They are all different ways of mitigating damage rather than just spamming the healing spell, and imo much more fun and tactical.
Frustration with healing
#26
Posté 11 mars 2011 - 02:43
They are all different ways of mitigating damage rather than just spamming the healing spell, and imo much more fun and tactical.
#27
Posté 11 mars 2011 - 02:48
Modifié par Cloaking_Thane, 11 mars 2011 - 02:49 .
#28
Posté 11 mars 2011 - 02:54
CakeForYou wrote...
Crazsy wrote...
So, if I am getting this right, I should focus on getting me some more cunning for everyone?
Constitution is your health, cunning is perty useless if you aren't a rogue.
Another case of poorly written in-game text, then? In the game, the description of Cunning makes it seem as if all characters benefit from it by gaining defense.
#29
Posté 11 mars 2011 - 02:57
Where the cooldowns become a real problem are in fights where the bosses have some nasty AoE effect that can put the zap on a lot of people at the same time.
#30
Posté 11 mars 2011 - 02:57
I would have to agree with Thane. Yes, I admit the CDs for DA:O were insanely fast, so they could be a little longer but 60s or, 45s I believe it is with Anders' upgrade, is a bit excessive. Also, the fact that the healing aura doesn't reach past 8m with an upgrade or something like that is just crap. If you are trying to stay out of the way as a mage, that healing aura will not reach the people engaged in hand-to-hand combat.Cloaking_Thane wrote...
Health potion cooldowns are fine, Mage (healer) cooldowns (in excess of 20-25 seconds) are not, there is a sweet spot somewhere in there.
#31
Posté 11 mars 2011 - 03:00
Killjoy Cutter wrote...
CakeForYou wrote...
Crazsy wrote...
So, if I am getting this right, I should focus on getting me some more cunning for everyone?
Constitution is your health, cunning is perty useless if you aren't a rogue.
Another case of poorly written in-game text, then? In the game, the description of Cunning makes it seem as if all characters benefit from it by gaining defense.
No, when you increase cun it moves the % defense on the bottom....its not useless imo, but your mage may benefit from other attributes more....just depends on your playstyle
#32
Posté 11 mars 2011 - 04:39
blade12444 wrote...
anders seems to be the most effective healer , all others just can't seen to cut it
He is the only healer besides a mage hawke considering you lose bethany.
#33
Posté 11 mars 2011 - 05:11
#34
Posté 12 mars 2011 - 11:37
Naitaka wrote...
Instead of relying on healing, rely more on damage reduction/immunity.
This. I'm halfway through Nightmare and the only healing spell I have is the 80% version. Damage/snares > healing.
Better to kill everything fast than trying to out-survive them.
That's how it was in the first game as well, which is why the SnS Warrior was 99% useless in Origins.
Modifié par Graunt, 12 mars 2011 - 11:40 .
#35
Posté 12 mars 2011 - 09:02
Graunt wrote...
Naitaka wrote...
Instead of relying on healing, rely more on damage reduction/immunity.
This. I'm halfway through Nightmare and the only healing spell I have is the 80% version. Damage/snares > healing.Better to kill everything fast than trying to out-survive them.
That's how it was in the first game as well, which is why the SnS Warrior was 99% useless in Origins.
Not in my experience, to the point that I installed the respec potion mod to make the 2-hander companion warriors to S&S for when I had to have them along instead of Alistair. The S&S warrior was much better at controlling enemies and keeping them off the mages and rogues while those classes were doing as much damage as possible.
#36
Posté 12 mars 2011 - 09:34
Which is partly why Anders is the best healer. His Vengeance regen sustain keeps everyone from dying due to getting hit by a single AoE then randomly sniped by an archer. (looking mostly at mages)
Otherwise, yeah, cunning does help defense for everyone, but only rogues really need it. (due to cunning related crit damage and opening locks/ finding traps) Damage reduction is fairly straight forward.
and well, having anders around is good if you're losing people due to his ability to bring them all back in one shot. (much nicer than DA:O where you had to cast it in a specific location - hoping you found the right body.)
there's also runes that will one-time prevent death.
#37
Posté 14 mars 2011 - 02:52
MadDjinn wrote...
Otherwise, yeah, cunning does help defense for everyone, but only rogues really need it. (due to cunning related crit damage and opening locks/ finding traps) Damage reduction is fairly straight forward.
Why is it that the % next to the defense total never seems to go about 5% for anyone but rogues?
#38
Posté 14 mars 2011 - 03:01
if you are using a warrior, rely on the best armor possible to shrug off some damage, (Try equiping, unequiping your shield a couple of times) Aveline is the best tanker so far, remember using taunt often to keep the enemies off your mages.
#39
Posté 14 mars 2011 - 03:13
You can invest enough with a rogue or warrior to "tank" what's needed although you'll mostly avoid the damage entirely if you get out of the way of the big dragon swinging his claws around. The small minions can be blown apart nearly instantly. It's a shame that anders is the only worthwhile healer though.
#40
Posté 14 mars 2011 - 03:19
Killjoy Cutter wrote...
MadDjinn wrote...
Otherwise, yeah, cunning does help defense for everyone, but only rogues really need it. (due to cunning related crit damage and opening locks/ finding traps) Damage reduction is fairly straight forward.
Why is it that the % next to the defense total never seems to go about 5% for anyone but rogues?
You need more points in cunning. Too many in fact for anyone but a rogue to rely on it, or a very dedicated tank, but it's well worth it. You'll also need some form of party synergy to keep it up, with sustainables such as battle synergy, turn the blade, heroic aura, dueling, and of course all the +defense equipment and runes you can find can help if you're going with this approach.
Damage reduction is more readily available to warriors.
For mages, you can get a bit of both, but it's hardly worth the investment in my opinion (too much mana reserved, too many points lost), you just need to accept that mages are glass canons and keep them out of harm's way.
When all else fails, you can also kite while the potions cool down...
#41
Posté 14 mars 2011 - 03:20
Crazsy wrote...
Dangerfoot wrote...
Yeah, that's something that's bothered me about this game. The developers basically said, "play however you want, but we really don't want you healing" because according to them "damaging through it > healing through it", so they make their opinion true by nerfing healing into the Deep Roads.
I really hope that in the next one they decide healers have a place in their game, because I like to experience every kind of character. (I have 6 characters for DA2)
I totally agree with that. I guess what I really loved about DA:O was the challenge of out-surviving rather than out-damaging. DA2 seems way too hack and slash and what I really love is the magic portion of it, especially the healing. I guess the whole reason I started this post is to kind of vent my frustration...that must be why i titled it so..
Hack and slash on hard and nightmare if you want to. Go ahead. Try it.
#42
Posté 14 mars 2011 - 03:27
And that was on Nightmare.
Tanks are pretty much useless in this game. You can manually dodge close to all melee attacks a mob makes, and with CC on ranged mobs they're out too.
#43
Posté 14 mars 2011 - 03:32
So far I've just kited everything to a choke point, got threat on my tank, and alternated Stonewall and Barrier and used the single target heal as needed.
#44
Posté 14 mars 2011 - 03:33
_Loc_N_lol_ wrote...
Killjoy Cutter wrote...
MadDjinn wrote...
Otherwise, yeah, cunning does help defense for everyone, but only rogues really need it. (due to cunning related crit damage and opening locks/ finding traps) Damage reduction is fairly straight forward.
Why is it that the % next to the defense total never seems to go about 5% for anyone but rogues?
You need more points in cunning. Too many in fact for anyone but a rogue to rely on it, or a very dedicated tank, but it's well worth it.
Let me try getting at this another way, then: it appears that no matter how many points I put in Cunning on, say, Mage Hawk, or Aveline, Defense never goes about 5% -- the Defense "number" goes up, but not the percentage next to it.
Modifié par Killjoy Cutter, 14 mars 2011 - 03:34 .
#45
Posté 14 mars 2011 - 03:54
Crazsy wrote...
Well, I'm kinda frustrated with the healing in this game. It is not reliable in the least as you cannot heal often enough to keep party members alive. Anyway, anyone have a few tips on healing specializing/how to play that spec for this game? I healed all through DA:O, but the cooldowns are so long that I can't do a thing and the aura never reaches far enough..Tips appreciated..
Check out my post here: social.bioware.com/forum/1/topic/305/index/6533072/1#6540222
Combination of the two, will allow you to keep folks up, while not having to heal so much.
JJ
#46
Posté 14 mars 2011 - 05:36
The potions are also far to long on their cool downs. Will keep experimenting though, but so far I really do not like the healing in the game.
#47
Posté 14 mars 2011 - 05:48





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