Mike Laidlaw Talks About The Possibility Of Multiplayer In Dragon Age 3
#176
Posté 11 mars 2011 - 10:49
#177
Posté 11 mars 2011 - 10:50
#178
Posté 11 mars 2011 - 10:57
As has been mentioned many, many, MANY times before, Bioware has done multiplayer. Neverwinter Nights was successful in large part thanks to its multiplayer (in addition to the ability to create player mods and worlds.) and that had nothing to do with EA.
To be fair, all Bioware did was create a backbone people built on, but that was facilitated with patches and updates.
Get over yourselves. (Fricking sky is falling crowd.)
#179
Posté 11 mars 2011 - 11:06
I know, it's a different genre...but still, DA began as a single player game, and DA2 is now paying the consequences of a rushed development, if multiplayer is forced into DA3, then I don't know...but I expect nothing less than a disaster.
#180
Posté 11 mars 2011 - 11:15
If that'll make you do cuts in the SP -- then don't even consider it. You'll need at least 3 years for the SP alone.
#181
Posté 11 mars 2011 - 11:30
For that to work, I think they would need a separate multiplayer campaign. But that would require a tremendous effort and take away from the development of the single player game. You could hand it off to another development team, but then you'd lose quality and cohesion.
The only way I see this working well is if they allowed custom campaigns to created by players and played online with others (i.e. like NWN). They wouldn't have to develop any additional resources beyond the toolkit. The problem here would be that console players would be left out, and I don't think Bioware wants to alienate them.
So with all that in mind, the ideal situation would be to not have multiplayer and concentrate on bringing singleplayer to the highest level possible. This is especially true if EA is going to continue to put them under tremendous time pressure.
#182
Posté 11 mars 2011 - 11:33
#183
Posté 11 mars 2011 - 11:44
#184
Posté 11 mars 2011 - 11:49
#185
Posté 11 mars 2011 - 11:53
MColes wrote...
If they did multiplayer Neverwinter Nights style, I'm so down. Seriously, think about it. It's essentially the same thing, if we had the toolset, and could make our own mini stories, or multiplayer worlds. It would be glorious
Yeah, of course. If they can make that for the consoles as well.
#186
Posté 12 mars 2011 - 12:36
If you just don't like multiplayer in RPGs, then that's one thing. But for everyone who says it can't be done, or it "doesn't work" for these types of games, or that multiplayer in RPGs is part of some new-age "consolization" of gaming...not only does BioWare's history entirely contradict that, but the history of RPGs does as well.Lord_Valandil wrote...
Maverick827 wrote...
The acute disdain for multiplayer on these forums is always highly amusing.
It's not like I hate all kinds of multiplayer...Multiplayer in a fighting game, like Marvel vs. Capcom or Street Fighter is right, in racing games, in shooters like COD or Halo, or Gears of War...but I really, really hate it in RPGs.
Or did all of you play Dungeons and Dragons alone?
#187
Posté 12 mars 2011 - 12:42
Maverick827 wrote...
If you just don't like multiplayer in RPGs, then that's one thing. But for everyone who says it can't be done, or it "doesn't work" for these types of games, or that multiplayer in RPGs is part of some new-age "consolization" of gaming...not only does BioWare's history entirely contradict that, but the history of RPGs does as well.Lord_Valandil wrote...
Maverick827 wrote...
The acute disdain for multiplayer on these forums is always highly amusing.
It's not like I hate all kinds of multiplayer...Multiplayer in a fighting game, like Marvel vs. Capcom or Street Fighter is right, in racing games, in shooters like COD or Halo, or Gears of War...but I really, really hate it in RPGs.
Or did all of you play Dungeons and Dragons alone?
It could work for a RPG game.
Not for Dragon Age, in my opinion. At least no for DA3.
#188
Posté 12 mars 2011 - 12:45
I half-agree. I wouldn't want them to shoehorn it in, and I feel like they'd have to if they didn't create the game (e.g. engine) from the ground up with both a compelling singleplayer and multiplayer in mind. Since I doubt we'll get that in DA3, I doubt we'll get multiplayer.Lord_Valandil wrote...
It could work for a RPG game.
Not for Dragon Age, in my opinion. At least no for DA3.
I'd still like a multiplayer experience in the DA universe, though, however that might be.
#189
Posté 12 mars 2011 - 12:45
When I first saw this post I said - "Oh, maybe they'd do it NWN-style." Then you showed me the light.
A console could never handle a game like NWN... I hate consoles even more now.
And why are they talking about DA 3 already? Can we do something about DA 2 first? Maybe - I dunno, finish the story?
#190
Posté 12 mars 2011 - 12:47
#191
Posté 12 mars 2011 - 01:05
Phazor58 wrote...
Even then, though, it makes conversations difficult. Who speaks when? Who effects what?
4 person co-op multiplayer, where only the host makes the decision (just like SP), or the decision is made via voting (with a time limit, so an AFK player has little to no effect on the flow...the decision of voting vs. dictatorship will be made at the hosts discretion). Ties fall to where the host votes. The host will initiate conversations. Otherwise it would be a cluster duck.
#192
Posté 12 mars 2011 - 01:09
#193
Posté 12 mars 2011 - 01:11
#194
Posté 12 mars 2011 - 01:21
#195
Posté 12 mars 2011 - 01:31
Y'know, like what they did when deciding how big an impact importing would have in DA2.
#196
Posté 12 mars 2011 - 01:32
For me this is thrilling news, though I will wait and see until it's officially announced. And in what form Multiplayer will come.
The NWN concept is most favourable to me - A Robust Toolset, a Gamemaster Client and the ability to host our home-made modules as Multiplayer servers. That way there can be for everyone their own taste. Like it more hardcore? A Hardcore server. Like the Awesome button? ( =p ) There's bound to be an action server tailor made for your playstyle.
Seriously, a Multiplayer option solves alot of the issues i'm seeing now in these forums (casual players clashing with the hardcore ones) As that was an issue in NWN as well. For everyone, there was a Custom module (SP) that could be downloaded from the nwvault, and there were many different Multiplayer servers - or PW's - that serve the different tastes and playstyles.
Key here is the toolset, though going co-op through the Bioware made campaign is great too. (but here may come some issues with the SP campaign, as a co-op one needs several changes)
That's why I AM in favour of Multiplayer, but in combination with a toolset. Let the community make the MP servers, and let Bioware focus on the Singleplayer campaign.
Well, NWN2 didn't, DA:O didn't, DA2 doesn't... I see a trend there.
NWN2 DID have a Toolset. It's an amazing toolset which broadened my creative horizons ALOT.
The NWN, and NWN2 toolsets are the main reason why I like this type of game so much. Your own creativity+RPG gaming=win. We can't all work in the games industry, you know
I'd be eternally gratefull if Bioware gives us a Multiplayer option, and if it's like NWN (with a toolset) it will be more awesome.
#197
Posté 12 mars 2011 - 01:39
Ticladesign wrote...
I sincerely doubt anyone here being so against Multiplayer, have set foot in a single NWN Multiplayer server, ever.
For me this is thrilling news, though I will wait and see until it's officially announced. And in what form Multiplayer will come.
The NWN concept is most favourable to me - A Robust Toolset, a Gamemaster Client and the ability to host our home-made modules as Multiplayer servers. That way there can be for everyone their own taste. Like it more hardcore? A Hardcore server. Like the Awesome button? ( =p ) There's bound to be an action server tailor made for your playstyle.
Seriously, a Multiplayer option solves alot of the issues i'm seeing now in these forums (casual players clashing with the hardcore ones) As that was an issue in NWN as well. For everyone, there was a Custom module (SP) that could be downloaded from the nwvault, and there were many different Multiplayer servers - or PW's - that serve the different tastes and playstyles.
Key here is the toolset, though going co-op through the Bioware made campaign is great too. (but here may come some issues with the SP campaign, as a co-op one needs several changes)
That's why I AM in favour of Multiplayer, but in combination with a toolset. Let the community make the MP servers, and let Bioware focus on the Singleplayer campaign.Well, NWN2 didn't, DA:O didn't, DA2 doesn't... I see a trend there.
NWN2 DID have a Toolset. It's an amazing toolset which broadened my creative horizons ALOT.
The NWN, and NWN2 toolsets are the main reason why I like this type of game so much. Your own creativity+RPG gaming=win. We can't all work in the games industry, you knowIt's a fun, and relaxing thing to do, making areas for a Persistent World, and then getting great feedback from the players ingame. All thanks to Bioware and Obsidian (nwn2) for designing the Toolset, and Multiplayer option.
I'd be eternally gratefull if Bioware gives us a Multiplayer option, and if it's like NWN (with a toolset) it will be more awesome.
Right. Ok.
Now, how do you implement that without alienating the console players?
#198
Posté 12 mars 2011 - 01:42
is it not enough that when you press a button, something awesome happens?Lord_Valandil wrote...
Right. Ok.
Now, how do you implement that without alienating the console players?
DO YOU WANT MY FIRST BORN AS WELL?!
#199
Posté 12 mars 2011 - 01:44
Dirty **** wrote...
is it not enough that when you press a button, something awesome happens?Lord_Valandil wrote...
Right. Ok.
Now, how do you implement that without alienating the console players?
DO YOU WANT MY FIRST BORN AS WELL?!
Yes. We need a sacrifice for the harvest.
#200
Posté 12 mars 2011 - 01:51
Modifié par BiowarEA, 12 mars 2011 - 01:57 .





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