing. I guess the whole reason I started this post is to kind of vent my frustration...that must be why i titled it so..




Hack and slash on hard and nightmare if you want to. Go ahead. Try it. 

#42
Kaesebreze

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My Aveline was kept on hold mode and stood back while fenris zerged all mobs...
And that was on Nightmare.
Tanks are pretty much useless in this game. You can manually dodge close to all melee attacks a mob makes, and with CC on ranged mobs they're out too.

#43
Maverick827

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I've found the group health regen spells to be pretty terrible due to their high sustain cost and extremely low range (I play with 1 tank and 3 ranged; if the ranged group is taking heavy damage, then something went wrong).

So far I've just kited everything to a choke point, got threat on my tank, and alternated Stonewall and Barrier and used the single target heal as needed.

#44
Killjoy Cutter

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_Loc_N_lol_ wrote...

Killjoy Cutter wrote...

MadDjinn wrote...
Otherwise, yeah, cunning does help defense for everyone, but only rogues really need it. (due to cunning related crit damage and opening locks/ finding traps) Damage reduction is fairly straight forward.


Why is it that the % next to the defense total never seems to go about 5% for anyone but rogues?


You need more points in cunning. Too many in fact for anyone but a rogue to rely on it, or a very dedicated tank, but it's well worth it.



Let me try getting at this another way, then:  it appears that no matter how many points I put in Cunning on, say, Mage Hawk, or Aveline, Defense never goes about 5% -- the Defense "number" goes up, but not the percentage next to it. 

Modifié par Killjoy Cutter, 14 mars 2011 - 03:34 .


#45
JJDrakken

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Crazsy wrote...

Well, I'm kinda frustrated with the healing in this game. It is not reliable in the least as you cannot heal often enough to keep party members alive. Anyway, anyone have a few tips on healing specializing/how to play that spec for this game? I healed all through DA:O, but the cooldowns are so long that I can't do a thing and the aura never reaches far enough..Tips appreciated..


Check out my post here: social.bioware.com/forum/1/topic/305/index/6533072/1#6540222

Combination of the two, will allow you to keep folks up, while not having to heal so much.

JJ

#46
Relshar

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I agree with the healing spells and potions in DA2. The cooldowns for them are way to long. The healing aura from Spiritmage spec is not big enough to keep your mage out of AOE effects and the regen rate doesn't seem to work.

The potions are also far to long on their cool downs. Will keep experimenting though, but so far I really do not like the healing in the game.

#47
GunClubGirl

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The first thing is to get heal for Bethany, and if Hawke is a mage, Hawke (I think Anders has it automatically). When Anders has his special abilities you can heal the whole party at once and revive dead comrades. Since these all have separate cooldowns it helps a lot. And if you have another mage with heal that's another separate cooldown. Make sure each character with heal ability has heal as their #1 priority in the tactics menu. You don't want them attacking when a party member is dying. Then, there are many defensive choices on the talent trees for the other party members. Rogue especially - with the evasion abilities you can usually skirt trouble, avoid being overwhelmed, and bail out if your health is low with stealth, decoy, and others. There is also a mage shield spell that, when upgraded, will apply to all party members - Hawke, Bethany and Anders can get this. As for warriors I would just make sure to take some of the defensive talents. I assumed the cooldowns would make this game extremely hard without 2 mages but I found that most of the time with only Anders I did just fine. And I agree that Anders is definitely the best healer and a must at all times.