Direbrute wrote...
GhoXen wrote...
@Direbrute
Those games are old games. Nowadays whether a port is good or not completely depends on the developers.
Resident Evil 4 for example was a horrible port, and PC gamers got the short end of the stick. Resident Evil 5 and Batman Arkham Asylum on the other hand both have better graphics on PC compared to console. It was not luck which decided whether a port will be better or worse, it were the developers.
Fair enough. I've been in MMO-land the past 6 years so my views might be slightly outdated. 
Ive noticed that too lol. Especially 3rd party ports.
But even games as new as Oblivion and Fallout 3 suffer some minor side effects. Thankfully both of those games have strong mod communities which can more than make up for whatever was lacking on launch day.
I think that might be a problem in and of itself though. One way to solve the problem of a game being 'consolized' is to allow the PC mod community to do its thing, ala Oblivion, this isnt the case for DAO imo but with Oblivion the PC interface was a consoles. What Bethesda sort of does is... "You want a better interface then make it yourself" which I think just makes the problem worse in terms of initial PC user experience. Not that I see Bioware doing the same thing with DAO, I mean if you look at that Giantbomb video the console interface is tailored for it.
Personally I wouldnt be able to play Fallout3 or Oblivion on my PC without mods... But on the 360 I have a lot of fun with vanilla Oblivion.
Cross platforming from PC to consoles will have more than just interface and control differences though. The 'hardcore' RPGer is a small portion of the market so they would be pretty stupid to make a game just for them, so youll see other consolized things like depth of story, where one of your considerations while making the game would be that someone who isnt interested in playing it 10+ times to experience it all will also have a good time.
If youve been playing WoW recently for example, most new raid bosses are made so most people can do it. Using Sartharion he has 3 mini-bosses around him you can kill. If you kill them first then you just fight Sarthation himself, but if you leave any number of the 3 side bosses up then they come into the Sartharion fight and make it harder. How hard you want it to be is entirely up to you, and the point Im making with that is a lot of games these days are going for the "You get out of it what you put in to it".
So what Im seeing with DAO is if you just want to have a simple RPG and just do the main story its possible and it will also be fun, but if you want to explore everything including storylines then your gameplay experience scales with the time you put in. Which I think is a better way of doing it rather than making a game either hardcore or casual, but thats also hard to do without making it TOO casual and the hardcore cword is always going to QQ about it(sometimes I think some of us PC gamers cry for the sake of crying).
IMO anyway.