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editing a item into "camp"?


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#1
Magnite7

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Does anyone know how to do this? I went to the toolset wiki but it is no help at all. By camp i mean as in the camp that the player can goto and all of his companions are there and has the wardens keep dude.

Modifié par Magnite7, 16 novembre 2009 - 05:01 .


#2
Magnite7

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/bump

#3
Driveninhifi

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There is a camp storage mod that you can use as a basis. Essentially, you need to create a PCSTR_ 2da file that points to a script. That script fires when you enter an area and it can spawn whatever you want.

#4
Magnite7

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Any idea on how to do that? I was wanting to spawn a guy there but i have no idea what to write in the script, plus i don't know how to find the coordinates to span him at.

#5
Phaenan

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Any idea on how to do that?


Basically create a new 2DA table with the required columns, twitch it into a GDA, and put it somewhere in your override.
- Cf. http://social.biowar...ndex.php/PRCSCR


i don't know how to find the coordinates to span him at.


I don't know how others do it, but when I need a vector I simply walk to the desired location in game, and use the console to dump the vector via a script using VectorToString() and DisplayFloatyMessage() :?

#6
Magnite7

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Phaenan wrote...

Any idea on how to do that?


Basically create a new 2DA table with the required columns, twitch it into a GDA, and put it somewhere in your override.
- Cf. http://social.biowar...ndex.php/PRCSCR


i don't know how to find the coordinates to span him at.


I don't know how others do it, but when I need a vector I simply walk to the desired location in game, and use the console to dump the vector via a script using VectorToString() and DisplayFloatyMessage() :?


Lol, ok thanks. I think i got it now. :o

#7
Prof_Wagstaff

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This shows how to create an Add-in that adds an item to your inventory one time. Also a tutorial on making an Add-in custom merchant at your camp. Fairly easy tutorial. Add-ins show up in your downloaded content list and can be enabled/disabled.