Modifié par Magnite7, 16 novembre 2009 - 05:01 .
editing a item into "camp"?
Débuté par
Magnite7
, nov. 16 2009 04:26
#1
Posté 16 novembre 2009 - 04:26
Does anyone know how to do this? I went to the toolset wiki but it is no help at all. By camp i mean as in the camp that the player can goto and all of his companions are there and has the wardens keep dude.
#2
Posté 16 novembre 2009 - 05:01
/bump
#3
Posté 16 novembre 2009 - 06:13
There is a camp storage mod that you can use as a basis. Essentially, you need to create a PCSTR_ 2da file that points to a script. That script fires when you enter an area and it can spawn whatever you want.
#4
Posté 16 novembre 2009 - 07:25
Any idea on how to do that? I was wanting to spawn a guy there but i have no idea what to write in the script, plus i don't know how to find the coordinates to span him at.
#5
Posté 16 novembre 2009 - 09:55
Any idea on how to do that?
Basically create a new 2DA table with the required columns, twitch it into a GDA, and put it somewhere in your override.
- Cf. http://social.biowar...ndex.php/PRCSCR
i don't know how to find the coordinates to span him at.
I don't know how others do it, but when I need a vector I simply walk to the desired location in game, and use the console to dump the vector via a script using VectorToString() and DisplayFloatyMessage()
#6
Posté 16 novembre 2009 - 12:35
Phaenan wrote...
Any idea on how to do that?
Basically create a new 2DA table with the required columns, twitch it into a GDA, and put it somewhere in your override.
- Cf. http://social.biowar...ndex.php/PRCSCRi don't know how to find the coordinates to span him at.
I don't know how others do it, but when I need a vector I simply walk to the desired location in game, and use the console to dump the vector via a script using VectorToString() and DisplayFloatyMessage()
Lol, ok thanks. I think i got it now.





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