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Rideable Mounts


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#1
Jenna WSI

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Would you need to disable the script that came with 1.69 and horses in order to make this work?
http://nwvault.ign.c...&comment_page=2

#2
GhostOfGod

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I was following Draygoth's thread in the custom content section for a bit and from what I've read, he is using the standard bioware 1.69 horse system with this hak.
social.bioware.com/forum/Neverwinter-Nights-1/NwN-1-Custom-Content-and-Community-Expansion-Pack/riding-mounts-5716165-1.html

Modifié par GhostOfGod, 11 mars 2011 - 04:31 .


#3
Jenna WSI

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Thanks I'll try that suggestion from the thread, the hak doens't include the necessary file yet.

#4
Jenna WSI

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Okay.. I don't think this gives me what I need. If I playtest the hak mod, it works fine. If I use the hak on my mod with 1.69 horses, it tells me that I'm trying to mount a creature that is not a mount. So there's some kind of confliction there.

#5
Frith5

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Did an .erf come with Draygoth's system? He may have set the creatures in his demo mod as mountable, but not saved them that way to the palette or to an .erf for import. So you could open his demo, and take a look at the creatures to see what variables are set on them. You need those on your mounts too.

-JFK

#6
Jenna WSI

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Got this to work, thanks.

Modifié par Jenna WSI, 19 mars 2011 - 05:48 .


#7
Builder_Anthony

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Hey does it import a bunch of monsters into the toolset?If so how many.