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Did Anyone Actually Like the Ending? (spoilers)


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#1
MikuHaru

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I thought it was pretty epic and went an entirely different direction than I thought it would. I give if points for not being the whole blah blah predictible ending. I was thinking it would go down like the first 2 Acts and I would just have a happy little battle, either choosing the mages or the templars, and everything would go smoothly (or as smoothly as you can with a distruction of a good percentage of the population). As soon as Anders blew up that building I was all like, "This is not going to go the way I thought it would".

I choose the mages' side (as many did), and I wasn't bothered by how everyone resorted to blood magic. I wasn't even surprised, especially with all of Anders' forshadowing of "this is what happens when you back mages into a corner!" and the billions of examples of stressed out mages that you have to kill throughout the game. Also, it all made sense because the idol wasn't just driven Meredith mad, I felt like. It was affecting a lot of people. Orsino was just kind of a coward in the end, but they did mention somewhere that he wasn't really an exemplary rold model, he was just the only one willing to take the job.

One of the things I like most was that by the end of all my companion quests, there hadn't been a single person that I wasn't dissappointed in. I always try to compromise with everyone in these kinds of games and it really had me torn between my own opinions and making everyone happy.

I thought the story as a whole was well pieced together and and left just the right about of intrigue of what happens next with the whole wardens showing up, Alistair alluding to trouble with Orlais, Flemeth pulling some strings that still weren't explained, and the whole discussion with the Seekers afterwards. It was a good set up. I felt that it catered well to both new players and those who played through Origins.

The whole calmination of events lead up to something much grander than I was expecting, especially with how isolated in Kirkwall it felt for the brunt of the game. It felt world changing. And I liked that.

Also, with the whole mention of Orlais, the whole Cirlces rebelling, did anyone else think that perhaps something is going to go down with the Divine, herself? I'm so excited for the next game, and I'm usually a hater of sequels.

Modifié par MikuHaru, 11 mars 2011 - 09:10 .


#2
focoe

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i dunno, i kinda though everyone resorting to blood was just a nuisance. i mean, hawke is such a badass and kills everyone without blood magic, and hes supposed to be an example to all, i would think the ending would refelct some people saying 'well if you dont need it i dont either' and resisting the urge, backed into a corner or not.

also got totall confused. i spoke out against meredith in the beginign of act 3, yet i ended up killing a bunch of mages, templars and thresk. is there any way to avoid that? when i met them, just went into battle mode without allowing me to say 'hey im on ur side'

also when orsinus turns into whatever that is woulda been cool if he at least killed a few templars before turning on us ya know? i wouldnt call the final battle epic either. epic to me would have been a thousand templars fighing a thousand mages. instead u got what, 6-8 characters fighting orsinus, and then 10 fighting meredith? i got cullen and my brother on my side.

dont get me wrong, i am happy. im going t play through many more times. i just kinda feel like a, 60 bucks was too much for this, cuz it felt more like awakening then origins....an expansion instead of a sequel. im sure there will be many dlcs continuing the sory and all, but i did feel a litle gipped with the ending. there is no closure really, u dont know where hawke is, the war was just begining really with he circles rebelling and all. i dunno.

btw...was that lelianna in the end or did it just look like her cuz they only use so many models? i thought alistair's cameo was cute for me playthrough, and overall, the plot, and the writing style, and definately the material were a+. most of the responses and banter had me laughing the entire time.

i know a lot of people were complaining about the different play style, but it reminded me a lot of kotor, didnt these guys do that too?

#3
MikuHaru

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I meant epic more in the respect of it not being just Templars vs Mages: Fight! The whole Meredith doing her godly freak out and bringing those freaky ass statues to life was definitely not what I was expecting.

Also, I suspect the whole blood mage thing would feel different if you had been playing mage. I played rogue myself.

I really don't understand the game feeling like DLC. Especially since I 50 hours is pretty decent for a game these days. It feels so completely different than Origins. It feels more like Mass Effect 2 than Origins, not that I mind. Especially in regards to it being more of a connector between two stories, assuming there will be a 3.

And yea, that was Leliana. And I kind absolutely loved Alistair's and Zevran's cameos.

#4
Oneiropolos

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I felt like the ending was suitably epic in terms of the FIGHT... those statues coming to life was creepy! But I felt it was rushed afterwards in Varric's quick, clean wrap up. Plus, his narrative didn't even make sense in my game. I failed to romance Fenris successfully to 100%, so he never actually.. came back to me.. but Varric says Fenris is the one who stayed with me. But I didn't get any romantic options in my last conversation with Fenris in the Gallows and I didn't get the achievement. I also felt that we needed a 'throne room' area as we had in Origins. It felt like getting to say goodbye to the companions one more time, and seeing all the old faces amongst the crowd too in Origins. I became the Viscount...which I found out by Varric saying they were practically begging me to lead, and me getting the achievement in the credits. I kinda wanted to... you know.. talk with my companions to see their reactions to me BEING THE NEW VISCOUNT. Like how does Sebastian react? Does he feel like now he should go take care of his own city because I'm ruling this one? We get pre-battle conversations but we don't get to talk to anyone about what they intend to do now. In the case of our sibling Grey Warden and Sebastian, those are kind of important questions.

I guess that was one of my big complaints about the entire game- how limited we are in what we can interact with concerning our companions. We're told WHEN we can talk to them and what about and that's it. New developments in our own storyline didn't let us talk to them and get their reactions enough. The companions were great characters, I just feel Bioware took a huge step back in their interactivity. It felt like to REALLY get who they were, you HAD to have them with you travelling and hear their banter. Which obviously, you have to pick and choose and you have to do it pragmatically. You can't just pick whatever three you want unless you enjoy the challenge of no healer or no tank. In Origins, you could make up with the fact you couldn't take someone with you by running over and at least talking with them through all of their history in camp. It let you learn things without hitting you over the head by going "THIS QUEST! DO IT!" and didn't LIMIT things to just that quest.So, that said, I was a little disappointed at just not getting to feel the same level of involvement. But I'm going to play through again (this time with the guide next to me so I don't miss any quests) and try to vary my party up as much as I can so I experience more and not make silly mistakes.

#5
Edge2177

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I loved my end, that fight was epic. I guess the only issue people are complaining is unlike Origins it's an open ended ending, and we don't have closure... which is good because closure is likely going to be in future DLC.

#6
MikuHaru

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Oneiropolos wrote...


I guess that was one of my big complaints about the entire game- how limited we are in what we can interact with concerning our companions. We're told WHEN we can talk to them and what about and that's it. New developments in our own storyline didn't let us talk to them and get their reactions enough. The companions were great characters, I just feel Bioware took a huge step back in their interactivity. It felt like to REALLY get who they were, you HAD to have them with you travelling and hear their banter. Which obviously, you have to pick and choose and you have to do it pragmatically. You can't just pick whatever three you want unless you enjoy the challenge of no healer or no tank. In Origins, you could make up with the fact you couldn't take someone with you by running over and at least talking with them through all of their history in camp. It let you learn things without hitting you over the head by going "THIS QUEST! DO IT!" and didn't LIMIT things to just that quest.So, that said, I was a little disappointed at just not getting to feel the same level of involvement. But I'm going to play through again (this time with the guide next to me so I don't miss any quests) and try to vary my party up as much as I can so I experience more and not make silly mistakes.


This. This bothered me. I wanted to talk to my companions so much more than we were allowed to! They were all so well developed but I wish I could have actually interacted with them more.

#7
MR445

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One of my friends beat the game romancing Merrill, however they said that Isabella was his love interest when he declined to even do her recruitment quest specifically.

That was pretty funny, but as someone who is reading through this forum to avoid bugs and retarded events in the game it is sad since I'm romancing Merrill right now too. =/

#8
alaska the 1st

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Don't care too much for the cliff hanger but the final fight itself was rather epic and well better then origin's re-fight a hight dragon with darkspawn.

#9
ragnaven

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I disliked the weak way they tied it all together, I wrote that idol off as a pointless item that was just there for us to be betrayed over. Then it comes back in the end like a bad penny, I was sitting there thinking wow you went with that? I mean you coulda given us some hint it was coming, or you could have let me have Varric shoot her with the shard of it he had and kill her. I hated it for more than the lack of closure, it was simply there was no choice at all. Side with the mages and they go nuts, side with the templars and they go nuts.

It seemed like the whole game I was given no choice at all, In DA:O I always had a choice. Let loghain live or kill him. Kill the elves or decurse the werewolves. Which dwarf to make king. In DA2 you get no choice at all, it is go do this, it will end this way, deal with it. Likewise it wasn't programed well, I made Varric stroke at the end, he tried to say Merril, Anders and Isabella's name at the same time when it came to the who was staying with me from love.

Though the final battle for me wasn't epic, the game had no textures or renders in the end for anything in the gallows or Meradiths and Orsinos armor.

Modifié par ragnaven, 11 mars 2011 - 10:10 .


#10
Sable Rhapsody

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The pacing in this game was...not good.

That being said, the ending was EPIC. I got to the argument with Orsino and Meredith (and my poor Anders), and my jaw hit the floor. ME2's ending was better done, but this one was a string of relentless sucker punches. I'm actually alright with cliffhanger "and they wandered off into the sunset" endings, so I loved this.

#11
coolair74

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ME2's ending was truly epic, this one lacked something, it felt empty and thrown together. What of Flemeth? What of your romance option you chose? Nothing was truly ended which means more DLC's to buy. I like DLC;s for the added content but when you use the game to lure you into buying them, its just greedy.

#12
MikuHaru

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ragnaven wrote...

I disliked the weak way they tied it all together, I wrote that idol off as a pointless item that was just there for us to be betrayed over. Then it comes back in the end like a bad penny, I was sitting there thinking wow you went with that? I mean you coulda given us some hint it was coming, or you could have let me have Varric shoot her with the shard of it he had and kill her. I hated it for more than the lack of closure, it was simply there was no choice at all. Side with the mages and they go nuts, side with the templars and they go nuts.

It seemed like the whole game I was given no choice at all, In DA:O I always had a choice. Let loghain live or kill him. Kill the elves or decurse the werewolves. Which dwarf to make king. In DA2 you get no choice at all, it is go do this, it will end this way, deal with it. Likewise it wasn't programed well, I made Varric stroke at the end, he tried to say Merril, Anders and Isabella's name at the same time when it came to the who was staying with me from love.


In regards to the idol, Cassandra mentions something about it to Varric at the end of Act 1 and had been wondering how it was going to be relevent the whole game, especially since she made it out to be be such a big deal.

Also, you really weren't in any position to make big choices most of the game. In Origins, you're saving the freaking world so hell yea, you're making big choices. DA2 is more like oh, hey. Awkward time for you to be here but take advantage of it the best you can.

There were a lot of glitches, but hey. It hasn't even been out a week. I'm sure there'll be some nice patches soon.

#13
UltiPup

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I honestly loved how the story put itself together. First act, you are just preparing your stomping grounds. Finding allies, making friends, rivals, a good start. Then Act 2 is where you have to prove yourself. Not only to Kirkwall, but to your companions as well. Finally, Act 3. You have fame and fortune. But the underlying problem that has been persistent through the entire story finally rears its ugly head. Tough calls, tough choices.

Not even in DAO was I ever so stunned. Plot twists were brilliant executed. I honestly was going to side with the mages at first. But then Anders had to bring **** into perspective. I've lost a mother to a mage, almost lost a friend, and have been attacked multiple times by mages. I decided the templars were right. But I gave way for some mages, probably the reason why the mages still rebelled in the end.

#14
Ke11iente

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I killed Anders (because, hey, I luv ya baby, but you blew up a tower full of nuns and priests and killed the ONE sensible leader in the whole damn city- there's no justice in that) and at the end, Varric still said that Anders was the only one who stayed with me.
I know it's a glitch, but given that I killed him, it was sort of creepily poetic.

I liked the ending. It was, indeed, epic.
But the whole game made me feel terrible. All throughout, I just did what was "right"-- regardless of who was involved-- but in the end, I only had 4 companions left and two of them hated me.
My poor Seraschen Hawke had to do some terrible things in the name of "good" and was left all alone. I cried 3 times when various people died.

I think it's a sign of how good and complex the game is-- that I'm able to have such strong emotions about it and the characters and events portrayed in it.
I just wish it could've had more... daisies and rainbows. There was almost no happiness for my character.
Poor, poor Hawke.

#15
Matterialize

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The idol being there wasn't that bad. I'm pretty sure Meredith was a bad apple and would've tried to use the Right of Annulment anyway.

ALTHOUGH, I dislike how AFTER I chose to help the mages it was revealed that pretty much every last one of them was using blood magic. Seriously, how many abominations were there between the first fight and Meredith? Like, wow. And then Orsino had the bright idea of turning himself into one of those fat ****ers, and I had to put him down too. Some First Enchanter he was. I wanted Irving to bust in on a flying unicorn and beat the crap out of him.

Rage aside, I liked these things:
- Cullen turned out to be a mega bro
- Allies showing up to help out, including Zevran and Donnic
- Aveline being immune to stuns and continually hacking away at Meredith's health bar while everyone in the level was supposed to be stunned so she could finish her big fancy speeches
- Fighting Fenris. That I liked, not because I dislike him, but because it made sense. Over the course of the game I used him in my party a lot but did a lot of pro-mage stuff, and we often disagreed on many things. I didn't bother checking but he must've been quite a rival. Kinda funny though, I expected a proper fight from the guy but ended up one-shotting him with Assassinate right at the start. Oh well. YOU FOUGHT BRAVELY, FENRIS!
- Neither my Hawke nor Merrill died to a cutscene, and they got to walk off into the sunset together or whatever the **** it is you do with your LI afterwards
- Anders giving me an actual reason to hate him (exploiting my friendship to carry out a terrorist strike on the mostly innocent Chantry = no)

#16
focoe

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in my origins story, i acrificed myself to kill the archdemon. that ending cutscene actually brought tears to my eyes. it was emotional closure yet left plenty of room for the future.

btw anyone ever clarify what awakening's canon says about your warden if you sacrificed yourself in your playthrough? how is he alive again?

anyway, to the point.

this ending left me feeling empty, not emotional. in the end i felt little attachment to any of the characters, even my own hawk male mage, but especially not other characters.

#17
focoe

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oh and it made me so mad when im sitting there defending these mages all this time and hey all ended up turning to blood, even merril to an extent. anders and your mage hawk(if u choose mage) end up being the only non bloods....lol

#18
Matterialize

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focoe wrote...
this ending left me feeling empty, not emotional. in the end i felt little attachment to any of the characters, even my own hawk male mage, but especially not other characters.


I felt a pretty good connection with a few characters, namely Aveline, Merrill and Varric. I think the game did a great job of building up your friendship with them over  the years (if you pursue them that way). Well, Varric kind of goes without saying but I was impressed when Aveline started saying that she'd have to side with the law (templars) but ended up tossing the law out the window for once and stuck by my side. And Merrill was my Hawke's woman/wife/thing, so I felt that culminated quite well. And the fact that she was the only person who believed we could win really hammered that down.

Ending was pretty satisfying for me.

#19
UltiPup

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Did you expect the mage/templar story to end with one side being good? Neither side had good intentions. It was a pure personal choice, who you saw as more right.

I went full head into the game as pro mage. But then Anders had to blow up my Chantry. Behind my back. With my help. He was my second healer after Bethany kicked the bucket so I tried to make him fix his mess. Sebastion said "lol no or I will invade". Sorry Anders. I am not going to have future romances with you.

#20
kimprobable

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What Oneiropolos wrote.

This is exactly what bothered me.  You summed it up nicely!  The biggest problem I had with the ending is it didn't  feel like a Dragon Age ending.  I really missed the wonderful epilogue.  Boring ending is boring.

Nothing in the story was really all that epic to me.  The scope of this game was so small. We set the entire world to war, but we never even left Kirkwall.  I'm not even sure the story is really all that interesting.  Why is Hawke so important? She didn't even do anything, really - she was just there when Anders did something.  It's like if we left the story of DA:O off at the battle of Ostagar.  Is the Warden really that interesting if she doesn't go on to defeat the Archdemon??

Honestly, it just comes across as a bit... lame.  :/  In DA:O we get to see the entire war from start to finish.  DA2 is just a prequel.

The last fight was, I grant you, rather cool.

#21
Oneiropolos

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Sebastian, for being a DLC addon... is actually one of the deepest characters in the game and people can argue all they want about how he was clearly a MAJOR PART of it all but day one DLC instead of just a regular companion, and they may have a point even, but that's not what this thread is about so let's avoid that unpleasantness. Sebastian made up my mind for me on whether to kill Anders or not too. I was like "But it's Anders!" but Anders was also going psychotic by the third act and lying to me. But when I asked everyone what they thought, and Sebastian pointed out that he was normally in the Chantry and asked if I would still be waffling over the decision if he was in there....I was like, crap. You can come after me and I may spare you, but you come after one of my friends and you die. It was pure chance that Sebastian was beside me and not in the Chantry that day. Anders would have killed the HEIR TO STARKHAVEN'S THRONE and -MY FRIEND-, and he had NO way of knowing who else besides her Grace would be in there. I made mostly pro-mage choices through the game, but after that last act of constantly being attacked with blood mages and my mother's death to a mage, I had to choose to have Anders die and to side with the Templars. Not that I thought the rite of Annulment was right... but Fenris DID keep saying throughout the game that he'd never seen a mage backed into a corner who didn't turn to blood magic. And he was for the most part right.

Plus, Cullen was awesome and I loved seeing how he started growing doubtful and then how he flat out defied her when I said to spare the mages and said to do what the champion said instead. I wasn't thrilled when he was aware that I was supposed to get -arrested-, but maybe he figured the city people wouldn't stand for their champion being accused of lies.

So the ending had a lot of awesomeness, but I still feel like we should have been able to talk Anders down off that ledge. If we did, maybe one of his associates from the underground could have done it ANYWAY and Anders would still 'get the blame', but it'd be a sign of Justice returning to himself in Anders and not a spirit of Vengeance. I disliked that we could do nothing to stop Anders. I get that people in RL have spiral downwards of self-destructiveness that can't be stopped...I have members of my own family who I eventually had to cut ties with because I couldn't be dragged down to drown with them and they weren't willing to be pulled out of it. I guess that's why it's really depressing to feel powerless even in my escapism. It hit really close to home and I cried.... but I don't think I cried because I was that emotionally attached to the scene. I cried because it reminded me too much of people in my life. I.. honestly don't know if that's proper writing or not. Some might argue it is. I would argue for a game where we become 'champions', maybe we should be cut a break from the darkness if we make the right choices. Life sucks, and what's worse, it can leave a lot of wounds that don't heal easily. Games are a creation... and I think they can echo with human emotions without rubbing salt in wounds for people. That's what fantasy and being a 'hero' when we can't in real life is all about. Ack! I got too serious. Sorry!

#22
Sable Rhapsody

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Oneiropolos wrote...
So the ending had a lot of awesomeness, but I still feel like we should have been able to talk Anders down off that ledge.


You know, the more I think about it, the more I think it's not realistic to talk down Anders.  He says so himself--his personality, his fundamental reason for fighting and being, even his drive to survive one step ahead of Meredith are all defined by the mage-templar conflict.  Ever since he fused with Justice, it became a part of him irreversably.  I don't know if he could change even if he wanted to.

DA in general does a good job of giving us companion breaking points, things that they will or will not do come hell or high water.  This is Anders'.  It's just a bit more...drastic than most.

#23
What?

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I actually enjoyed the ending quite a bit, and found it a lot more satisfying in terms of 'epicness' than the High Dragon rehash that the Archdemon fight was (not to say I hated it). Though I must admit, Anders annoyed the living crap out of me with his little terrorist stunt; so I killed him. Hated him in this game. Deeply.

Found it satisfyingly ironic that the Templars, who preached so fervently against Mages and their magic, were being led by some crazy-woman on a Lyrium trip who--guess what--was using some magical Dwarven artifact thing to drive her power-kick. One of two gripes, however: I didn't like how vague and rushed the 'epilogue' was regarding Hawke vanishing and what not. I also (being a ridiculously heated Leliana fan) found it annoying how she made no mention of the Warden really, other than some vague tidbit about writing songs or something about their time together. And that he disappeared. Even Zevran and Alistair got more screen-time, and drew from a deeper pool of Origin references.

Modifié par VictorianTrash, 11 mars 2011 - 11:58 .


#24
Netzach

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I love my ending and it was a surprise.

After Anders become a terrorist i side with the Templars when i was going to side with the circle. I couldn't forget what Anders did so i kill him. Then i kill every mage in the zone (3 of them surrend, so they live) at the end i fight first enchanter (when he explains he actually knew the murderer of my mother i was like "You are going to die basterd!").

Then Meredith betrayed me, so killed her too. And then all the templars kneel before me and i became viscount.

The combat with bosses was fun, kudos for this to Bioware. And the cinematic-ending was great too. In fact i see Dragon Age 2 as the real "origins" because it sets up a hard situation not just for Free Marches, but for the whole Thedas.