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Modifié par falranth, 24 novembre 2009 - 01:53 .
Modifié par falranth, 24 novembre 2009 - 01:53 .
Yes, I figured Weisshaupt would be stretching it.mythSSK wrote...
No, you can't return to Ostagar at any point after Duncan's death. Though Alistair does talk about going to Highever (I think, where Duncan was born) after the Blight to build a memorial for him there.
Weisshaupt Fortress is a great idea for a mod, but I think it's a little outside the scope of your project. Try to focus your energy, don't go all over the place and spread yourself too thin.
I didn't get them from the toolset.DLAN_Immortality wrote...
Im interested in the technical part of this.
How did you manage to extract Alistair's dialogs with the toolset? I havent been able to find his conversations to edit/add to them anywhere. The only thing I found are warcries and stuff like that.
How do you intend to achieve this from a technical point of view?
Modifié par Dark_Ansem, 16 novembre 2009 - 09:56 .
falranth wrote...
"The taint that gives Grey Wardens the ability to detect darkspawn, also cuts short their lives. They have about thirty years to live give or take a few after their joining. Yet, rather than withering away from their sickness, Grey Wardens experience the Calling, where they choose to descend to the Deep Roads to battle darkspawn and end their lives with purpose."
http://dragonage.wik...ki/Grey_Wardens
The Calling seems rather mysterious. I wonder if there is not some other reason why they are drawn to the Deep Roads? I have a feeling there's something else going on here, and I wish I knew more so I could work with it.
http://dragonage.wik...ki/Broodmothers
It also seems darkspawn are born from the Broodmother, not made. Yet, I continue to wonder why infected men are dragged down if it is to simply die--it makes no sense. They'll die anyway from the disease, and while infected they'd be more useful on the surface.
Modifié par Meegz0, 17 novembre 2009 - 02:12 .