Would you need to disable the script that came with 1.69 and horses in order to make this work?
http://nwvault.ign.c...&comment_page=2
Rideable Mounts
Débuté par
Jenna WSI
, mars 11 2011 08:42
#1
Posté 11 mars 2011 - 08:42
#2
Posté 11 mars 2011 - 04:28
I was following Draygoth's thread in the custom content section for a bit and from what I've read, he is using the standard bioware 1.69 horse system with this hak.
social.bioware.com/forum/Neverwinter-Nights-1/NwN-1-Custom-Content-and-Community-Expansion-Pack/riding-mounts-5716165-1.html
social.bioware.com/forum/Neverwinter-Nights-1/NwN-1-Custom-Content-and-Community-Expansion-Pack/riding-mounts-5716165-1.html
Modifié par GhostOfGod, 11 mars 2011 - 04:31 .
#3
Posté 11 mars 2011 - 05:24
Thanks I'll try that suggestion from the thread, the hak doens't include the necessary file yet.
#4
Posté 18 mars 2011 - 07:00
Okay.. I don't think this gives me what I need. If I playtest the hak mod, it works fine. If I use the hak on my mod with 1.69 horses, it tells me that I'm trying to mount a creature that is not a mount. So there's some kind of confliction there.
#5
Posté 19 mars 2011 - 01:00
Did an .erf come with Draygoth's system? He may have set the creatures in his demo mod as mountable, but not saved them that way to the palette or to an .erf for import. So you could open his demo, and take a look at the creatures to see what variables are set on them. You need those on your mounts too.
-JFK
-JFK
#6
Posté 19 mars 2011 - 04:48
Got this to work, thanks.
Modifié par Jenna WSI, 19 mars 2011 - 05:48 .
#7
Posté 19 mars 2011 - 07:19
Hey does it import a bunch of monsters into the toolset?If so how many.





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