Targeting Issue
#1
Posté 11 mars 2011 - 03:41
#2
Posté 11 mars 2011 - 08:47
#3
Posté 24 mars 2011 - 10:15
#4
Posté 24 mars 2011 - 10:22
JDang wrote...
Hey guys, have you guys tried getting closer to interactive items? Your player character will do a neutral action (twirling staff) when you are not in range of something. When using the radial menu everything is in range and will work because we allow pathfinding to the selected point.
This is true, but the same control scheme was used in Origins and i never had that problem on that game, or at least not this much. Getting to close will make you loose the target, i.e a door. It seems that the auto-targeting system is a bit broken in this game, at least for the consoles. Defintetly something you guys can improve in future updates.
#5
Posté 24 mars 2011 - 10:41
JDang wrote...
Hey guys, have you guys tried getting closer to interactive items? Your player character will do a neutral action (twirling staff) when you are not in range of something. When using the radial menu everything is in range and will work because we allow pathfinding to the selected point.
Actually I find the opposite is usually the problem -- often I am too close to a clickable and need to back up off it a foot or so in order to be able to activate it, with or without radial menu targetting.
#6
Posté 25 mars 2011 - 05:38
#7
Posté 25 mars 2011 - 07:17
#8
Posté 25 mars 2011 - 06:31
#9
Posté 25 mars 2011 - 08:12
Modifié par Heather Cline, 25 mars 2011 - 08:17 .
#10
Posté 25 mars 2011 - 10:44
#11
Posté 26 mars 2011 - 12:04
1> target things very easily, even in combat [a la Chantry Chapter 3]
2> Get a quick scan for any chests, etc, etc. in the area, as it has a long-distance view of objects in the environment you can interact with.
This should be an option that can be toggled on or off, IMO. [both with targeting, and viewing which objects one can interact with]
#12
Posté 30 mars 2011 - 01:52
#13
Posté 30 mars 2011 - 02:32
#14
Posté 30 mars 2011 - 02:45
#15
Posté 04 avril 2011 - 04:15
mage class). From this point on, the game will think the user still in the radial menu and
disable the auto-targetting behaviour one would normally expect when pointing at a creature.
Additionally, since it's stuck in radial targetting mode, all objects would be targettable
including loots or other placeables.
A work around for people out there would be to open then close the radial menu without doing any action after they notice this issue. This will reset the targetting mode. Or use the battle menu for casting AoE abilities instead.
#16
Posté 04 avril 2011 - 04:48
Hopefully this gets patched too. It's annoying and using the work around is just as annoying, especially if you're being attacked by a melee attack after casting a spell. Having to open and close the radial menu to fix the targeting is just plain broke.
Modifié par Heather Cline, 04 avril 2011 - 04:53 .
#17
Posté 05 avril 2011 - 02:48
#18
Posté 05 avril 2011 - 09:28
Modifié par thegrimfandango, 05 avril 2011 - 09:28 .





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