I am enjoying it a lot and I dont regret purchasing it.
So why do people hate this game so much?
DISCLAIMER!
I am not stating ANY opinions about quality of any part of game
discussed in this text (even if it sounds like that). This isnt supposed to start war about
if you like VO or not or anything else. Also, im not native english speaker, so bare with me
MINOR SPOILERS WARNING
I finally came to conclusion why.
DRAGON AGE 2 abandoned the trademark idea
DRAGON AGE series are Old School RPG
Thats it.
Dragon Age was modern, but old school RPG,
DA2 dropped the old school part, lets see...
Character creation
You created and developed your unique, silent character,
so he could have almost any personality or history RP players wanted.
DA2 has set race and origin, your character has a voice.
It allows much more personal and developed story, where
your character is real and part of society, rather then avatar of the outsider.
It has its huge advantages and I love listening to the dialogues and when
you tune them right, you can have a lot of fun with them. But it sets away
the player... not knowing what my character is actually going to say is
taking me from the perfect merge of him and me.
Story
Story was epic adventure to save world from a dragon (and zombies).
Dragon Age was adult fairy tale, fightning unknown and great evil from hell.
It was epic quest for huge, epic game, where plot was old school, but world modern.
DA2's story is more modern and personal. You dont have set objective,
you are just trying to survive. To escape blight, to survive between refugees
and beggars, your first great expedition is basicly robing graves, not
searching for the sacred artifact that could cure lord of the land.
You just see what outcomes your actions have and act based on that,
nothing drives you forward as trying to get your revenge/kill boss/save princess.
Combat&Builds
Old school combat was slow, tactical, you have to know your characters, your abilities,
you had to tinker your party and your character the way they would cooperate
as good as possible. (this actually wasnt delivered as much as it is in other,
older RPGs, rogue and warrior could be built 2-4 different ways, still there was
some tinkering involved... but I remember playing Neverwinter Nights and
spending great amount of time to get best of my build for my playstyle).
DA2 combat is modern, fast paced, attack animations have speed and style of anime characters,
where they are just "cool" to watch, rather then ressambling something human could do. You
cant issue and manage every action since they happen so fast. And you dont really have to,
except reassuring everyone attacks same target. You can focus on character you want to play
and just play it, have fun with it, run around, kite, get emeny towards wall, use your spells etc...
Builds are adjusted to that, they needed to be. You want to use meele combat? Pick those talents.
You want to use crossbow? Those. Again, tinkering took step back, but still there is some process
involved with taking upgrades (this doesnt count for mage, that can be built tons of ways) etc.
It was necessary step to keep game the way it is, yet, it is not old school style anymore.
Conversation
Conversation system has evolved from old times quite a lot too.
Now, its focused on information you want to deliver, rahter then on what youre actually saying.
You know when you are stating opinion, you know when youre investigating, you know what
tone your answer has. It is, again, necessary change for fast gameplay of DA2. You cant permit
wasting time on thinking about multiple answers and their possible outcome, you need information,
you clearly see how you can get it.
Oldschool system showed you options. You just decided what you want to say, not knowing how
people are going to respond, or better, if they are going to respond. You try to investigate, they say
its none of my business and leave. You had to drive the way of conversation and understand each
way or you get lost. It is why people spent so much time in conversation trees.
Conclusion
Bioware has created great, but modern, RPG with modern combat, modern storyline, modern converastion system, modern character and its developement, all adjusted for style of todays games, leaving old school behind
for good. And thats what pisses off so many people.





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