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Bioware speaks out


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#101
moilami

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chosef wrote...

"the re-use of the levels is something we knew was a bit of a risk, but we wanted to make sure there was more content rather than less, so re-using some of the spaces and coming to them again was certainly one we were careful about and tried to re-use as artfully as we could"

He is kidding right? That interview has to be fake. "We artfully moved a crate... slightly - ENJOY YOUR VARIETY"


It so much of waste of time to explore a new dungeon every time. Do you want to waste my time? Those old timers asking for diversity and using words like "dumbed down" just don't have a clue what makes a good game. They are just haterz and noobs! I want to rush the game in one maybe two days and go back to CoD. Don't make stuff too difficult for me!! I am better customer than u.

#102
Aspar_Hruk

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flushfire wrote...

Killyox the Defender wrote...

Lack of free camera is VERY annoying for me and i got no idea why did they remove it i literally HATE CURRENT CAMERA.

have you not read the interview? top-down camera requires only the latest hardware! you can't design a game thats only playable by people who have hexacores/4x SLI/20gb RAM FFS


And why would that be? Adding top down camera would increase the amount of renderable content but that is NOWHERE near the statement that it would require only top notch tech.
The truth is it would be heavier ONLY for the consoles.
From their art style, design and direction and tech use, it's either their engine STINKS or they don't know how to code, cause there is nothing extraordinary to be rendered there so a mid gaming PC couldn't handle it even with a top camera.
And judging by the way they did things in DAO it's neither the engine, nor their ability to code, cause they have done top camera so the only valid point is they didn't give crap about PC, all they wanted it is to run on the consoles with a bit more flashy graphics, and consoles are weak, so they cut everything that would be heavy for the consoles.
Actually that was an official explanation for the top camera removing, maybe half an year ago.

#103
moilami

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chosef wrote...

"the re-use of the levels is something we knew was a bit of a risk, but we wanted to make sure there was more content rather than less, so re-using some of the spaces and coming to them again was certainly one we were careful about and tried to re-use as artfully as we could"

He is kidding right? That interview has to be fake. "We artfully moved a crate... slightly - ENJOY YOUR VARIETY"


It so much of waste of time to explore a new dungeon every time u want to kill a boss. Do you want to waste my time? Those old timers asking for diversity and using words like "dumbed down" just don't have a clue what makes a good game. They are just haterz and noobs! I want to rush the game in one maybe two days and go back to CoD. Don't make stuff too difficult for me!! + I am better customer than u.

#104
Morroian

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FedericoV wrote...

http://www.vg247.com...eynote-develop/

So, I was wrong: 6.6 milion copies. It has mostly doubled DA:O wich was to be expected.

Thank you finally proof that ME2 did in fact sell more than DAO.

#105
ashwind

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VanTesla wrote...

ashwind wrote...

"the re-use of the levels is something we knew was a bit of a risk, but we wanted to make sure there was more content rather than less, so re-using some of the spaces and coming to them again was certainly one we were careful about and tried to re-use as artfully as we could"

This is probably the single biggest weakness in DA2 - even amongst those who like the game. I do not think that it is "a bit of a risk" - I think that is it a "huge risk".

I notice Bioware sealing certain exits and providing different entry point to the same levels when used by different quests - they honestly did made an effort to re-use them differently (not very artfully though). Unfortunately, the entire story took place in Kirkwall so after a while, players have the urge to see something new and hence this re-using of levels becomes too much of an eyesore.

While it is not viable to produce unique levels for everything - maybe adjusting lightings, background music and textures (the stone sealed doorway are far too obvious and ugly) of the same level could better create the illusion of the player visiting a new place.


The fact the game is way shorter than it's predicessor does not look good on biowares part.


:P length is not everything. I am not a fan of the DAO deep roads approach of extending the game. I finished DAO in about 60~70 hours. I am currently 27 hours into DA2 and I am just at the early stages of ACT II... I think I will clock about 45~50 hours.

In DAO - I feel that the epicness of the story is pushing me on. Blight is upon us, must defeat Archdemon, must race against time, must complete game... arrrr how long is this deep road

Hawke on the other hand I am enjoy more; a lot more as a character. No world to save, just trying to make a better living for the family and umm... stop mother from matching me up with some girl :P

#106
moilami

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Morroian wrote...

FedericoV wrote...

http://www.vg247.com...eynote-develop/

So, I was wrong: 6.6 milion copies. It has mostly doubled DA:O wich was to be expected.

Thank you finally proof that ME2 did in fact sell more than DAO.


Amen.

The world of masses is saved.

#107
FedericoV

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moilami wrote...

Morroian wrote...

FedericoV wrote...

http://www.vg247.com...eynote-develop/

So, I was wrong: 6.6 milion copies. It has mostly doubled DA:O wich was to be expected.

Thank you finally proof that ME2 did in fact sell more than DAO.


Amen.

The world of masses is saved.


3-4 millions is a mass too. It's not a niche product.

Only, not large enough to support the costs of a AAA title nowaday unfortunately. 

It remains to be seen if DA2 outsold DA:O with its changes.

Modifié par FedericoV, 11 mars 2011 - 01:17 .


#108
Morroian

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Whats funny is that now ME2 is apparently some gaming masterpiece, when it faced exactly the same criticism as DA2 for exactly the same reasons BUT ironically DA2 has managed to strike a better balance than ME2 did.

#109
Vollkeule

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If people found origins too complex, rpg games might not be the best genre for them. it is all about choices an customization. And although often stated... i do not think that only a minority thinks this way... just look at metascores, amazon, tests, etc... I realy think you might missinterpret something? ;)
But anyway, Origins and DA2 are not playing in the same league. That is obvious for me. I awaited DA2 release anxiously and i pre-ordered it... but i was dissapointed. next time no pre-order for sure...

#110
BIO18

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Morroian wrote...

Whats funny is that now ME2 is apparently some gaming masterpiece, when it faced exactly the same criticism as DA2 for exactly the same reasons BUT ironically DA2 has managed to strike a better balance than ME2 did.


ME2 had better critics and better reviews .

#111
moilami

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iampool wrote...

I've just read it, and it takes all my hopes away. Clearly the team really liked DA2, and won't change much in the next one, which sucks.
Mike was very clear at pointing they care more for the new users who got bored in origins and the ones didn't even try it, than the ones who really liked it and wanted some changes but not a general dumbed down game.
Anyways, this sucks for me, im not a hater, im just really sad, da2 was kind of boring to me, and its not just the shameless repetition of maps.


It is streamlined for better consumer experience. It saves money too so it is win-win.

I just wish they would do something to all those quests. Mah go so very angry bc me no understands them.

Streamline quests next time!! I want to collect 10 rat tails or deliver a packet somewhere. Make that kind of quests plz. 

And what is this with all that gear what is not colour coded???? I don't understand those numbers. Make item levels and if something is especially good make it show with purple or blue colour.

Games must evolve. Get off my lawn. 

#112
skyrend

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I think what's lost on eveyrone is how much worse this could have been:

"We would have probably simplified down to a single character, maybe with companions; probably looked at doing some even deeper changes to inventory management, making sure that... You wouldn't want to confuse people with enchanting or anything complex like that."

Seriously?  Enchanting in DA:O was hard?  Materia on FFVII was infinitely more complex than DA:O enchantments.

What kind of imbeciles do these guys take their feedback from?

#113
ragnaven

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The difference between ME2 and DA2 was I was invested in shepard when I started that game, it was dumbed down to heck and back but I cared about Shepard. If they had given me a new character to replace him then I'd of never bought it.

To me DA2 will always be dynasty warriors with talky bits, it's just not a succesor to DA:O. It's like a writer who has been writing in one way to start a series suddenly went "You know what I want to change things up a bit" and changed the style of his story and left a lot of people goind what just happened here.

#114
Bhav

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DarkGin87 wrote...

change is not always a bad thing


Removing the iso top down view for PC players was a bad thing.

'Stramlinging' the game for consoles was a bad thing.

DA2 being worse than every other Bioware RPG before is a bad thing.

Theres a difference between making changes that improve a game to simply dumbing everything down and making the game far worse than its predecessors.

Modifié par Bhav, 11 mars 2011 - 01:29 .


#115
zebrastealer

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My feeling after reading the interview is that Bioware as a whole is committed to this 'faster paced - Console friendly' combat and they aren't going to go back to at least having the option for a more tactical experience.

Well there you go - at least we've got it on paper - hopes dashed - don't expect changes to DA 3 on that front. Sure, they probably won't recycle content quite as much..but the rest - click-fest /no tactics combat, no inventory control of your companions and an essentially static "voiced" hero is the mold from here on out.

Guess we have to get our RPG fixes from European game studios and Bethesda from now on.

Modifié par zebrastealer, 11 mars 2011 - 01:30 .


#116
moilami

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skyrend wrote...

I think what's lost on eveyrone is how much worse this could have been:

"We would have probably simplified down to a single character, maybe with companions; probably looked at doing some even deeper changes to inventory management, making sure that... You wouldn't want to confuse people with enchanting or anything complex like that."

Seriously?  Enchanting in DA:O was hard?  Materia on FFVII was infinitely more complex than DA:O enchantments.

What kind of imbeciles do these guys take their feedback from?


You don't wanna get mah started abotu enchanting! Pisses me!! Me want one sword with abilty to chose it be on fire or in forst or in acid. Or elektrisity if looks badass enough.

Mah brains hutrs too much if me think enkhantig.

Makes it sinple plz. At max it shouklds be liek dis "any1 echnater????" then the Jandal comes makez me Crusader and +40 str. Or what me wants.

#117
Veracruz

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Wulfram wrote...

Veracruz wrote...
 But DA II has changes based on feedback from DAO so DA III should follow that path too.


DA II has changes based on a segment of the feedback which they chose to listen too.
People say that the PC version of DA:O is better than the console version.  So DA2 scraps the PC specific features?  Seems an odd way of responding.

It is. But I don't think that they just design games based on player feedback only. Otehr interests may appear and require to readjust which kind of feedback you really need.

Someone would say that "console version sold better" is the explanation. I'll simply declare myself ignorant.

Modifié par Veracruz, 11 mars 2011 - 01:39 .


#118
Marbazoid

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I think Mike did the best he could in that interview. He was very diplomatic, while at the same time honest. I mean really, what do you all expect him to say?

What I got from that interview was:

We knew we were taking a risk.

The metacritic score is lower than we expected.

We will most likely attempt to address common criticisms and complaints in the next installment.

#119
Ticladesign

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Between this and the multiplayer comments.....*sigh*

Multiplayer in most RPGs is just wrong in my opinion.


Let's not make this into another Multiplayer bash thread, shall we?

Whatever issue you all have with the game series currently, is not the fault of Multiplayer, or it's fans. We are not part of the first, and the second DA game, so please leave us out of it, thanks.

Thousands played, and enjoyed Neverwinter Nights Multiplayer (4000+ in it's high days) and let's not mention the millions of MMO players who play MMO's that are RPG's in their core.

That said, whatever problem you have now with this game, it's not the fault of Multiplayer or it's fans. The mode is non-existant in both games.

#120
Ebenezer

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Marbazoid wrote...

I think Mike did the best he could in that interview. He was very diplomatic, while at the same time honest. I mean really, what do you all expect him to say?

What I got from that interview was:

We knew we were taking a risk.

The metacritic score is lower than we expected.

We will most likely attempt to address common criticisms and complaints in the next installment.


I was somewhat with you up until "We will most likely attempt to address common criticisms and complaints in the next installment."  He actually mentions making the game even more dumbed down in the next installment.  I dont think that exactly addresses the criticisms.  I really didnt even get the impression he even knows what the real criticisms are.

Of course I dont expect him to come out publicly so soon after release and admit all of the games failures, but he seemed pretty clueless and ignorant.  As others have said already, some of what he said was flat out insulting.

#121
moilami

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Ticladesign wrote...

Between this and the multiplayer comments.....*sigh*

Multiplayer in most RPGs is just wrong in my opinion.


Let's not make this into another Multiplayer bash thread, shall we?

Whatever issue you all have with the game series currently, is not the fault of Multiplayer, or it's fans. We are not part of the first, and the second DA game, so please leave us out of it, thanks.

Thousands played, and enjoyed Neverwinter Nights Multiplayer (4000+ in it's high days) and let's not mention the millions of MMO players who play MMO's that are RPG's in their core.

That said, whatever problem you have now with this game, it's not the fault of Multiplayer or it's fans. The mode is non-existant in both games.


me says dis once

GET OFF MY LAWN

me is shepard and champion

not u

get over it

#122
magicwins

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Mike: You wouldn't want to confuse people with enchanting or anything complex like that

HTF is enchanting complex in this game? If you can't even decide between wanting more fire resistance or having a greater chance of critical hits, I'm sorry, but you shouldn't be playing an RPG. Of any kind, ever. Even ordering the runes is simplified. Just ask and it's there, you can't even modify the presets. In what way could this be seen as complicated??

zebrastealer wrote...

Guess we have to get our RPG fixes from European game studios and Bethesda from now on.

Unfortunately, yes. I knew I was done with ME when I saw ME2. DA2 hasn't killed it for me but I really don't feel it anymore.

Modifié par magicwins, 11 mars 2011 - 01:46 .


#123
flushfire

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Morroian wrote...

Whats funny is that now ME2 is apparently some gaming masterpiece, when it faced exactly the same criticism as DA2 for exactly the same reasons BUT ironically DA2 has managed to strike a better balance than ME2 did.

go back to the time when ME2 isn't out yet and you will find your answer:

ME - Action RPG
DA:O - supposedly "old-school" RPG

now go back to current time:

ME2 - still Action RPG
DA:O - now Action RPG

while I am not saying that it is fitting/correct to judge a game based on it's predecessors I do agree that there is some significance in doing so. while ME2 improved upon the original & no one can deny that it had graphics that is far superior, DA2 is in fact very different to its predecessor that when compared directly to DA:O in terms of it's strengths (origins, choices & consequences etc) one could say that it is... "streamlined". Even when judged on it's own as an ARPG, there are valid criticisms (copy & paste areas, missing features on launch, story/interaction inconcistencies etc) that one cannot simple dismiss as "subjective".

Modifié par flushfire, 11 mars 2011 - 01:50 .


#124
drokan

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The game is rushed, that is certain, just like Kotor 2 which Lucas arts made Obsidian to finish it before it was fully developed actually.
Why? Because Kotor 1 was a huge succes and Lucas wanted to benefit that game as much as he can. Same logic applies to the DA2, EA wanted to make much more profit in a short time.
And look what happened, we all are shouting and blaming Bioware.

#125
moilami

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magicwins wrote...

Mike: You wouldn't want to confuse people with enchanting or anything complex like that

HTF is enchanting complex in this game? If you can't even decide between wanting more fire resistance or having a greater chance of critical hits, I'm sorry, but you shouldn't be playing an RPG. Of any kind, ever. Even ordering the runes is simplified. Just ask and it's there, you can't even modify the presets. In what way could this be seen as complicated??

zebrastealer wrote...

Guess we have to get our RPG fixes from European game studios and Bethesda from now on.

Unfortunately, yes. I knew I was done with ME when I saw ME2. DA2 hasn't killed it for me but I really don't feel it anymore.


me just wants to pwn stuff

me want to feel awsum

me no want heavy thinkin

if me presses a buttn sometjhik awesum must happen

i don't care what

give enkhant but give them ready in my stuff

me just want to play the game