I choose the mages' side (as many did), and I wasn't bothered by how everyone resorted to blood magic. I wasn't even surprised, especially with all of Anders' forshadowing of "this is what happens when you back mages into a corner!" and the billions of examples of stressed out mages that you have to kill throughout the game. Also, it all made sense because the idol wasn't just driven Meredith mad, I felt like. It was affecting a lot of people. Orsino was just kind of a coward in the end, but they did mention somewhere that he wasn't really an exemplary rold model, he was just the only one willing to take the job.
One of the things I like most was that by the end of all my companion quests, there hadn't been a single person that I wasn't dissappointed in. I always try to compromise with everyone in these kinds of games and it really had me torn between my own opinions and making everyone happy.
I thought the story as a whole was well pieced together and and left just the right about of intrigue of what happens next with the whole wardens showing up, Alistair alluding to trouble with Orlais, Flemeth pulling some strings that still weren't explained, and the whole discussion with the Seekers afterwards. It was a good set up. I felt that it catered well to both new players and those who played through Origins.
The whole calmination of events lead up to something much grander than I was expecting, especially with how isolated in Kirkwall it felt for the brunt of the game. It felt world changing. And I liked that.
Also, with the whole mention of Orlais, the whole Cirlces rebelling, did anyone else think that perhaps something is going to go down with the Divine, herself? I'm so excited for the next game, and I'm usually a hater of sequels.
Modifié par MikuHaru, 11 mars 2011 - 09:10 .





Retour en haut







