Stalky24 wrote...
DA2 has set race and origin, your character has a voice.
It allows much more personal and developed story, where
your character is real and part of society, rather then avatar of the outsider.
It has its huge advantages and I love listening to the dialogues and when
you tune them right, you can have a lot of fun with them. But it sets away
the player... not knowing what my character is actually going to say is
taking me from the perfect merge of him and me.
I completely disagree with this statement. I felt nothing for Hawke or his family. Being a preset character with a history, doesn't make for a good dialogue or a good connection to a character. Its the way its written and its the way it is executed and this wasn't executed well.
Trust me I play recent RPGs with Voice acting and Preset characters. Two Worlds 2 for example. I liked the Voice Acting and guess what in Two Worlds 2 they gave me sentences of what exactly my character was going to say. Not a dialogue wheel with a brief paraphase of what I might say.
Fable 3 as well is a voice acted character, and has a preset history.
Yet, I like the character in Fable 3 and Two Worlds 2 over DA2's Hawke.
Hawke is plain, boring, and I don't care. I was forced to care. "Oh no family member dies, feel sad".
Where as Fable 3, all though semi the same in linear. I still was able to explore and journey and felt like my character was my character. And he had personality. And he changed throughout the years. And the cities and atmospheres changed to my decisions. And people changed. And I had a real sense of accomplishment. I cared for my friends in that game. I cried when important people died. It pulled at my heart strings and engaged me in a story.
The same thing with Two Worlds 2. The history wasn't shoved down my throat. I wasn't told what' a good option, what's a bad option, and what's funny option. I was given sentences and I could whatever I pleased and my character was Voice Act. I stil had a sense of accomplishment, I had sense of adventure, and exploration. And have felt my character as grown.
DA2. Had none of this. It doesn't have any of these qualities. I didn't feel Hawke had grown. Kirkwall didn't change. My decisions felt like they were meaningless. I didn't feel a sense of accomplishment and change.