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Mike Laidlaw Talks About The Possibility Of Multiplayer In Dragon Age 3


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#176
PsychoWARD23

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Mass Effect would work better as a multiplayer game anyway, considering it's not as big on the traditional RPG elements and pausing

#177
Ilikered

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lol.

#178
childofbhaal

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The lack of memory in this thread is hilariously scary.

As has been mentioned many, many, MANY times before, Bioware has done multiplayer. Neverwinter Nights was successful in large part thanks to its multiplayer (in addition to the ability to create player mods and worlds.) and that had nothing to do with EA.

To be fair, all Bioware did was create a backbone people built on, but that was facilitated with patches and updates.

Get over yourselves. (Fricking sky is falling crowd.)

#179
Lord_Valandil

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Multiplayer can seriously kill a licence...look what happened to Lost Planet 2.
I know, it's a different genre...but still, DA began as a single player game, and DA2 is now paying the consequences of a rushed development, if multiplayer is forced into DA3, then I don't know...but I expect nothing less than a disaster.

#180
0x30A88

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If you're provided additional time accoridly, then yes, ccop dungeon raid DA style would be fun. Though handling level-ups without making an PvE MMO would prove a challange. Smaller campaings where you can gather an online party that you can save and resume once everyone is ready -- and vote to kick those who abandons it. Potential.

If that'll make you do cuts in the SP -- then don't even consider it. You'll need at least 3 years for the SP alone.

#181
Phazor58

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This entirely depends on the type of multiplayer. I think it would be difficult to have anything more than 2 player co-op if they want to maintain games based around characters. You don't want your party filled with players because it will kill companion development. Even then, though, it makes conversations difficult. Who speaks when? Who effects what? Can the character have different personalities? It would be very difficult to incorporate that into the game.

For that to work, I think they would need a separate multiplayer campaign. But that would require a tremendous effort and take away from the development of the single player game. You could hand it off to another development team, but then you'd lose quality and cohesion.

The only way I see this working well is if they allowed custom campaigns to created by players and played online with others (i.e. like NWN). They wouldn't have to develop any additional resources beyond the toolkit. The problem here would be that console players would be left out, and I don't think Bioware wants to alienate them.

So with all that in mind, the ideal situation would be to not have multiplayer and concentrate on bringing singleplayer to the highest level possible. This is especially true if EA is going to continue to put them under tremendous time pressure.

#182
M8DMAN

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If they add multiplayer to ME3 or DA3 thats it I'm out. I will be through with bioware.

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#183
Chala

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OH GOD WHAT IS HAPPENING WITH THE NOWADAYS GAMES! I miss the good old years when there wasn't dlc, just expansion packs, where sagas that begins being a singleplayer experience dies as a singleplayer game, when you don't need to pay for content that is already in the disc... I don't get it. When everything got so ****ed up?

#184
MColes

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If they did multiplayer Neverwinter Nights style, I'm so down.  Seriously, think about it.  It's essentially the same thing, if we had the toolset, and could make our own mini stories, or multiplayer worlds.  It would be glorious, and he's exactly right.  Dragon Age has a lot of similarities to the old RPGs they did, that had multiplayer.  Hell, even the Old school PC RPG nerd ragers can't deny, BG2 has multiplayer in it. 

#185
Lord_Valandil

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MColes wrote...

If they did multiplayer Neverwinter Nights style, I'm so down.  Seriously, think about it.  It's essentially the same thing, if we had the toolset, and could make our own mini stories, or multiplayer worlds.  It would be glorious


Yeah, of course. If they can make that for the consoles as well.

#186
Maverick827

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Lord_Valandil wrote...

Maverick827 wrote...

The acute disdain for multiplayer on these forums is always highly amusing.


It's not like I hate all kinds of multiplayer...Multiplayer in a fighting game, like Marvel vs. Capcom or Street Fighter is right, in racing games, in shooters like COD or Halo, or Gears of War...but I really, really hate it in RPGs.

If you just don't like multiplayer in RPGs, then that's one thing.  But for everyone who says it can't be done, or it "doesn't work" for these types of games, or that multiplayer in RPGs is part of some new-age "consolization" of gaming...not only does BioWare's history entirely contradict that, but the history of RPGs does as well.

Or did all of you play Dungeons and Dragons alone?

#187
Lord_Valandil

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Maverick827 wrote...

Lord_Valandil wrote...

Maverick827 wrote...

The acute disdain for multiplayer on these forums is always highly amusing.


It's not like I hate all kinds of multiplayer...Multiplayer in a fighting game, like Marvel vs. Capcom or Street Fighter is right, in racing games, in shooters like COD or Halo, or Gears of War...but I really, really hate it in RPGs.

If you just don't like multiplayer in RPGs, then that's one thing.  But for everyone who says it can't be done, or it "doesn't work" for these types of games, or that multiplayer in RPGs is part of some new-age "consolization" of gaming...not only does BioWare's history entirely contradict that, but the history of RPGs does as well.

Or did all of you play Dungeons and Dragons alone?


It could work for a RPG game.
Not for Dragon Age, in my opinion. At least no for DA3.

#188
Maverick827

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Lord_Valandil wrote...

It could work for a RPG game.
Not for Dragon Age, in my opinion. At least no for DA3.

I half-agree.  I wouldn't want them to shoehorn it in, and I feel like they'd have to if they didn't create the game (e.g. engine) from the ground up with both a compelling singleplayer and multiplayer in mind.  Since I doubt we'll get that in DA3, I doubt we'll get multiplayer.

I'd still like a multiplayer experience in the DA universe, though, however that might be.

#189
Medhia Nox

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@Lord_Valandil: You actually just broke my heart (You chose the Cracked Heart option on your Convo.Wheel) - you spoke truth that I can't accept.

When I first saw this post I said - "Oh, maybe they'd do it NWN-style." Then you showed me the light.

A console could never handle a game like NWN... I hate consoles even more now.

And why are they talking about DA 3 already? Can we do something about DA 2 first? Maybe - I dunno, finish the story?

#190
DarkSpider88

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No multi-player please. Don't you dare turn this into another thing like KOTOR. Seriously I nearly boycotted all bioware games because of it.

#191
Godak

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Phazor58 wrote...
 
Even then, though, it makes conversations difficult. Who speaks when? Who effects what?


4 person co-op multiplayer, where only the host makes the decision (just like SP), or the decision is made via voting (with a time limit, so an AFK player has little to no effect on the flow...the decision of voting vs. dictatorship will be made at the hosts discretion). Ties fall to where the host votes. The host will initiate conversations. Otherwise it would be a cluster duck.

#192
Dirty Whore

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oh for f*cksake, i did not need to read this sh*t so soon after DA2.

#193
Time Victim

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"Lost connection to the EA servers"

#194
TelkEvolon

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Oh god.........

#195
Pandaman102

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I'm ambivalent of the concept of co-op in Dragon Age. On one hand it's certainly conceivable that it can be done, on the other hand it sounds like a license to be lazy on NPC companions because that might make the single-player experience more interesting and "alienate" newcomers intent on co-op.

Y'know, like what they did when deciding how big an impact importing would have in DA2.

#196
Ticladesign

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I sincerely doubt anyone here being so against Multiplayer, have set foot in a single NWN Multiplayer server, ever.

For me this is thrilling news, though I will wait and see until it's officially announced. And in what form Multiplayer will come.

The NWN concept is most favourable to me - A Robust Toolset, a Gamemaster Client and the ability to host our home-made modules as Multiplayer servers. That way there can be for everyone their own taste. Like it more hardcore? A Hardcore server. Like the Awesome button? ( =p ) There's bound to be an action server tailor made for your playstyle.

Seriously, a Multiplayer option solves alot of the issues i'm seeing now in these forums (casual players clashing with the hardcore ones) As that was an issue in NWN as well. For everyone, there was a Custom module (SP) that could be downloaded from the nwvault, and there were many different Multiplayer servers - or PW's - that serve the different tastes and playstyles.

Key here is the toolset, though going co-op through the Bioware made campaign is great too. (but here may come some issues with the SP campaign, as a co-op one needs several changes)

That's why I AM in favour of Multiplayer, but in combination with a toolset. Let the community make the MP servers, and let Bioware focus on the Singleplayer campaign.

Well, NWN2 didn't, DA:O didn't, DA2 doesn't... I see a trend there.


NWN2 DID have a Toolset. It's an amazing toolset which broadened my creative horizons ALOT.

The NWN, and NWN2 toolsets are the main reason why I like this type of game so much. Your own creativity+RPG gaming=win. We can't all work in the games industry, you know ;) It's a fun, and relaxing thing to do, making areas for a Persistent World, and then getting great feedback from the players ingame. All thanks to Bioware and Obsidian (nwn2) for designing the Toolset, and Multiplayer option.

I'd be eternally gratefull if Bioware gives us a Multiplayer option, and if it's like NWN (with a toolset) it will be more awesome. ;)

#197
Lord_Valandil

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Ticladesign wrote...

I sincerely doubt anyone here being so against Multiplayer, have set foot in a single NWN Multiplayer server, ever.

For me this is thrilling news, though I will wait and see until it's officially announced. And in what form Multiplayer will come.

The NWN concept is most favourable to me - A Robust Toolset, a Gamemaster Client and the ability to host our home-made modules as Multiplayer servers. That way there can be for everyone their own taste. Like it more hardcore? A Hardcore server. Like the Awesome button? ( =p ) There's bound to be an action server tailor made for your playstyle.

Seriously, a Multiplayer option solves alot of the issues i'm seeing now in these forums (casual players clashing with the hardcore ones) As that was an issue in NWN as well. For everyone, there was a Custom module (SP) that could be downloaded from the nwvault, and there were many different Multiplayer servers - or PW's - that serve the different tastes and playstyles.

Key here is the toolset, though going co-op through the Bioware made campaign is great too. (but here may come some issues with the SP campaign, as a co-op one needs several changes)

That's why I AM in favour of Multiplayer, but in combination with a toolset. Let the community make the MP servers, and let Bioware focus on the Singleplayer campaign.

Well, NWN2 didn't, DA:O didn't, DA2 doesn't... I see a trend there.


NWN2 DID have a Toolset. It's an amazing toolset which broadened my creative horizons ALOT.

The NWN, and NWN2 toolsets are the main reason why I like this type of game so much. Your own creativity+RPG gaming=win. We can't all work in the games industry, you know ;) It's a fun, and relaxing thing to do, making areas for a Persistent World, and then getting great feedback from the players ingame. All thanks to Bioware and Obsidian (nwn2) for designing the Toolset, and Multiplayer option.

I'd be eternally gratefull if Bioware gives us a Multiplayer option, and if it's like NWN (with a toolset) it will be more awesome. ;)


Right. Ok.
Now, how do you implement that without alienating the console players?

#198
Dirty Whore

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Lord_Valandil wrote...


Right. Ok.
Now, how do you implement that without alienating the console players?

is it not enough that when you press a button, something awesome happens?

DO YOU WANT MY FIRST BORN AS WELL?!

#199
Lord_Valandil

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Dirty **** wrote...

Lord_Valandil wrote...


Right. Ok.
Now, how do you implement that without alienating the console players?

is it not enough that when you press a button, something awesome happens?

DO YOU WANT MY FIRST BORN AS WELL?!


Yes. We need a sacrifice for the harvest.



:devil:

#200
BiowarEA

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Modifié par BiowarEA, 12 mars 2011 - 01:57 .