Dragon Age 2 "End"
#151
Posté 28 mars 2011 - 01:02
#152
Posté 28 mars 2011 - 01:09
#153
Posté 28 mars 2011 - 01:15
Pink Leaf wrote...
My friend is playing Awakenings again to see if there is a way to kill Anders, and prevent him from appearing in DA2, as he says Anders ruins the whole story.
Sadly i think he's unkillable =/
though you could try not ungrading the keep and leaving anders behind ;p
#154
Posté 28 mars 2011 - 01:15
#155
Posté 29 mars 2011 - 03:32
Sadly, it was rushed out. I wish studios these days could take their time making the games. Think of DA2 with 3 years of development behind it's back. It would have grown into alot smoother gameplay i think. The story is great, miss my warden tho. Well, it's like that with MOST games. But, i can't complain. Epic story and can't wait for a follow-up. I'll just wait and see if they start milking, then they've lost a cow.
#156
Posté 01 avril 2011 - 10:35
Sorry if this has been addressed in this post already (I read like 3 pages and posted) .
Anyway, seems like the DA games will be more than just a trilogy.. maybe BW plan on releasing lots of sequels. What got me bummed though, was the fact that it was all so predictable. The idol ending up in Meredith's hands, the inevitable battle between MAges and Templars etc.
I hope BW will make up for the below-average storytelling they have given us with the next title. Oops..I meant sequel..not expansion/not DLC. Love BW and this was an awesome game but really disappointing at the same time too. Still, I'm gonna replay it
#157
Posté 04 avril 2011 - 08:46
origins was just so epic many choices and big ending after i completed origins i was thinking about the end for longer time after but now i finished da:2 and it just sucks
ending is no epic at all no any feelings, boring story, 5 locations all over the game and no choices at all because whatever you do it all ends up same that sucks the most
and why did i even import saves from da: o if it doesn't affect the game exept maybe 2 or 3 dialogue options
ORIGINS SPOILER HERE
i didn't kill zevran in da:o but i heard that if you kill him in origins and import saves he will still be alive in da:2
just expected much more from this and ending is kinda stupid
the ending seems like there is gonna be da 3 i hope they will take their time and do it right this time da:2 was made too fast just in hurry we see that because of no different choices and different endings, and why the hell do you play whole game just in kirkwall and 5 different dungeons and minimap doesn't even match place right
and expected more from bioware, because before this i played dragon age origins, mass effect 1 and 2 and that are to most epic games i ever played and the most because of great story and choices i though the same will be with da:2
Modifié par boobsnoobs, 04 avril 2011 - 08:51 .
#158
Posté 04 avril 2011 - 08:58
Ostagar2011 wrote...
In Laidlaw's last interview with Eurogamer, he did hint that there would be a lot more endings like that ie "......to be continued" (the 'yay, whet's next?' quote). Whilst I understand he wants to turn the franchise into some sort of soap opera, where you have to keep tuning in (ie buying more dlc/expansions/sequels) to know "what happens next", I personally prefer a game to be more or less rounded off as a standalone.
The odd companion "unsolved mystery" would be OK for one dlc. But main plots need a good conclusion IN ONE GO. I don't want to have to get Dragon Age 12 to find out what Morrigan's plan REALLY was back in Origins.
This. Things like Awakening are fine because you do not need to play it to have an understanding of what you experienced in Origins.
Making DLC for DA2 that fills in or continues the story means you've paid $60 for a part of a whole.
#159
Posté 04 avril 2011 - 09:00
Steven83 wrote...
I can't believe people would hate the ending so much. It left it ambiguous, like a lot a movies out there. It was good for what it is. Prove me wrong if you can but some movies are better left like that, much like Dragon Age II.
And how many studios leave films with ambiguous endings with intention of releasing add-ons and sequels? You can't compare the two.
#160
Posté 04 avril 2011 - 09:51
#161
Posté 04 avril 2011 - 10:57
thisscpulley wrote...
Eh.......the problem was....in the end I just felt like my character didn't care. he had no reason to like either group, and in the end no matter WHO he sided with the result was the same. Honestly? I never thought I would say this but I think the chantry got SCREWED because they were the only ones trying to actually make sense and sounded logical. The templars just wanted to kill all the mages, the mages just whined that the templars wanted to beat them up and give them wedgies, it was like watching a bunch of elementary school kids trying to rule the playground and the Chantry was like the poor lady on playground duty as the responsible adult. Seriously, I wanted to say screw both of you to the groups at the end and kill them both lol. Really, the story just didn't grab me, I had to make a choice but the problem was I didn't care either way because both were being dumb and it didn't feel like they had any reason to be. It was forced drama. The sad part was it was an interesting idea, they just failed to take the time to really sell i in act 3, which is too bad. Act 2 was much more engaging and something I felt was more meaningful.
#162
Posté 04 avril 2011 - 11:08
#163
Posté 04 avril 2011 - 11:09
I was so happy that the game had finally come to an end.
#164
Posté 04 avril 2011 - 11:47
Ostagar2011 wrote...
In Laidlaw's last interview with Eurogamer, he did hint that there would be a lot more endings like that ie "......to be continued" (the 'yay, whet's next?' quote). Whilst I understand he wants to turn the franchise into some sort of soap opera, where you have to keep tuning in (ie buying more dlc/expansions/sequels) to know "what happens next", I personally prefer a game to be more or less rounded off as a standalone.
The odd companion "unsolved mystery" would be OK for one dlc. But main plots need a good conclusion IN ONE GO. I don't want to have to get Dragon Age 12 to find out what Morrigan's plan REALLY was back in Origins.
on the same coin though the main plot was resolved in DA2, it just led to a larger unkown plot.
and hey, at least DA12 would have consistancy with past DA's compared to FF12. Part of the reason i couldnt get into the FF games is because they have no link to eachother, seemed almost like they liked chocobos too much and didnt want to come up with original titles.
#165
Posté 04 avril 2011 - 11:52
MelfinaofOutlawStar wrote...
Steven83 wrote...
I can't believe people would hate the ending so much. It left it ambiguous, like a lot a movies out there. It was good for what it is. Prove me wrong if you can but some movies are better left like that, much like Dragon Age II.
And how many studios leave films with ambiguous endings with intention of releasing add-ons and sequels? You can't compare the two.
i can understand disliking it from this pov. feeling like they are milking money out (and they probably are) but at the same time i liked te ending (didnt much care that the same thing happened)
in fact, if this is supposed to be a fairly elaborate world tehy are goin gto build on, they cant keep giving you such extremely important decisions that have completly diff outcomes, otherwise by the time they get to the 4th dragon age game you will spend the first 2 hours of character creation choosing what choices the warden, hawke and whatever else made that wouldve ended differently.
it would be a big multiple choice answer sheet.
A standalone game sure, give huge gamechanging choices that change the way the world they created grows, but for a franchise it doesnt work that well.
#166
Posté 05 avril 2011 - 12:00
Aether99 wrote...
MelfinaofOutlawStar wrote...
Steven83 wrote...
I can't believe people would hate the ending so much. It left it ambiguous, like a lot a movies out there. It was good for what it is. Prove me wrong if you can but some movies are better left like that, much like Dragon Age II.
And how many studios leave films with ambiguous endings with intention of releasing add-ons and sequels? You can't compare the two.
i can understand disliking it from this pov. feeling like they are milking money out (and they probably are) but at the same time i liked te ending (didnt much care that the same thing happened)
in fact, if this is supposed to be a fairly elaborate world tehy are goin gto build on, they cant keep giving you such extremely important decisions that have completly diff outcomes, otherwise by the time they get to the 4th dragon age game you will spend the first 2 hours of character creation choosing what choices the warden, hawke and whatever else made that wouldve ended differently.
it would be a big multiple choice answer sheet.
A standalone game sure, give huge gamechanging choices that change the way the world they created grows, but for a franchise it doesnt work that well.
It works when you have time and a plan. Mass Effect has been planned as a trilogy. Origins works as a stand alone title in the Dragon Age series. In all honesty they could have released just that and nothing of value would have been lost.
Modifié par MelfinaofOutlawStar, 05 avril 2011 - 12:00 .
#167
Posté 05 avril 2011 - 12:06
MelfinaofOutlawStar wrote...
Aether99 wrote...
MelfinaofOutlawStar wrote...
Steven83 wrote...
I can't believe people would hate the ending so much. It left it ambiguous, like a lot a movies out there. It was good for what it is. Prove me wrong if you can but some movies are better left like that, much like Dragon Age II.
And how many studios leave films with ambiguous endings with intention of releasing add-ons and sequels? You can't compare the two.
i can understand disliking it from this pov. feeling like they are milking money out (and they probably are) but at the same time i liked te ending (didnt much care that the same thing happened)
in fact, if this is supposed to be a fairly elaborate world tehy are goin gto build on, they cant keep giving you such extremely important decisions that have completly diff outcomes, otherwise by the time they get to the 4th dragon age game you will spend the first 2 hours of character creation choosing what choices the warden, hawke and whatever else made that wouldve ended differently.
it would be a big multiple choice answer sheet.
A standalone game sure, give huge gamechanging choices that change the way the world they created grows, but for a franchise it doesnt work that well.
It works when you have time and a plan. Mass Effect has been planned as a trilogy. Origins works as a stand alone title in the Dragon Age series. In all honesty they could have released just that and nothing of value would have been lost.
agreed, if you have pre-planned limitations like the number of games its doable, but the way DAO seems to be going, i dont see it ending there (unless it just bombs out wiht number 3 and they dont make anymore).
i get teh feeeling they are trying to make DA universe the next forgotten realms. and the extreme open endedness will bite them in the ass unless they play it right, and it would be a narrow alley to play that right.
#168
Posté 05 avril 2011 - 12:09
MelfinaofOutlawStar wrote...
Steven83 wrote...
I can't believe people would hate the ending so much. It left it ambiguous, like a lot a movies out there. It was good for what it is. Prove me wrong if you can but some movies are better left like that, much like Dragon Age II.
And how many studios leave films with ambiguous endings with intention of releasing add-ons and sequels? You can't compare the two.
Lord of the Rings did it. Twice. Stars Wars did it for Empire Strikes Back. Pirate of the Carribean did it with Dead Man's Chest. Kill Bill did it as well. Many TV shows do it every season, or even every episode. Dexter Season four is notable example of this. Parenthood did it recently with certain episodes. Community as well. There is very much a comparison between stories in TV, movies, and video games. I see no reason why video games should be outlawed from employing cliff hanger endings when many other story-telling media do the same thing.
#169
Posté 05 avril 2011 - 12:13
ZombiePowered wrote...
MelfinaofOutlawStar wrote...
Steven83 wrote...
I can't believe people would hate the ending so much. It left it ambiguous, like a lot a movies out there. It was good for what it is. Prove me wrong if you can but some movies are better left like that, much like Dragon Age II.
And how many studios leave films with ambiguous endings with intention of releasing add-ons and sequels? You can't compare the two.
Lord of the Rings did it. Twice. Stars Wars did it for Empire Strikes Back. Pirate of the Carribean did it with Dead Man's Chest. Kill Bill did it as well. Many TV shows do it every season, or even every episode. Dexter Season four is notable example of this. Parenthood did it recently with certain episodes. Community as well. There is very much a comparison between stories in TV, movies, and video games. I see no reason why video games should be outlawed from employing cliff hanger endings when many other story-telling media do the same thing.
i can see both sides, movies cost what? 10 bucks to see not counting gas and food (i never buy food). 1.5-3 hours long?
videogame between 10-40 (sometimes 40-80) horus, 50-60 bucks for the basic game. more hours, but still more money as well. some people might not enjoy the cliff hangar leading you to buy more games cuz of the higher pricetag.
i personally however am ok with it.
#170
Posté 05 avril 2011 - 12:52
Aether99 wrote...
ZombiePowered wrote...
MelfinaofOutlawStar wrote...
Steven83 wrote...
I can't believe people would hate the ending so much. It left it ambiguous, like a lot a movies out there. It was good for what it is. Prove me wrong if you can but some movies are better left like that, much like Dragon Age II.
And how many studios leave films with ambiguous endings with intention of releasing add-ons and sequels? You can't compare the two.
Lord of the Rings did it. Twice. Stars Wars did it for Empire Strikes Back. Pirate of the Carribean did it with Dead Man's Chest. Kill Bill did it as well. Many TV shows do it every season, or even every episode. Dexter Season four is notable example of this. Parenthood did it recently with certain episodes. Community as well. There is very much a comparison between stories in TV, movies, and video games. I see no reason why video games should be outlawed from employing cliff hanger endings when many other story-telling media do the same thing.
i can see both sides, movies cost what? 10 bucks to see not counting gas and food (i never buy food). 1.5-3 hours long?
videogame between 10-40 (sometimes 40-80) horus, 50-60 bucks for the basic game. more hours, but still more money as well. some people might not enjoy the cliff hangar leading you to buy more games cuz of the higher pricetag.
i personally however am ok with it.
With that math, it seems that anyone buying a Bioware game is getting quite the deal compared to a movie!
Anyway, someone had implied that few movies have cliffhanger endings (I think that's what they were saying--the meaning was rather ambiguous), and I was just correcting them and showing that it is a well-used story-telling mechanism in many media.
On another note, I'd like to add that the ending to DA2 is not ambiguous. It is quite clear--it tells us very clearly what happened as a result of Hawke's actions. The ommision of certain details it purposeful--it leaves us wanting to know more, but does not leave us with confused or unclear ideas on what happened.
#171
Posté 05 avril 2011 - 05:46
I also was waiting for Merrill's eluvian to tie into the conclusion of witch hunt and bring Flemeth back in for the finale...... Why was Flemeth even in this game if she was completely forgotten about in the end??? Of all the loose ends I wanted the final battle to deal with the "idol" was not at the top of the list.
I still have hope for the Dragon Age series but the abrupt ending of DA2 left a very bad taste in my mouth, and I'm a little disappointed Bioware would make a title that was so rushed and obviously a shameless plug for Dragon Age 3.
#172
Posté 05 avril 2011 - 09:03
Modifié par suffywuffy, 05 avril 2011 - 09:06 .
#173
Posté 06 avril 2011 - 06:13
ZombiePowered wrote...
MelfinaofOutlawStar wrote...
Steven83 wrote...
I can't believe people would hate the ending so much. It left it ambiguous, like a lot a movies out there. It was good for what it is. Prove me wrong if you can but some movies are better left like that, much like Dragon Age II.
And how many studios leave films with ambiguous endings with intention of releasing add-ons and sequels? You can't compare the two.
Lord of the Rings did it. Twice. Stars Wars did it for Empire Strikes Back. Pirate of the Carribean did it with Dead Man's Chest. Kill Bill did it as well. Many TV shows do it every season, or even every episode. Dexter Season four is notable example of this. Parenthood did it recently with certain episodes. Community as well. There is very much a comparison between stories in TV, movies, and video games. I see no reason why video games should be outlawed from employing cliff hanger endings when many other story-telling media do the same thing.
Lord of the Rings was a series of books that would have expanded into a 12 hour long theater session if watched back to back. That has nothing to do with squeezing money out of customers but with comfort in mind. It's not like a game that you can stop and start at your leisure. Many television series are free online these days. Again, no comparison.
I don't know where anyone was saying it should be outlawed. Just that with many game companies these days it's about getting people to buy that DLC. It's the new trend. You used to get games all in one go.
#174
Posté 06 avril 2011 - 03:40
#175
Posté 06 avril 2011 - 09:17
word of advise for bioware, make the companions deep. for me the only really charecter that grabbed me was varric. i liked bethany and carver but they are taking after act 1 a big bummer. either way good game and i will still be buying the dlc which is sure to come.





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