Dragon Age 2 "End"
#76
Posté 18 mars 2011 - 05:49
#77
Posté 18 mars 2011 - 09:04
i hoppe
#78
Posté 18 mars 2011 - 09:04
360 UPC: 014633195019
PS3 UPC: 014633195002
Say bye bye to forum segregation and have fun!
Thanks for the piece of **** game Bioware!
#79
Posté 18 mars 2011 - 09:22
#80
Posté 18 mars 2011 - 08:37
#81
Posté 19 mars 2011 - 12:13
Rabet24 wrote...
so i never finished origins, what happens to the warden? And where did the champion go? what do they need him to stop? why cant they just tell us? i know theres alot of questions, i love DA2 but im bummed bout the ending. if i dont find out if they find him, ill be uber pissed
That was the beautiful thing about DA:Origins.
The ending was totally what you made it.
The gray warden could die, become king, become a hero, etc etc...
Atleast in DA:O you had some closure but in DA2 it's just... eugh.
As long as Bioware is working on DLC or an expantion to continue this story I'm okay with the ending and allready exited to find out how the story continues.
However I find it extremely lame that once you finish the main story you have to start a new game...
#82
Posté 19 mars 2011 - 12:14
And also this btw...wicked_being wrote...
But yeah, I was really disappointed there was no real epilogue like in Origins.
soooooo much this!!
#83
Posté 20 mars 2011 - 07:53
#84
Posté 20 mars 2011 - 08:27
#85
Posté 20 mars 2011 - 08:33
However, I just wish this had been a terrible nightmare, Dragon Age 2 was an awful awful mess that should have never been released, the ending made it much...sorry did I say ending? I meant the rubbish that happened at the end of one of the quests which magically turned into the ending. It's like I went to a bar and saw the shiny Dragon Age 2 trailer and invited her back to my place, when I finally got her out of her dress, she turned out to be a horse who brutally abused my body and then trashed my apartment. I wake up the next morning in a daze with my whole place in a mess.
I hope to god that they don't even think of releasing or contemplating a Dragon Age 3, there's only so many times you can beat the dead horse, and no, not the horse from the one night stand, he's still out terrorising other players.
#86
Posté 20 mars 2011 - 09:15
Kimberly Shaw wrote...
I hated the ending. And for a game about "choice" the fact that the ending is the same result--Meredith and Orsino crazy and dead, champion flees city with tail betwee legs--is a joke. Badly done Bioware. I really enjoyed the game until the 3rd act, which was ****** poor compared to the great 2nd act in particular.
This game deserves the flack it's taking on the net currently for the ending.
Spot on, game deserves it's 80 on metacritic.
#87
Posté 20 mars 2011 - 12:55
#88
Posté 20 mars 2011 - 01:22
#89
Posté 20 mars 2011 - 01:45
TheMyrddon wrote...
I have to agree, I thought Bioware was doing a in medias res way of telling the story, having varric tell half the story and then it continues with Hawke bursting in the door... or something.
Seeing the game just end was quite frankly lazy.
I know I was waiting for the next act where I clean up the mess Meredith and Orsino made and become the leader of Kirkwall. The only way bioware can fix this cop out of an ending is by making the DLC free, or by having paid DLC featuring the Warden and Hawke.
#90
Posté 20 mars 2011 - 01:55
#91
Posté 20 mars 2011 - 11:05
I liked the references to DA1 and was happy when i saw alistair and leliana, a bit disappointed knowing that all my decisions ultimately meant nothing as it doesnt really effect the game ending (or lack of)
can only wait and see where Bioware takes this
#92
Posté 21 mars 2011 - 02:52
But let’s look at this from the big picture. First of all you goody goodies that answer every conversation and situation with the super hero point of view... this isn’t for you
For many of us descisons are based on the situations not being a super hero.
Morrigan is still out there with the child of a super demon. The Grey warden from DAO is searching for her maybe for love maybe to hunt down his dark mistake. Either way the circle is free and sees the hero of DA2 as a leader and he is missing. From a novel perspective and the expectations of a trilogy, the Warden could have recruited the DA2 hero to help with the super demon Morrigan is birthing. Between both of these heroes, Wardens Mages and Templers is one bad ass army. The choices made from DAO will most likely stack with choices from DA2 to produce an epic and customized story.
I was very disappointed with DA2 - I mean there were MAYBE FIVE people in the entire world that could have pulled off the story in DAO. But DA2 could have been accomplished by thousands with cha and a little luck. The only way Bioware is going to save this adventure for me is if they make DA3 so epic and full of story that I cream myself.. Else was a total waste of money and time.
Hey Bioware, you really screwed us. Thanks for that - I'm disappointed that after many years of amazing games you left me hanging like this.
Hopefully ME3 isn’t a disaster too... lol
#93
Posté 21 mars 2011 - 03:01
This game, you side with the mages or templars and either way, it turns out very similar. (Although for all we know, that choice could have massive ramifications in DA3).
How exactly is that different to Origins?
You either kill the Archdemon and die or kill it and live. It plays out in a similar way there too.
Sure there are plenty of side-quests that are neatly wrapped up by the epilogue.
DA2 didn't both with an epilogue, perhaps because they are stories that are worth being told through DLC and not a paragraph at the end of a game.
I don't get how people can slate the second game for lack of diverse endings when by and large, Origins doesnt havent much variety either.
As for the end of DA2, I was disappointed it ending so abruptly but cautious optimistic this wasnt the end of the tale, merely the beginning.
Modifié par Altered Idol, 21 mars 2011 - 03:01 .
#94
Posté 21 mars 2011 - 08:59
"The old lady is scary. She has a scary laugh." And Bohdann was all like,
"Oh he's just seeing things. Think's an old lady stood by his bed the other night."
Old lady with a scary laugh? Definately Flemeth. Bioware wouldn't just make Sandal say that for no reason....would they? If I'm correct, then I bet we were kidnaped by Flemeth because for some creepy reason she was in our house.
#95
Posté 21 mars 2011 - 09:02
Nothing you had done in the entire game seemed to make any difference and you have the same fights no matter what you choose. As no spoilers are allowed I wouldn't go into it but people that have tried different options at the end will get what I mean.
But then it gets worse the end cinematic just basically sets up for Dragon Age 3 where hopefully I will get to play my warden again.
#96
Posté 21 mars 2011 - 10:43
First BioWare game I've played that ended by making me feel way less than heroic, or even a good guy.
Modifié par Daradain, 22 mars 2011 - 12:11 .
#97
Posté 21 mars 2011 - 10:48
#98
Posté 21 mars 2011 - 11:07
Altered Idol wrote...
All this talk about lack of choice is a bit baffling to me.
This game, you side with the mages or templars and either way, it turns out very similar. (Although for all we know, that choice could have massive ramifications in DA3).
How exactly is that different to Origins?
You either kill the Archdemon and die or kill it and live. It plays out in a similar way there too.
Sure there are plenty of side-quests that are neatly wrapped up by the epilogue.
DA2 didn't both with an epilogue, perhaps because they are stories that are worth being told through DLC and not a paragraph at the end of a game.
I don't get how people can slate the second game for lack of diverse endings when by and large, Origins doesnt havent much variety either.
As for the end of DA2, I was disappointed it ending so abruptly but cautious optimistic this wasnt the end of the tale, merely the beginning.
The difference isn't really in the ending in as much in that it's about who your character is and what you accomplish. In DAO, you can define your character, and his choices can have major visible impact. Alas, in DA2, every major choice you are presented with is no real choice at all, but is rather morally questionable response. Sure, you can side with mage or templar, but no matter how good or evil your choices, you pretty much get the same event occurring either way. (This happens multiple times throughout the game, not just the ending.) The reason the ending stings so bad is that, after resolving the last major battle, when you have the opportunity to rise up and have an impact on the world way beyond the Warden in DAO, you get a cut scene that simply says, “you ran away”. That’s the ultimate way of taking the choice away from the player. That’s what my reaction was anyway.
#99
Posté 22 mars 2011 - 05:36
Really I liked the game, but the ending made me mad, even if they wanted to leave it open ended for a DA3, they didn't have to leave it THAT open. Example, they could have left the frame story open (Cassandra and Liliana searching for the Warden and Champion), but gave more detail to what happened right before the Champion disappeared. The line about "circumstances" forcing my party members to part ways with my character doesn't satisfy in the slightest. My party members were loyal, I had freaking Fenris fighting to save the mages at the end, he wouldn't just leave me because Hot Topic had a clearance sale on leather pants and he wanted to shop. I know you can't trust everything Varic says, he's an unreliable narrator and they established that fact well through out the game, but if there's something that significant that he's not revealing, they needed to use foreshadowing to give us a hint on what will happen later.
As a consumer, I refuse to buy every DLC they toss online in hope of getting closure. With a new Elder Scrolls coming out, and Diablo III in the works, there's competition for gaming dollars and you're not going to earn mine with a half finished game.
#100
Posté 22 mars 2011 - 05:49





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