Aller au contenu

Photo

Bioware speaks out


  • Veuillez vous connecter pour répondre
336 réponses à ce sujet

#201
Veracruz

Veracruz
  • Members
  • 276 messages

ExtinctRPG wrote...

At this point the community's response to DA 2 is so negative that saying you like DA 2 is a trolling giveaway.

Bacause a part of the community hate DA II's guts, is not reason enough to flame those who like DA II. As long as it's a reasonable post at least. (same logic applies to those who dislike the game but make reasonable posts)

I like Dragon Age II (so far) and (so far again) I like it as much a Dragon Age: Origins. In fact, I have some kind of déjà vu feeling with Mass Effect vs Mass Effect 2 (I love both).

#202
steve1945

steve1945
  • Members
  • 261 messages
Lockdown
Please stop expressing your opinions
End of line

#203
JoePilot

JoePilot
  • Members
  • 409 messages

AJRimmsey wrote...

JoePilot wrote...

Bioware are greedy  It's a fact.  The corporate culture has taken hold, and everything is now quarterly results and marketshare and 'growing the brand'.  Let's accept it and move on.


No actually,lets not accept it.

Accepting it is why every game released with "2" strapped on in past few years has been a money maker instead of a boundary pusher.
You accept it and pay over and over again for a product thats worse than the one before,I would prefer to use my wallet to force them to get back to where a "2" means they have outdone themselves after the  first game.

A second in a series should either be better and bigger or be an expansion,as it should be.


You misunderstood me.  My pessimism wasn't giving up, just being a realist and not trying to sugarcoat the series of events that brought us DA2 and (to a lesser extent) ME2.  Just calling it for what it is, not saying I'm in any way okay with it, or that I will buy another Bioware game until they get their **** together.

#204
JoePilot

JoePilot
  • Members
  • 409 messages

steve1945 wrote...

Lockdown
Please stop expressing your opinions
End of line


They're actually being really tolerant today.  Might have something to do with all the bad recent publicity they've been receiving, and the fact that #endoftheline was almost a twitter meme this morning.

#205
SamimaS

SamimaS
  • Members
  • 23 messages
He says they didn't simplify the game for a wider audience. Yet they give weapons star ratings so the CODists don't need to do any reading!

He says he didn't wan't another blight game! Thats fine but why not write the story around our characters. You could so easily have left us as the warden, we travel to Orlais and we would recruit Grey Wardens, kill some evil dictator etc. Instead, the reason the game bears little relation to the first is because they wanted the CODists.

#206
Bhatair

Bhatair
  • Members
  • 3 749 messages
Edit: Ugh, wrong topic.

Modifié par Bhatair, 11 mars 2011 - 05:19 .


#207
bzombo

bzombo
  • Members
  • 1 761 messages
i understand some people are not happy. i just wish that some of you who are critical but did not buy the game would stop commenting on how good or bad it is. it just seems like there's a group on here who are judging the game based on second hand information. i like the game. there's things i wish were in or out, but i still enjoy it. combat is a lot more fun. maybe for future expansions or da3 they could keep combat from da2 and bring a few of the origins features back. people who want no voice for the protagonist should probably give up on that one. it's becoming an industry standard, so it's not likely going away.

#208
Ebenezer

Ebenezer
  • Members
  • 99 messages

JoePilot wrote...

steve1945 wrote...

Lockdown
Please stop expressing your opinions
End of line


They're actually being really tolerant today.  Might have something to do with all the bad recent publicity they've been receiving, and the fact that #endoftheline was almost a twitter meme this morning.


"Almost" a twitter meme?  It started trending last night and would have went much further had there not been the tragedy in Japan where discussions used the words "end" as in reference to "end of the world" and fault "line" that Japan rests on.

Just twitter search Bioware and look at the massive amounts of bad press they're getting not just for this incident but for the poor quality of the game itself.

This could be one of those situations where twitter can help though.  It just overthrew one dictator, all it takes is someone motivated enough to get it organized.

#209
Melness

Melness
  • Members
  • 756 messages
I agree with much of the interview.

I do believe that much of the disappointment was justified but it blew out of proportions because of a certain emotional investment.

What brought DA2 to an 82-86 rating down from Origin's 9_ wasn't the changes per-se, but the rush. If it had a longer development cycle, we wouldn't have as many bugs and as many copy-paste dungeons.

#210
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages

steve1945 wrote...

Lockdown
Please stop expressing your opinions
End of line


perhaps they would listen if the NO SPOILERS forum wasnt being flooded with complain threads, especially when they have opened forums for spoilers to exist and have already got threads for anyone to express their opinions on the game and any technical problems.

Immature and innapropriate metods of epressing opinions on the game deserve to be ignored.

#211
sympathy4saren

sympathy4saren
  • Members
  • 1 890 messages
People who settle for at best mediocrity and viciously defend it are doing the entire gaming industry a giant disservice. An annoyance when genuine rpg fans are forced to share the tent with hack and slash and shooter fanboys.

#212
sympathy4saren

sympathy4saren
  • Members
  • 1 890 messages
LOCKDOWN

Dragon Age 2 is a perfect game, and we didn't rush it, but made sure it was of the utmost quality. It's a 10/10, and anyone who believes otherwise is blinded in the light of its' perfection.

End of Line

#213
Getterray

Getterray
  • Members
  • 67 messages

keyip wrote...

Malja wrote...

It makes me feel uncomfortable honestly. I can't figure out why. Their map spamming was... his explaining for that left me a bit mystified. Does artfully mean putting a cave map where you enter a cave or something? It wasn't too terrible, but it was undeniably saddening. So any acknowledgement, I suppose, is good.


Artfully probably meant 'not nearly as crappy as when we did it in ME1'.


Really? ME1 was bad. I mean, really bad with the recycling. All that stuff was optional. DA2 put you through those caves over and over and over.

#214
Sabiancym

Sabiancym
  • Members
  • 168 messages
The fact that they felt the need to do an interview defending the game shows that they know people aren't happy. You don't go and defend your game if only a few "PC Elitists" are complaining.

#215
Melness

Melness
  • Members
  • 756 messages

Getterray wrote...

keyip wrote...

Malja wrote...

It makes me feel uncomfortable honestly. I can't figure out why. Their map spamming was... his explaining for that left me a bit mystified. Does artfully mean putting a cave map where you enter a cave or something? It wasn't too terrible, but it was undeniably saddening. So any acknowledgement, I suppose, is good.


Artfully probably meant 'not nearly as crappy as when we did it in ME1'.


Really? ME1 was bad. I mean, really bad with the recycling. All that stuff was optional. DA2 put you through those caves over and over and over.


Well, every RPG does that to some extent. ME1 did, I suppose, DA:O did too. DA2 was just worse.

With one nice little tinfoil hat, I think the excessive copy-pasting was a rush symptom and no one is allowed to/would be happy to spill the guts about it. Hopefully, it will be remedied for a new title or even for DA2 via dlcs/patches and what not.

Bugs, copy-paste dungeons and lack of isometric camera on the PC version aside. I think this title ended up well for a rush and is really fun in terms of roleplay, at least to me.

#216
Guest_TomatoTomato_*

Guest_TomatoTomato_*
  • Guests

But in order to create earth-shattering new story-arcs or huge, huge changes to the game from the import really does run the risk of alienating people who didn't play the first game and were maybe turned off by it.


This is something that concerns me... They promote and advertise games like ME and DA as progressive experiences, games which choices made "matter", hold volume and impact a player's unique experience as a whole. Yet when the time actually comes for implementation, they seem to restrain themselves due to the fear of "alienating" players who hadn't played the previous game(s).

What is the point of even calling a game a sequel if you are constantly worried that players who did not play the first game may panic, "What is this? When did this happen? This doesn't make any sense!" It would be like writing Empire Strikes Back and deciding not to reference Obi-Wan or the destruction of the Death Star too much because it would "turn off people who hadn't seen A New Hope."

The number "2" is in the title for a reason. It was that player's choice to leap clueless into the middle of a story when the beginning is all ready there for all to see. I understand that for a game company to survive financially, some sacrifices have to be made to market a game to players unwilling to try out previous titles, but from the sound of things it seems these worries are actually holding the writing back.

Modifié par TomatoTomato, 11 mars 2011 - 06:25 .


#217
M8DMAN

M8DMAN
  • Members
  • 765 messages

chosef wrote...

"the re-use of the levels is something we knew was a bit of a risk, but we wanted to make sure there was more content rather than less, so re-using some of the spaces and coming to them again was certainly one we were careful about and tried to re-use as artfully as we could"

He is kidding right? That interview has to be fake. "We artfully moved a crate... slightly - ENJOY YOUR VARIETY"

I agree, what a load of bullcrap. Lighting a level differently or adding a crate here or there doesn't change the fact ITS STILL THE SAME DAMN LEVEL!

Reuseing the same level once or twice is forgivable, but when you Tromp through the same cave over and over again something is seriously wrong!

#218
F-C

F-C
  • Members
  • 963 messages

TomatoTomato wrote...

But in order to create earth-shattering new story-arcs or huge, huge changes to the game from the import really does run the risk of alienating people who didn't play the first game and were maybe turned off by it.


This is something that concerns me... They promote and advertise games like ME and DA as progressive experiences, games which choices made "matter", hold volume and impact a player 's unique experience as a whole. Yet when the time actually comes for implementation, they seem to restrain themselves due to the fear of "alienating" players who hadn't played the previous game(s).

What is the point of even calling a game a sequel if you are constantly worried that players who did not play the first game may panic, "What is this? When did this happen? This doesn't make any sense!" It would be like writing Empire Strikes Back and deciding not to reference Obi-Wan or the destruction of the Death Star too much because it would "turn off people who hadn't seen A New Hope."

The number "2" is in the title for a reason. It was that player's choice to leap clueless into the middle of a story when the beginning is all ready there for all to see. I understand that for a game company to survive financially, some sacrifices have to be made to market a game to players who may be unwilling to try out Origins, but it seems like it these worries are actually holding the writing back.



just to add to this giving people a "sequel" that barely even resembles the original leading to massive complaints should not be "shocking" to people, it should be expected.

i dont mind that the game is "different" but it feels very cheap and honestly the best way i can describe DA2 is if DAO and ME2 made a baby, and it got all the bad genes.

#219
sympathy4saren

sympathy4saren
  • Members
  • 1 890 messages

TheKnave69 wrote...

As a project manager, I have to find the balance between three factors: schedule, budget and quality.  Here's what I see from the interview, and from what I gather from the various websites/interviews/comments:  The schedule was predetermined by the parent company Q1-2 2011, and the budget is handed down from the parent company.  If I change any of the factors involved, then I change the quality.  I have to cut corners to make dates, work within the budget, etc.  As a project manager, I am also, at times, required to spin to my customers why the quality of my project is not what they expected. 
I may not necessarily agree with the spin, privately, but publicly, I tell them that getting less for more is actually in their best interests.  After all, I have a family to feed.  If they don't buy into the spin, then I am required to fall on my sword and own up that I messed up (which we may or may not see in the coming months), whether I am personally responsible, or whether management decisions are.
I am sure that the product will be very successful for EA, and provide good cash flow and profit for the stockholders, and if it is, then there will be more product.  Regardless of all the talk about pleasing customers, looking at feedback, etc.  The bottom line is the profit margin.  I remember one of my teachers back in college telling me, "It's the entertainment industry, not the entertainment art."  That's one of the reasons why there is such sequal-itis out there. 
Given these pressures from the industry, I think Mike did the best he could given the circumstances.  Don't blame BW any more than Mike.  What we need to remember is that they are no longer an independent developer, but are now a subsidery to a publisher, and as such, now serve two masters:  The publisher and the public.
Don't hate the player, hate the game (metophorically speaking).




Yes, we indeed know how much of a thorn EA is to video gaming. They are just stupid for not recognizing the importance of top quality. They suck developers dry like vampires, toss away the corpse and move on.

#220
DTKT

DTKT
  • Members
  • 1 650 messages
There is no way to spin the recycled areas.

To say it was a risk is the biggest understatement I have ever heard.

#221
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages
Oh. good of him to mention the console auto attack.

#222
sympathy4saren

sympathy4saren
  • Members
  • 1 890 messages
I also find it offensive why they feel the need to simplify an rpg made for rpg fans...especially when conventional wisdom says don't change a good thing. What they are saying is: "scoot over, rpg fans...we need money from fans of other genres, too, so just bite the bullet and keep your mouth shut..."

Modifié par sympathy4saren, 11 mars 2011 - 06:06 .


#223
Melness

Melness
  • Members
  • 756 messages

sympathy4saren wrote...

I also find it offensive why they feel the need to simplify an rpg made for rpg fans...especially when conventional wisdom says don't change a good thing. What they are saying is: "scoot over, rpg fans...we need money from fans of other genres, too, so just bite the bullet and keep your mouth shut..."


So, if I say that as an RPG fan I disagree with your conclusion, what would you do?

#224
PSUHammer

PSUHammer
  • Members
  • 3 302 messages
Interesting that I am seeing a lot of comments here from people who havent registered the gameyet know they hate it. Not stating opinion as much as making an observation...

#225
gilgalad80

gilgalad80
  • Members
  • 36 messages

JoePilot wrote...

gilgalad80 wrote...

JoePilot wrote...

Bioware are greedy  It's a fact.  The corporate culture has taken hold, and everything is now quarterly results and marketshare and 'growing the brand'.  Let's accept it and move on.


We might as well bend over while we're at it.  :o


I couldn't disagree more, I just meant that denial wasn't helpful.  I was speaking more to the Bioware DefenseForce© forumites, than to people who already 'get it'.


Ok.  Sorry for misinterpreting.. The "Let's accept it and move on" part set me off..