cljqnsnyc wrote...
cephasjames wrote...
cljqnsnyc wrote...
Art can never be created using flow charts and statistics. You can poll as many focus groups as you want. They don't always tell the whole story. If that is the new way of making games at Bioware then people who have been buying their games long before there was a "Mass Effect 2," will exercise their right to pass...and they'll see if the grand experiment to cultivate a new fanbase really worked. Your opinion of "the Witcher" is just that, your opinion. I disagree. As with other mediums, games can take stories previously written and transform them into high quality games, which in my opinion is what "the Witcher" was.
Art can never be created using flow charts and statistics... unless the artist wants to sell to a bigger audience.
If someone wants to be "true to themselves" and make the art they want to make regardless of how much they sell, that's great. But if someone wants to make art that they like and have it sell well then they need to understand what their potential audience wants (common business sense). And that is also great. Both choices will alienate people from buying that art. BioWare (or any artist) has to chose which alienation they think fits them best. Sometimes they chose "poorly" (a subjective word) or go too far (again, subjective) in one direction. It happens. But artists, at least the ones that actually want to sell their art, usual learn from what happens and then adapt.
Art and commerce can sometimes form a perfct union. Again, it's all about the execution. Flow charts, focus groups, and statistics don't always equal success. You have to actually connect with people if you want them to support you. That's a fact. Will some poeple buy because they are told what they should like? Sure. I'm just not one of those people.
I agree that flow charts, focus groups, and statistics don't always equal success. That wasn't my point. But to connect with people, as you say, you need to know
what will connect with them. And as I said, an artists will alienate people when they chose which connects to go with (I think the current state of these forums show that

). Like any artist who tries to connect to the most people, BioWare made a choice. Only time will tell how that choice plays out.
From what I understand the classic, old school rpg crowd is not a big enough crowd to support the art BioWare is making (regardless of how old school the games are) so they need to find a way to connect to more people so they can continue to make
any form of rpg.
I'm a big fan of Out of the Park Baseball, a text-based baseball simulation game produced by a very small independent company. They make the same choices. They have to balance between the "hardcore" gamer and a new audience that might not be into the hardcore stuff as much as some. This year they chose to reach out more to new customers rather than old because 1) their hardcore customer base is not soley big enough to support them and 2) they want new customers to buy their game so they can continue making more games. This has alienated some of the hardcore crowd. But when art and business are intertwined those kind of choices need to be made. The developer will discover, through "flow charts, focus groups, and statistics", after the game is released whether this was a good choice or not. As will BioWare. And smart artists/business will learn and grow from that. I believe both gaming companies are smart. And both will adjust their next games based off of what the flow charts, focus groups, and statistics show.