I wouldn't necessarily say changes to make it more accessible, but to make it present itself in a different way.
Did Bio just find this guy in the PR department and put him in charge of the game? In other interviews he was going on about how stats were bad and you should be exploding darkspawn right from the start. And making something more accessible = presenting in a different way. This is just doublespeak.
There may be some degree of what I would honestly say is emotional investment in the Origins story, or in the way Origins was presented which is leading to a stronger than average reaction of disappointment.
Our critics are emotional nitwits!
It boils down to a game that challenges a fair amount of convention: it doesn't tell the usual fantasy story or present the usual fantasy combat, and in doing so it does run the risk of someone going, "Wow, this is just too different and I cannot handle it.
And now he's posturing as some sort of avant-garde developer challenging conventions, rather than the cheap hack he really is.
Honestly I don't feel it's a game that's been designed to appeal far and wide and so on. If it were, there were choices we could have made that would have taken it much, much further. We would have probably simplified down to a single character, maybe with companions; probably looked at doing some even deeper changes to inventory management, making sure that...
When he's saying that they could have gone much further in the changes they made, he's implicitly admitting that they did strip it down to make it more accessible. Thus contradicting everything else he's said.





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