But in order to create earth-shattering new story-arcs or huge, huge changes to the game from the import really does run the risk of alienating people who didn't play the first game and were maybe turned off by it.
This is something that concerns me... They promote and advertise games like ME and DA as progressive experiences, games which choices made "matter", hold volume and impact a player's unique experience as a whole. Yet when the time actually comes for implementation, they seem to restrain themselves due to the fear of "alienating" players who hadn't played the previous game(s).
What is the point of even calling a game a sequel if you are constantly worried that players who did not play the first game may panic, "What is this? When did this happen? This doesn't make any sense!" It would be like writing Empire Strikes Back and deciding not to reference Obi-Wan or the destruction of the Death Star too much because it would "turn off people who hadn't seen A New Hope."
The number "2" is in the title for a reason. It was that player's choice to leap clueless into the middle of a story when the beginning is all ready there for all to see. I understand that for a game company to survive financially, some sacrifices have to be made to market a game to players unwilling to try out previous titles, but from the sound of things it seems these worries are actually holding the writing back.
Modifié par TomatoTomato, 11 mars 2011 - 06:25 .