Bioware speaks out
#1
Posté 11 mars 2011 - 11:33
I dont even have the words right now. Mike did not help matters at all. I... I dont know what to say.
Read and discuss.
#2
Posté 11 mars 2011 - 11:36
The 1% of PC Elitist are complaining that it changed, whatevs.
Modifié par Seblun, 11 mars 2011 - 11:37 .
#3
Posté 11 mars 2011 - 11:38
Including whether PC voice over was a good decision.
#4
Posté 11 mars 2011 - 11:39
#5
Posté 11 mars 2011 - 11:39
He is kidding right? That interview has to be fake. "We artfully moved a crate... slightly - ENJOY YOUR VARIETY"
#6
Posté 11 mars 2011 - 11:39
#7
Posté 11 mars 2011 - 11:40
#8
Posté 11 mars 2011 - 11:43
Malja wrote...
It makes me feel uncomfortable honestly. I can't figure out why. Their map spamming was... his explaining for that left me a bit mystified. Does artfully mean putting a cave map where you enter a cave or something? It wasn't too terrible, but it was undeniably saddening. So any acknowledgement, I suppose, is good.
Artfully probably meant 'not nearly as crappy as when we did it in ME1'.
Modifié par keyip, 11 mars 2011 - 11:44 .
#9
Posté 11 mars 2011 - 11:44
What else is there to say? I'm glad there's at least acknowledgement of the fact that the response was... chillier, than expected.
I just hope that the conclusions they draw won't be:
1) more streamlining!
2) multiplayer!
3) more action, less RPG!
#10
Posté 11 mars 2011 - 11:45
It's a diplomatic interview. He does quite well with the question about Baldur's Gate, for example. Keeps his head.
He screws up slightly when he says "There's some amazing visual work on PC - a high quality texture pack and DirectX 11 - and one that nicely scales to the PC's stronger hardware". Because, let's face it, the DX11 thing is really bad. And it doesn't scale to hardware if you've got an Nvidia card. It just doesn't. But, hopefully that'll be patched up.
Modifié par Emoking, 11 mars 2011 - 11:48 .
#11
Posté 11 mars 2011 - 11:46
Modifié par Perfect-Kenshin, 11 mars 2011 - 11:47 .
#12
Posté 11 mars 2011 - 11:49
keyip wrote...
Any specific problems with the interview? I thought it was superficial but that's the interviewers fault really.
I could go through and pick apart many many problems with the interview, but it's too long so I'll just go with the first question. Not even the whole 1st response because there's much in it that can be picked apart.
"I'd much rather make a game that challenges people and doesn't
just rest on its laurels."
Challenges people huh? In response to "What's the mood like?" referring to how people feel about the game, thats what he comes out with.
Challenges people to what, not notice the reused areas? Or maybe he means the actual difficulty of the game. You know, the constant spawns of enemies while your cooldowns are way too long. Or how enemy cooldowns are on a whole different scale than what the players are. Or how in the "Normal" difficulty you cant do AoE damage to yourself or your party (should be Easy mode) hard mode where you can do AoE damage to your party (should be Normal) and Nightmare where.. well lol at how they made nightmare nightmare.
And that's just on one part of his 1st answer of a three page defense where he doesnt seem to know or at least doesnt want to acknowledge what the real problems with the game are. Instead he blames the players.
Stunned.
#13
Posté 11 mars 2011 - 11:50
keyip wrote...
Any specific problems with the interview? I thought it was superficial but that's the interviewers fault really.
He's far too dismissive of criticism, especially when he says that everyone's "just reactionary" because this game "isn't Origins".
He's also extremely dismissive of PC gamers. Like we should just suck it up that the capabilities of a PC are being utterly ignored in favor of a console-centric release. There's no reason that something like what we play with should held to the standards of a 360's ram, processor, and controller. It's insulting to the people who made this company what it is: PC RPG gamers.
And most importantly, including basic things like an isometric camera does not at all require you to test between "low and high end machines". Give me a break.
He also flat-out says they dumbed-down the game for mass appeal.
#14
Posté 11 mars 2011 - 11:50
Phial wrote...
Yeah wow he really blew it with that one thing he said. Also that other thing. You know the one. The one sentence that started with a capital letter and ended with a period, really embarrassing stuff in that one.
So pretty much all of it. Absolutely agreed.
#15
Posté 11 mars 2011 - 11:51
Really that's all you guys down at BioWare can think of these days?
#16
Posté 11 mars 2011 - 11:51
It also confirms the "we were rushed" comment that's been posted elsewhere. Apparently it was making more different dungeon maps or add more content. I'd expect Bioware to take the time to do both properly but apparently there were strict constraints (can't have DA2 take too long to make, people might forget all about Origins and less money would be made).
I hope that after ME2 and DA2, their followups will be less "streamlined" by the money-minded management.
#17
Posté 11 mars 2011 - 11:52
Modifié par Foxhound2020, 11 mars 2011 - 11:55 .
#18
Posté 11 mars 2011 - 11:52
Phial wrote...
Yeah wow he really blew it with that one thing he said. Also that other thing. You know the one. The one sentence that started with a capital letter and ended with a period, really embarrassing stuff in that one.
This.
#19
Posté 11 mars 2011 - 11:53
Mox Ruuga wrote...
He says they were expecting better reviews, and will be going through the reviews and fan feedback seeing what worked and what didn't.
What else is there to say? I'm glad there's at least acknowledgement of the fact that the response was... chillier, than expected.
I just hope that the conclusions they draw won't be:
1) more streamlining!
2) multiplayer!
3) more action, less RPG!
That's my fear. DAO was such an overwhelming success. People are saying, "Good game, but not as good as DAO." But I saw several interviews leading up to the release of DA2 with BW representatives trashing DAO, so it's like someone decided that DAO really wasn't that good (though I'm still mystified how they came up with this conclusion). So I also am worried that instead of giving DA3 the same depth as DAO (or at least somewhere in between DAO and DA2), they try to fit even more stuff in and give it less.
Modifié par ejoslin, 11 mars 2011 - 11:55 .
#20
Posté 11 mars 2011 - 11:54
keyip wrote...
Any specific problems with the interview? I thought it was superficial but that's the interviewers fault really.
I thought he addressed a lot of the major concerns that PC gamers. He admitted things we'd rather not believe e.g. that it wasn't a primarily PC development, but I think he's being quite fair about things. The thinking 6/10 is a bad score is nonsense though, 60% is GOOD and at university level it'll net you a 2:1.
Inb4 EA made them rush it.
#21
Posté 11 mars 2011 - 11:54
Bundin wrote...
There are some decent explanations inthere, like why importing saves has little consequence: we don't want to alienate non-Origins players (money) and it would feel tacked on. The second one is fine with me to be honest. ME2 had some of those cameos that didn't add anything to the story and seemed very out of place.
It also confirms the "we were rushed" comment that's been posted elsewhere. Apparently it was making more different dungeon maps or add more content. I'd expect Bioware to take the time to do both properly but apparently there were strict constraints (can't have DA2 take too long to make, people might forget all about Origins and less money would be made).
I hope that after ME2 and DA2, their followups will be less "streamlined" by the money-minded management.
Yeah, it really strongly verifies how brutally rushed this game was. It's far below Bioware's normal quality.
However, in reference to your point about imports, I really wish they would have simply ignored it completely. There's no reason the two games need to cross over at all. This could have been a completely different story, utterly unrelated to Origins. Which would have been fine, but once that's decided, trying to shove Origins back into it is going to feel hamfisted.
#22
Posté 11 mars 2011 - 11:56
Bundin wrote...
There are some decent explanations inthere, like why importing saves has little consequence: we don't want to alienate non-Origins players (money) and it would feel tacked on. The second one is fine with me to be honest. ME2 had some of those cameos that didn't add anything to the story and seemed very out of place.
It also confirms the "we were rushed" comment that's been posted elsewhere. Apparently it was making more different dungeon maps or add more content. I'd expect Bioware to take the time to do both properly but apparently there were strict constraints (can't have DA2 take too long to make, people might forget all about Origins and less money would be made).
I hope that after ME2 and DA2, their followups will be less "streamlined" by the money-minded management.
Agreed on too many cameos and mentions of past events being a negative. That kind of "small univerese syndrome" proved very irritating in ME2. Just how many of your past acquintancies are you going to run into on Ilium alone? Not to mention every side quest NPC somehow finding out that you are alive and spamming you with inconsequential email... Haven't played DA2 yet, but if it has avoided that, I consider it a plus.
The only thing is, if those meaningful few connections to DA:O are bugged or created carelessly... That would/will suck too (I've read some spoilers...) <_<
#23
Posté 11 mars 2011 - 11:57
Makes me feel sorry for all the people who rushed to recomplete Origins shortly before DA2 came out, only for all their efforts to be utterly meaningless.17thknight wrote...
Bundin wrote...
There are some decent explanations inthere, like why importing saves has little consequence: we don't want to alienate non-Origins players (money) and it would feel tacked on. The second one is fine with me to be honest. ME2 had some of those cameos that didn't add anything to the story and seemed very out of place.
It also confirms the "we were rushed" comment that's been posted elsewhere. Apparently it was making more different dungeon maps or add more content. I'd expect Bioware to take the time to do both properly but apparently there were strict constraints (can't have DA2 take too long to make, people might forget all about Origins and less money would be made).
I hope that after ME2 and DA2, their followups will be less "streamlined" by the money-minded management.
Yeah, it really strongly verifies how brutally rushed this game was. It's far below Bioware's normal quality.
However, in reference to your point about imports, I really wish they would have simply ignored it completely. There's no reason the two games need to cross over at all. This could have been a completely different story, utterly unrelated to Origins. Which would have been fine, but once that's decided, trying to shove Origins back into it is going to feel hamfisted.
#24
Posté 11 mars 2011 - 11:57
Twaddlefish wrote...
keyip wrote...
Any specific problems with the interview? I thought it was superficial but that's the interviewers fault really.
I thought he addressed a lot of the major concerns that PC gamers. He admitted things we'd rather not believe e.g. that it wasn't a primarily PC development, but I think he's being quite fair about things. The thinking 6/10 is a bad score is nonsense though, 60% is GOOD and at university level it'll net you a 2:1.
Inb4 EA made them rush it.
60% is not a good score from a gaming magazine. It really isn't. 80% really isn't even good in most. You can't compare it to school scores -- but as an aside, in US schools that's considered 1 point above a failure in many, and a failure in others (my husband's college, anything below a 75% was a failure).
Edit: In the mean time, please release a toolset so I can fix some of the bugs! There's one I suspect which broke my heart
Modifié par ejoslin, 11 mars 2011 - 12:03 .
#25
Posté 11 mars 2011 - 11:59
Sure, the reuse of areas is annoying. But when you have a deadline, which is probably what they had... I'll take content any day over new maps that seldom get used.
And yes, the majority of anti-DA2ers ARE mad and throwing tantrums that this isn't Origins 2.
.... guess what, I'm sure DA3 won't be Origins 3 either.





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