cephasjames wrote...
Yes, sequels are only made because people bought the first game. And, because of that success, that's why they make a sequel that tries to appeal to a greater audience. No sequel, ever, has been create just for the people who bought the first.cljqnsnyc wrote...
Sequels are only made because people bought the first game. Of course they want to attract a larger audience, but it's the fans who gave Bioware the right to even make a sequel.
Indeed. Feature that not everyone DAO was aimed at liked it. If they catered to the die-hard fanbase, they'd have sold a copy of DAII to everyone within that fanbase except for those who didn't like it and thus, fewer copies sold. Keep pandering to the base and fewer and fewer copies move until BioWare either bankrupts itself or EA sells it Activision. And no one wants that!
I read elsewhere that this is the same kind of uproar that greeted Bob Dyan when he went electric. Instead of folkies, it's 4chan and RPGCodex and instead of The Voice of a Generation, it's a damned game developer.
I think we can factor in what I like to call White Flight Gaming, named after the real estate phenomenon where when a black family moves into a white neighborhood, white families start moving out. The same rules apply here (and no, I'm not calling anyone racist, so let's nip that in the bud right now)...
You have an RPG that sells well and it's an RPG fan's wet dream: Customization and micromanaging out the yin-yang. Sequel rolls around where, as all sequels will, changes are made to appeal to a broader audience maybe, in hopes, of using the sequel as a gateway drug for someone who's never played an RPG before. But doing that means trying to put up a bigger tent and inviting in people who aren't in the pathetically small RPG gaming pool.
Well, we can't have that, now can we? Those who view RPG gaming as a class status (as I've noticed most of the folks on this board do) will cry "bloody murder!" "Consolization!" "Streamlined!" "Dumbed down!" If anyone who's ever picked up a controller, played a Halo or CoD game and said they liked it, while also saying they liked an RPG, then said RPG must be terrible. The question of whether or not they enjoy a game is moot. It's that the wrong kind of gamer can't enjoy it, and that's what makes something a good RPG, apparently.
Cool kids move in? Nerds move out. It's that simple.





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