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Ancien Elven Boots Fix


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52 réponses à ce sujet

#1
S0rn0

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Can anyone make a mod to add the boots to the game? I Cant fine them ANYWHERE. Lothering is gone but I made a new save to check and nothing....

#2
Wintermist

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Ouch, as I read this title I thought there WAS a fix finished. My heart fluttered for a moment. *cry*

#3
S0rn0

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I do apologize. I found one fix on a forum using the toolset but it did nothing for me.

Modifié par S0rn0, 16 novembre 2009 - 04:25 .


#4
Wintermist

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Well, it IS possible to fix it using the Toolset, many people add items to the world of Ferelden. So, it's very possible to add the boots to the Chantry Cabinet of Lothering. That's apparantly where they're supposed to be.



The boots name is apparantly: gen_im_arm_bot_med_elv

#5
S0rn0

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Yeah but I do not want to restart and would like them added ANYWHERE but lothering. But of course would be nice to get unofficial fix for new games.

#6
S0rn0

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I just think this set would work well for my CC/AW

#7
S0rn0

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Maybe a way to add gen_im_arm_bot_med_elv in console?

#8
Wintermist

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That would be the best but no one knows a command to add items in the console, as far as I know.

#9
S0rn0

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this was unsuccessful for me but let me know if it works for you.

http://daforums.biow...08991&forum=145

#10
Wintermist

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Thanks, I'll pass this on too.

#11
S0rn0

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Awesome add me and PM me if you are successful

Modifié par S0rn0, 16 novembre 2009 - 04:51 .


#12
S0rn0

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Anyone had any luck with this?

#13
Wintermist

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I haven't tried it yet, but I will when I reach Lothering and open the chantry cabinet. I don't want to get ahead of things hehe. I wish someone could atleast just make a quick DLC and add it to the cabinet directly. That would have been so awesome. If any of you know how to do things like that? Care to help the community out? There's a lot of people waiting for this who would be mighty grateful!

#14
S0rn0

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I agree! I would if I knew how too

#15
Wintermist

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The item he names it to on his post is wrong, that's why it didn't work for you, it should be: gen_im_arm_bot_med_elv

#16
Wintermist

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Anyway, I was editing the chantry cabinet to add the boots, but as soon as I try to save it, the toolset crashes on me :(

#17
S0rn0

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did it work with gen_im_arm_bot_med_elv

#18
S0rn0

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did you have to remove all other INT32 values or just add the ones he said?

#19
Wintermist

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I never tried it, I just had a look at it. I have been trying to add the boots to the cabinet directly but everytime I try to save the goddamn thing the toolset crashes.

#20
AND04

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I could give it a try too - is there any specific plot that tells you that the boots are there? - couse if i could just check that plot flag and add them to your inventory if it is set allready or somethign like that...

Modifié par AND04, 16 novembre 2009 - 09:37 .


#21
Wintermist

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If you can edit this:
www.vinterdimma.se/files/lot110ip_cabinet.utp

To look like this:
www.vinterdimma.se/files/lot110ip_cabinet.gif

and somehow post the file I can download and test?

#22
Wintermist

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That's the cabinet file from lothering chantry.

#23
AND04

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sure i can try - though i would just have to add it to the inventory of that placeable right - should be a piece of cake...

#24
AND04

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Do you happen to know the area name for the lothering chantry too - that would help a great deal here - couse then i could just add the item via an area script to the cabinet when you enter that area.

#25
Wintermist

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Sure, it's called: al_lot110ar_chantry.rim

Will it add it every time you enter or just once?

Modifié par Wintermist, 16 novembre 2009 - 10:10 .