Thanks for the tool Skuid
Really neat normal map converter for DA:O
Débuté par
Xaltar81
, mars 11 2011 01:35
#1
Posté 11 mars 2011 - 01:35
Just found this in the projects section, it has been really bothering me that I could not figure out a way to put my own normal maps into DA:O. After spending the better part of 2 days on a highpoly sculpt and baking normals I tried to put them into DA:O and discovered they use a different format. This tool makes it possible for me to return to my projects.
Thanks for the tool Skuid
Thanks for the tool Skuid
#3
Posté 12 septembre 2011 - 03:55
Xaltar81 wrote...
Just found this in the projects section, it has been really bothering me that I could not figure out a way to put my own normal maps into DA:O. After spending the better part of 2 days on a highpoly sculpt and baking normals I tried to put them into DA:O and discovered they use a different format. This tool makes it possible for me to return to my projects.
Thanks for the tool Skuid
I didn't see this topic before:lol:, thanks Xaltar81 for posting it. I have a new version with a 3D preview of the normal map:
Changes v1.41
Fixed a bug in the lighting shader (flipped normal’s X component)
Added support for load msh files
Added tint texture and material tint properties
Added texture tile.
Added an option to invert the height map
Changed left click for right click to move the object
Specular texture now works properly
The most important change is the msh support. Now you can open a binary msh file and test the normal map on it.

Also you can use a tint texture.
I have plans for the next update but I will back to work next week and I won't have much free time to spend on this tool so it may take me some time to finish it.
-Mix of normal maps
-More options to generate normal maps from height maps such us allowing differents filters
...
And of course any suggestion could be included as well.





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