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Bioware speaks out


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#251
Faust1979

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Wulfram wrote...

Hopefully, internally at least they'll be able to look honestly at where DA2 has failed to live up to it's predecessor.

Including whether PC voice over was a good decision.


personally giving the PC a voice was a great idea, I hope more Bioware games feature because the silent pc to me feels outdated and it's boring selecting from a long list of replies that will more than likely lead to the same dialog anyways

#252
PSUHammer

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Fandango9641 wrote...

The answer with regards to the recycled level layouts was pretty revealing. The suggestion that Bioware were obliged to either recycle areas or cut content altogether says everything about the pressures exerted from EA. I sympathise, I really do, but take Mikes answer as proof enough that this game was a rush job. Indeed, if there is one lesson to be learned from the DA2 fallout, it must surely be that changes in presentation do less than nothing to paper over blatant shortcuts and shortcomings.


This, is the single biggest complaint I have of the game so far. I am only 1/3 of the way through it and see this as a glaring weakness. It is distracting to me. Even old games like Diablo at least randomized dungeons.

#253
Capt.Dave

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crying and crying and crying and crying and crying and crying

#254
WilliamShatner

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Capt.Dave wrote...

crying and crying and crying and crying and crying and crying


That was terrible.  Roy Orbison is rolling over in his grave.

#255
PSUHammer

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Actually, I always thought that the people who were most disgruntled should band together and redirect some of that angst into creating a product they envision. Just create a business plan, find a venture capitalist, and hire some artists, writers and programmers. Then you can compete with Bioware!

#256
Grandchamp1989

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I really like the game despite its flaws..

But, and there's always a but.

I don't get why the combat gets a hit (I don't mind it) to me what really bothers me as that the ''choices'' isn't much of a choice.

The game wants you to proceed to the next stage and your only option is to say ''sure that sounds like fun'' or ''Are you out of your mind that sounds dangerous''

Regardless of what you choose, the angry or the positive response, you're still going lolol. This linear way of gaming is only enforced when you constantly got a narrator telling you what's happening next.

It's a personal choice but I like my games to have more focus on freedom, but taking into account what DA2 is and not holding it up against DA or Fallout it's a pretty decent game in its own right, just not as intriguing this time around (for me that is) But I def agree that Bioware i 2nd guessing their game if they feel the need to come out and defend it.

#257
Jean de Valette

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sympathy4saren wrote...

People who settle for at best mediocrity and viciously defend it are doing the entire gaming industry a giant disservice. An annoyance when genuine rpg fans are forced to share the tent with hack and slash and shooter fanboys.

Actually those defending it now and those who are settling in for watering and dumbing down the western cRPG genre are doing the industry a great favour. Because the industry doesn't want another BG, PS:T or FO. They want 10 hours button mashing multiplayer fillerplot frenzies which are cheap and cheerful to make.

That the BG series actually made money and so are worth the invesment is a moot point to them. It's all about cutting OPEX and minimalizing CAPEX, while trying to ensure consumer loyalty through multiplayer and DLC.

And those who are defending Bioware now with DA2 are basically giving a kiss-of-death to the western cRPG genre. Think this genre will never die? Look at what happened to the western Adventure genre games that Sierra and Lucasarts once made. Dead as the Dodo. cRPGs are next, with Bioware as the grand excecutioner.

Hope that wasn't overly dramatic. ;)

#258
Melness

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The game wants you to proceed to the next stage and your only option is to say ''sure that sounds like fun'' or ''Are you out of your mind that sounds dangerous''


Reminds me of when Bann Teagan told you his plan after Isolde's visit. And tons of other things. The sort of freedom that you're asking for, and I think we would all be happy with, won't be around for sometime.

#259
Deadmac

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Hammer6767 wrote...
Actually, I always thought that the people who were most disgruntled should band together and redirect some of that angst into creating a product they envision. Just create a business plan, find a venture capitalist, and hire some artists, writers and programmers. Then you can compete with Bioware!

Lol... I know what you mean. If I had a better understanding on how to run a company, I would definitely seize this moment as an opportunity. I bet another company is already working on something.

Mike's interview gets me to wonder about "Star Wars: The Old Republic", and how an ex-employee revealed the turmoil that is going on behind the scenes. Technically, "Dragon Age II" has all the bells and dings BioWare was promoting for "Star Wars: The Old Republic". I think "Dragon Age II" was a testing ground to see how everyone reacts to the new changes in "Star Wars: The Old Republic".

Modifié par Deadmac, 11 mars 2011 - 07:19 .


#260
Soilborn88

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Seblun wrote...

The game is fine, they are making a lot of money.

The 1% of PC Elitist are complaining that it changed, whatevs.


As usual. The PC gamer opinions don't matter, yet again. And you wonder why people are upset?

The PC gamer never gets what they want. It's always the console gamer.

#261
Deadmac

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Without the evolution of personal computers, console games would not exist. PC games contribute to the economic success of computers. If the pc game market dries up, the computer industry becomes slightly unstable. Once personal computers go out of existence, console games will also go out of business.

What tool do you think they use to make console games? Crayons?

Modifié par Deadmac, 11 mars 2011 - 07:24 .


#262
WilliamShatner

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Deadmac wrote...

Without the evolution of personal computers, console games would not exist. PC games contribute to the economic success of computers. If the pc game market dries up, the computer industry becomes slightly unstable. Once personal computers go out of existence, console games will also go out of business.

What tool do you think they use to make console games? Crayons?


Well I'm pretty sure the DA2 design documents were written on the back of paper napkins.

#263
SOULSSOLDCHEAP

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They don't respect their customers. It will bite them in the butt. “Have you sold your souls to the EA devil?”

#264
PSUHammer

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Consoles ARE computers. The 360 is basically a DirectX 9 port. The issue is accessibilty. Consoles cause less headaches as users dont have to "tweak" their systems to work and they only have to test on one set of hardware.

If you have done any PC tech support you would know that the vast majority of Casual PC gamers know very little about their systems. Unfortunately, with modern games, you have to understand hardware, drivers and patching. All those headaches go away for consoles.

#265
Vena_86

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Rykoth wrote...

The interview is fine. I wish people who didn't like DA2 would get their heads out of their arses and think that maybe just because you don't like it, doesn't mean it's a bad game as a fact. It's an opinion.

Sure, the reuse of areas is annoying. But when you have a deadline, which is probably what they had... I'll take content any day over new maps that seldom get used.

And yes, the majority of anti-DA2ers ARE mad and throwing tantrums that this isn't Origins 2.

.... guess what, I'm sure DA3 won't be Origins 3 either.


As a customer you are accepting EAs policy of cuting development time shorter and shorter. This kind of attitude allows them to continue with that just like everyone buying overpriced DLC has shifted the whole gaming market towards that strategy.

#266
TheKnave69

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Hammer6767 wrote...

If you have done any PC tech support you would know that the vast majority of Casual PC gamers know very little about their systems. Unfortunately, with modern games, you have to understand hardware, drivers and patching. All those headaches go away for consoles.


I'm constantly upgrading the firmware on my PS3, and patching the games (Hard Rain for example).  There is less manual tweaking involved (although I can go in and dink around with some of the settings, but patching and driver updates are still present, just less manual.

#267
TheKnave69

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Vena_86 wrote...
As a customer you are accepting EAs policy of cuting development time shorter and shorter. This kind of attitude allows them to continue with that just like everyone buying overpriced DLC has shifted the whole gaming market towards that strategy.


DLC is so, "today."  I'm thinking that the wave of the future is paid or subscription service, patching/bug fixing. 

Modifié par TheKnave69, 11 mars 2011 - 07:42 .


#268
ReinaHW

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Soilborn88 wrote...

Seblun wrote...

The game is fine, they are making a lot of money.

The 1% of PC Elitist are complaining that it changed, whatevs.


As usual. The PC gamer opinions don't matter, yet again. And you wonder why people are upset?

The PC gamer never gets what they want. It's always the console gamer.


Actually that's wrong.  Console gamers aren't all COD/Halo fan boys with no attention span who demand the same tired game year after year, there are a lot of console gamers who are yearning for games that aren't the same old shooter and football rehash and slapped together movie games.

The impatient get their way, while those who yearn for a meatier gaming experience keep being let down time after time due to the industry's focus on catering to the impatient who whine if they find even Pac Man too complex for them to understand and if they can't make things blow up and fire guns every 0.1 seconds.

I like gaming on a console and every day I read through a lot of gaming news hoping for a Star Trek:  Birth Of The Federation kind of game on the console, for a Harvest Moon on the 360, for anything other than yet another 'man have gun, man go boom boom' shooter.
And every day it's yet more disappointment and concern for an industry that is dying due to the pandering to the impatient.

Don't blame all console gamers for what's happening to gaming, it's the impatient generation and their lack of attention spans that are to blame, companies want to profit from them so they rush games out as quickly as psosible to appeal to them, only to find that those they should be marketing towards have always been there for a long time well before the impatient generation with no attention spans appeared.

Modifié par ReinaHW, 11 mars 2011 - 07:43 .


#269
Haexpane

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I like the part where he mentions how much MORE could have been stripped out er,, i mean "streamlined" for DA2. No party members, no inventory, OMG they almost want full balls out to turn it into a pure action game with no semblance of RPG game conventions other than lots of talking heads.

#270
GHOST OF FRUITY

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Jean de Valette wrote...

sympathy4saren wrote...

People who settle for at best mediocrity and viciously defend it are doing the entire gaming industry a giant disservice. An annoyance when genuine rpg fans are forced to share the tent with hack and slash and shooter fanboys.

Actually those defending it now and those who are settling in for watering and dumbing down the western cRPG genre are doing the industry a great favour. Because the industry doesn't want another BG, PS:T or FO. They want 10 hours button mashing multiplayer fillerplot frenzies which are cheap and cheerful to make.

That the BG series actually made money and so are worth the invesment is a moot point to them. It's all about cutting OPEX and minimalizing CAPEX, while trying to ensure consumer loyalty through multiplayer and DLC.

And those who are defending Bioware now with DA2 are basically giving a kiss-of-death to the western cRPG genre. Think this genre will never die? Look at what happened to the western Adventure genre games that Sierra and Lucasarts once made. Dead as the Dodo. cRPGs are next, with Bioware as the grand excecutioner.

Hope that wasn't overly dramatic. ;)



Dramatic certainly, but well put also :)

That is pretty much why I didn't buy DA2.   I have no axe to grind about what Bioware chose to do with DA2, it's their game after all.  However I know what I like in a game, and Dragon Age 2 sadly isn't it.  I've loved Biowares games for years, but It would be remiss of me to just buy the game on principle because it has Bioware on the box.  If you don't like the direction a company takes their games, the only thing you can do is simply not part with your cash.   Better that than be complicit in the death of a great gaming genre.

#271
Melness

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Haexpane wrote...

I like the part where he mentions how much MORE could have been stripped out er,, i mean "streamlined" for DA2. No party members, no inventory, OMG they almost want full balls out to turn it into a pure action game with no semblance of RPG game conventions other than lots of talking heads.


Which means that DA2 is still an RPG?

#272
PSUHammer

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TheKnave69 wrote...

Hammer6767 wrote...

If you have done any PC tech support you would know that the vast majority of Casual PC gamers know very little about their systems. Unfortunately, with modern games, you have to understand hardware, drivers and patching. All those headaches go away for consoles.


I'm constantly upgrading the firmware on my PS3, and patching the games (Hard Rain for example).  There is less manual tweaking involved (although I can go in and dink around with some of the settings, but patching and driver updates are still present, just less manual.


I own a 360, a PS3 and a high end PC. They arent even close. PCs have millions of combinations of hardware, software and driver revisions that developers need to worry about. A PS3 has one set of hardware and one software revision level that is a forced download...same with game patches.

PCsrequire a lot more user driven attention and understanding to keep them running, issue free. If I were a game developer, I would probably only focus on consoles if all I cared about was profit and easy tech support.

#273
Melness

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Haexpane wrote...

I like the part where he mentions how much MORE could have been stripped out er,, i mean "streamlined" for DA2. No party members, no inventory, OMG they almost want full balls out to turn it into a pure action game with no semblance of RPG game conventions other than lots of talking heads.


Which means that DA2 is still an RPG?

#274
sympathy4saren

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Melness wrote...

sympathy4saren wrote...

I also find it offensive why they feel the need to simplify an rpg made for rpg fans...especially when conventional wisdom says don't change a good thing. What they are saying is: "scoot over, rpg fans...we need money from fans of other genres, too, so just bite the bullet and keep your mouth shut..."


So, if I say that as an RPG fan I disagree with your conclusion, what would you do?



I would state that you can have any belief or opinion you want. Your objectivism is, of course, different than mine....

#275
Prime223

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I really liked the game but bioware DA2 is far too stream lined just leave it now and work on rpg elements and put more time into your level design.