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Wait, YOU GOTTA BE KIDDING?!


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14 réponses à ce sujet

#1
Naitaka

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If you cancel potion/talent/attack mid animation, it will still remove the potion, subtract from your stamina/mana and send your talent/attack into cooldown with ZERO effect.

THIS APPLIES TO BEING KNOCKBACKED BY ENEMY ATTACKS. Come on, Bioware you gotta be kidding me...Image IPB

#2
Risien

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LOL I guess you spilled it.

#3
Lycidas

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I agree thats frustrating as hell.

#4
Alodar

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Naitaka wrote...

If you cancel potion/talent/attack mid animation, it will still remove the potion, subtract from your stamina/mana and send your talent/attack into cooldown with ZERO effect.

THIS APPLIES TO BEING KNOCKBACKED BY ENEMY ATTACKS. Come on, Bioware you gotta be kidding me...Image IPB


So you're trying to drink from a glass bottle and someone hits you hard enough with a sword to knock you around and you believe there should be no consequences. Bottle can spill, or break or get knocked out of your hands on to the ground.

A lot of spell systems have it so if you take damage while casting you lose the spell.

I would recommend not getting hit.


Alodar Image IPB

#5
StingingVelvet

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It's only really annoying when a group of archers or whatever decide to all concentrate on your mage... then he/she is dead in seconds and cannot do anything about it.

#6
Lapetus

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Frustrating as hell, but so was overwhelm. Just gotta deal with it I suppose.

I've found running out of range helps.

As an aside, if I scream like a little girl and run because my party is dead, my health is low and my mana gone, and yet i still manage to kill the ancient rock wraith on my own, that that make my running away tactical or cowardly?

#7
soteria

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For the record, this happened in Origins, too. It's just more noticeable in DA2 because of how common interrupts are.

#8
orberoz

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i have no problem whit that fine its didnt work as i got hit same as skills and stuffs...tthow funy thing is, on nightmare the npc cheat they never spill the potions basterds even if they do they still get health back:(((

#9
NeroSparda

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Alodar wrote...

So you're trying to drink from a glass bottle and someone hits you hard enough with a sword to knock you around and you believe there should be no consequences. Bottle can spill, or break or get knocked out of your hands on to the ground.

A lot of spell systems have it so if you take damage while casting you lose the spell.

I would recommend not getting hit.


Alodar Image IPB


But wouldn't you think you could had SOME health/Stamina/Mana regain when the bottle is already in your mouth? I would understand if you just got bottle out. But still, doesn't really make much sense.

And say that recommendation after finding either your mage or rogue trapped at a corner. <_<

#10
Naitaka

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soteria wrote...

For the record, this happened in Origins, too. It's just more noticeable in DA2 because of how common interrupts are.


For potions yah ti did, but you can cancel animation for talent all day in DA:O and it either stop it from being cast or allow you to move instantly afterward, which I guess contribute to my frustration because I'm really used to animation cancelling.

#11
Logikal1

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Whereas an enemy can be CCed and still use a potion....

#12
Alodar

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NeroSparda wrote...

Alodar wrote...

So you're trying to drink from a glass bottle and someone hits you hard enough with a sword to knock you around and you believe there should be no consequences. Bottle can spill, or break or get knocked out of your hands on to the ground.

A lot of spell systems have it so if you take damage while casting you lose the spell.

I would recommend not getting hit.


Alodar Image IPB


But wouldn't you think you could had SOME health/Stamina/Mana regain when the bottle is already in your mouth? I would understand if you just got bottle out. But still, doesn't really make much sense.

And say that recommendation after finding either your mage or rogue trapped at a corner. <_<


Don't get trapped in a corner?

Failing that, at least for the mage:

Unshakable
Requires: Level 8
Requires: Fist of the Maker
The mage suppresses the physical and elemental force of incoming attacks, becoming nearly immune to knockdown or other effects that interrupt combat.
Fortitude: +100
Type: Passive ability


Alodar Image IPB

#13
Cyocide

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As an aside, if I scream like a little girl and run because my party is dead, my health is low and my mana gone, and yet i still manage to kill the ancient rock wraith on my own, that that make my running away tactical or cowardly?



LOL You're awesome. I have to go with Tactical Cowardice. =P

#14
Ohpus

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Its only cowardice if it doesn't work. Otherwise its called a "tactitcal retreat" or "tactical diversion", depending on the amount of screaming you do.

#15
livalidle

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Don't try bringing realism into it. These are potions, why can't you drink one and then drink a second one without having to wait an arbitrary amount of time? Full tummy?