tom.bleaker wrote...
I for one miss horrid wilting.
...That was really a long time ago
Aaaah, the good old times...
tom.bleaker wrote...
I for one miss horrid wilting.
Seblun wrote...
The game is fine, they are making a lot of money.
The 1% of PC Elitist are complaining that it changed, whatevs.
"Dragon Age II certainly made some changes but holds very true to what us as a team sees as core tenets of the series. There's certainly refinement to do, there's learnings to be had, but I don't think it loses as much of the personality as it certainly could have."
Modifié par Ilikered, 11 mars 2011 - 11:28 .
You must be easily annoyed because there was hardly any past people bothering you.. In fact it was quite small and disappointing to what actually carried over to the second one..Mox Ruuga wrote...
Bundin wrote...
There are some decent explanations inthere, like why importing saves has little consequence: we don't want to alienate non-Origins players (money) and it would feel tacked on. The second one is fine with me to be honest. ME2 had some of those cameos that didn't add anything to the story and seemed very out of place.
It also confirms the "we were rushed" comment that's been posted elsewhere. Apparently it was making more different dungeon maps or add more content. I'd expect Bioware to take the time to do both properly but apparently there were strict constraints (can't have DA2 take too long to make, people might forget all about Origins and less money would be made).
I hope that after ME2 and DA2, their followups will be less "streamlined" by the money-minded management.
Agreed on too many cameos and mentions of past events being a negative. That kind of "small univerese syndrome" proved very irritating in ME2. Just how many of your past acquintancies are you going to run into on Ilium alone? Not to mention every side quest NPC somehow finding out that you are alive and spamming you with inconsequential email... Haven't played DA2 yet, but if it has avoided that, I consider it a plus.
The only thing is, if those meaningful few connections to DA:O are bugged or created carelessly... That would/will suck too (I've read some spoilers...) <_<
Malja wrote...
Zy-El wrote...
Why is anyone saying that DA2 was rushed? Way back in Aug 2010, Bioware said that they were so far ahead of schedule with DA2 that it was going to be released early. Therefore, Bioware stopped producing DLC for DA:O.
Personally, I would have preferred they kept on making DLC for Origins rather than work on DA2. Hmmmm . . . $60 could have bought me about 7 or 8 DLC's for Origins.
Inon Zur said that EA rushed the game.
Modifié par JL81, 11 mars 2011 - 11:13 .
JL81 wrote...
Yes he did. And because of this, I'm pretty sure those EA corporate f*cks will ensure he does not come back for the next DA. Sad, he did a good job on DA2.
Well there could be. As long as BW learns from this cluster of a giant screw up, and tells EA to pike off so they can actually develop the game instead of shoveling **** into a blender, hitting high, and expecting great results.wulfsturm wrote...
You're assuming there will be another DA.
Modifié par Mashiki, 11 mars 2011 - 11:18 .
wulfsturm wrote...
JL81 wrote...
Yes he did. And because of this, I'm pretty sure those EA corporate f*cks will ensure he does not come back for the next DA. Sad, he did a good job on DA2.
You're assuming there will be another DA.
Foolsfolly wrote...
the re-use of the levels is something we knew was a bit of a risk, but we wanted to make sure there was more content rather than less
What would have had to be cut to give us one more cave map? There's only two main plot missions in the whole game. Everything else is side quests and MMORPG fetch quests.
I know it seems petty to complain about reusing maps but everything is reused. I got so sick of seeing that damned Cove map that I don't even want to start a second character yet. It's demoralizing seeing the same 5 locations over and over again with only different enemy spawns in them.Well it's hard to know exactly what's going on with scores that are really, really negative. One possible culprit could just be a change backlash, i.e. this isn't Origins and I wanted Origins 2.
That's not me. I argued and argued on this board in the defense of DA2 and its changes. I prefer the DA2 combat system, leveling system, and friendship/rivalry. I enjoyed the first 1/3 of the game really well. The problem is there's no story! And all the foreshadowing from Awakening, Witch Hunt, and Golems is for nothing. The trailers have nothing to do with the game! Remember the Flemeth leading an army of Morrigans? Nothing. Even things like fighting the Strider on Witch Hunt, it felt like foreshadowing to some big changes in the world maybe Dalish elves tapping into forgotten magics to build their own kingdom. They're just lesser dragon fights in DA2. No story reasons for them. They're just there.
And that's the worst thing. I expect great storytelling from BioWare. I expect great writing. DA2 gave us some good character dialogue but no story. And without story a BioWare game is left legless.
Thus why I'd give it a 6/10. I like the changes. I like the gameplay. I like the characters. We just don't do anything but fetch quests while killing roughly 10,000 ninjas in Kirkwall. Seriously, those drop out of nowhere and fight to the death in order to mug a group of people that sometimes are even accompanied by the captain of the guard!In terms of other elements of Mass Effect influencing it: I wouldn't say so.
Only haters thinks so anyway. Voiced protagonist was well done. I dug the voice actors and they did a good job. I hope to see more voiced protagonists in the future. Outside of the dialogue wheel there's nothing like Mass Effect. Although, I wouldn't have complained if the final mission had tough choices like ME2's finale did. There wasn't even DA:O's Redcliffe preparations to do. You just field a wave, then move through a small crawl to the final boss.
I don't know. I really liked aspects of DA2 but there's really nothing hanging the game together. And I think the most damning thing about the game is that when I finished it all I could think was that BioWare was milking us of our money. There'd be eight DLCs in five months, all over-priced garbage and maybe one of them adding a small but pointless story. It felt like a launching pad for additional projects and it was never going to tell its story, just give background for another one later.
An Origin story for DA3, if you will.
Mashiki wrote...
Well there could be. As long as BW learns from this cluster of a giant screw up, and tells EA to pike off so they can actually develop the game instead of shoveling **** into a blender, hitting high, and expecting great results.wulfsturm wrote...
You're assuming there will be another DA.
edit: Just to add, of course I expect BW is on the verge of dying as it is. EA has touched so many compaines in the past, and not in a good way. More like that bad touch, except this one gives you a lingering plague that slowly kills you over 4-5 years. See Westwood, Origin, Bullfrog, Mythic...
JimWarp93 wrote...
[
I for one think that maybe Mr. Laidlaw's career with Bioware might come to an end once Dres. Zeschuk & Muzyka realize what happened to DA(2).
MegaBadExample wrote...
"I think we would have seen just as much negativity if we just, as I used to joke, stapled two Archdemons together and called it a super blight."
Really that's all you guys down at BioWare can think of these days?
Guest_cosgamer_*
Hammer6767 wrote...
TheKnave69 wrote...
Hammer6767 wrote...
If you have done any PC tech support you would know that the vast majority of Casual PC gamers know very little about their systems. Unfortunately, with modern games, you have to understand hardware, drivers and patching. All those headaches go away for consoles.
I'm constantly upgrading the firmware on my PS3, and patching the games (Hard Rain for example). There is less manual tweaking involved (although I can go in and dink around with some of the settings, but patching and driver updates are still present, just less manual.
I own a 360, a PS3 and a high end PC. They arent even close. PCs have millions of combinations of hardware, software and driver revisions that developers need to worry about. A PS3 has one set of hardware and one software revision level that is a forced download...same with game patches.
PCsrequire a lot more user driven attention and understanding to keep them running, issue free. If I were a game developer, I would probably only focus on consoles if all I cared about was profit and easy tech support.
Deadmac wrote...
Without the evolution of personal computers, console games would not exist. PC games contribute to the economic success of computers. If the pc game market dries up, the computer industry becomes slightly unstable. Once personal computers go out of existence, console games will also go out of business.
What tool do you think they use to make console games? Crayons?
cosgamer wrote...
Hammer6767 wrote...
TheKnave69 wrote...
Hammer6767 wrote...
If you have done any PC tech support you would know that the vast majority of Casual PC gamers know very little about their systems. Unfortunately, with modern games, you have to understand hardware, drivers and patching. All those headaches go away for consoles.
I'm constantly upgrading the firmware on my PS3, and patching the games (Hard Rain for example). There is less manual tweaking involved (although I can go in and dink around with some of the settings, but patching and driver updates are still present, just less manual.
I own a 360, a PS3 and a high end PC. They arent even close. PCs have millions of combinations of hardware, software and driver revisions that developers need to worry about. A PS3 has one set of hardware and one software revision level that is a forced download...same with game patches.
PCsrequire a lot more user driven attention and understanding to keep them running, issue free. If I were a game developer, I would probably only focus on consoles if all I cared about was profit and easy tech support.
If you have a PS3, a 360 and a high end PC, you know gaming on the high end PC is far superior, so why even have the consoles? Graphics, gameplay, mods, everything is way better on PC. Seems like the other two are a waste of money (which is why I no longer have my 360).
cosgamer wrote...
Hammer6767 wrote...
TheKnave69 wrote...
Hammer6767 wrote...
If you have done any PC tech support you would know that the vast majority of Casual PC gamers know very little about their systems. Unfortunately, with modern games, you have to understand hardware, drivers and patching. All those headaches go away for consoles.
I'm constantly upgrading the firmware on my PS3, and patching the games (Hard Rain for example). There is less manual tweaking involved (although I can go in and dink around with some of the settings, but patching and driver updates are still present, just less manual.
I own a 360, a PS3 and a high end PC. They arent even close. PCs have millions of combinations of hardware, software and driver revisions that developers need to worry about. A PS3 has one set of hardware and one software revision level that is a forced download...same with game patches.
PCsrequire a lot more user driven attention and understanding to keep them running, issue free. If I were a game developer, I would probably only focus on consoles if all I cared about was profit and easy tech support.
If you have a PS3, a 360 and a high end PC, you know gaming on the high end PC is far superior, so why even have the consoles? Graphics, gameplay, mods, everything is way better on PC. Seems like the other two are a waste of money (which is why I no longer have my 360).
Huntress wrote...
Yes Crayon, ducktape and saliva:lol: