Dragon Age 2 "End"
#176
Posté 07 avril 2011 - 05:11
From what I'm seeing and reading the choice here is really immaterial. Sure, in some fashion you have to advance the story and so certain things have to happen but you have to at least maintain the illusion that the player's choices matter.
There were some improvements here (the skill trees are a great example) but for the most part I'm left with a sour taste. Combats were either ridiculously easy, or ridiculously long and boring. Really, I love templars warping in from nowhere to continue the fight. And always in three waves! How convenient!
Doubt they're getting my money for the DLC, to be honest. As we explore more of the DA world I'm just seeing more of the same things.
#177
Posté 10 avril 2011 - 07:47
Bellemy wrote...
Arrrr, I finished it literally 5 minutes ago, and came straight to the forums to look up what the REAL ending was because I thought I must have missed something along the way.... Turns out, it was just a terrible ending
I AGREE! I did exactly the same... I couldn't believe the end was so predictable!!! I was waiting since the beginning of the game that the story become interesting, I was thinking, yay, it will be now, and then... the end.
I wanted so much to go out of those stupids maps that are always the same!!!
*__* waited for nothing, DA Origins was MUCH better. EA didn't want to put money in the backgrounds, or what?
#178
Posté 15 avril 2011 - 09:07
#179
Posté 15 avril 2011 - 09:08
#180
Posté 19 avril 2011 - 09:50
And since Leliana was my female Wardens lesbian lover in DAO, I cant wait to see how they weave that fact into her future with the series.
#181
Posté 01 mai 2011 - 08:39
Niels660748 wrote...
Dragon Age 1 was a lot better, however I still enjoyed to play DA2 even though the ending was not what it should be. This feels like an in between game. More like an expansion part 2. It's clear DA 3 will be made. Hopefully within two years again ánd with a better ending...
Hopefully they take more time...because da2 was developed way to fast... bugs... incomplete incoherent story bits and so on...
#182
Posté 16 juin 2011 - 11:25
#183
Posté 16 juin 2011 - 09:26
1) Subtly (or maybe not so subtly) roleplay your Hawke for you.
Ex: When Meredith brings up your mother dieing, you can either agree with her or get emotional, even though I would bring up the fact that justice was done or that you can't save everyone from deranged killers.
2) Make characters in the story act out of character.
Ex: You know that templar recruit you saved from blood mages in act 1? Well, he decided to help blood mages capture an innocent person just to get back at Meredith in act 3. Let's not forget that he was being psychologically tortured by blood mages during the events in act 1 and that the Chantry, the entity templars work for, teaches that blood mages are "malificar" that should be killed on sight.
3) Forcing certain events to end specific ways even though there was no reason Hawke should have not had influence over them.
Ex: Ser Thrask acts as though you side with Meredith regardless of how diametrically opposed to Meredith you publicly appear, even if you were helping him in the previous acts. He also acts in a way uncharacteristic of the compassionate templar that he is by supporting "malificar" and even helping them kidnap an innocent to further their agenda. Another example is when you side with the mages. During the fight at the circle, no matter how effectively you decimate the templars or how many mages survive, the cutscene that follows depicts them all as being dead and Orsino going nuts.
And they do all this to trap you into a false dichotomy between the mages and templars where all NPCs key to the plot die regardless of your previous efforts. I wish they gave us a third ending where we could have sided with the people in the city. The city must have an army controlled by the nobles, and we already know the city guard pretty well. Not to mention there should be defectors from the mages and templars given Hawke's reputation. The storyline progression really isn't that bad up until act 3. Its too bad they couldn't pull through and finish it properly.
Modifié par Areksu, 16 juin 2011 - 09:30 .
#184
Posté 17 juin 2011 - 12:06
#185
Posté 17 juin 2011 - 10:49
Someone made a comparison to movies having cliff hanger endings. There is a difference between finding out the Luke is Darth Vadar's son at the end of Empire Strikes Back, a revelation that leaves you reeling and wanting to find out more about what is happening in the Star Wars world, and having a conflict come to a head, have it be resolved, and then end it with "And then Hawke left! Oooooh... MYSTERIOUS!!!"
I don't give a flying flop where my Warden or my Hawke is, honestly, when there are so many interesting plot points already going on, unresolved. Like Morrigan, Flemeth, the Qunari or... the Darkspawn. The Grey Wardens and the Dwarves all say that everyone forgets about the Darkspawn outside of Blights. Apparently this includes Bioware.
#186
Posté 17 juin 2011 - 12:44
I believe its a vague ending on purpose, to lead us into the third installment with many questions still left unanswered. Perhaps the lack of choice between the Templars and Mages didn't mean much in this game, but it could have massive ramifications for the next game. Perhaps you'll start in diferrent areas (Templars' Stronghold, Mages Fortress etc), Perhaps people will react to you differently. Perhaps there will be a divergent quests which are only accesible if you made a particularly choice.
The possibilities are there, hence why the ending, despite being annoying, was what it was.
#187
Posté 17 juin 2011 - 10:57
#188
Posté 18 juin 2011 - 02:41
1- Flemeth and Morrigan. Both want the essence of the Old God. In Witch Hunt is announced that CHANGE is coming to the world. Morrigan also says that change is what free them. By hearing that comes to my mind the mage rebelion( could this be the change? ) which tries to FREE mages. I don't even mention the OGB because he isn't canon, but Morrigan still says that even if you don't do the ritual.
2-Flemeth in DA2. It is true that she plays a very role in DA2 but still she is something to consider. She talks about change, again maybe refering to the mage/templar war and she also says to Hawke: "do not hesitate to leap". Maybe that means that Flemeth wants Hawke to lead mages during the war.
3-The third act. Though many people says you can't decide the ending, I don't share their point of view. You decide to help the mages to free them from Meredith or to support the templars and crash the Circle. This choice is not like in DAO but it is very important.
4-Epilogue. It only tell us that Hawke and the Warden are gone. Doesn't give much information but it points us that there is a war all over Thedas and that mages are seeking be free from the Chantry (again this could be the famous change). Hawke is missing. If he sided with the mages he is mostly a criminal, so the most probably is that he is hiding from the Chantry. If he is viscount it doesn't make a lot of sense to dissapear. But we should remember Flemeth, maybe she is the reason why he dissapears.
I agree that the ending opens a lot of questions but it could answer others as i suppose, but mine is a theory and i could be very very wrong.
And it is a perfect set up for DA3. The war between templars and mages with Hawke helping one of those sides and Morrigan or Flemeth or both leading the mages and maybe an internal war between Morrigan and Flemeth. About the Warden...he could be helping Morrigan if he went through the Eluvian or fighting her or whatever, and this is one of my dreams but i would love to see a Hawke vs Warden fight, it would be epic.
All this paragraph to say that the ending is nice and that it not only open questions but also answer some of them.
#189
Posté 18 juin 2011 - 03:21
DonutsDealer wrote...
All this paragraph to say that the ending is nice and that it not only open questions but also answer some of them.
The ending answers no questions I had. It only tells you that the Mage/Templar war spread all over Thedas and that Hawke is gone, with the Warden missing as well. These were not questions I had until the last ten seconds of the game, so all DA2 does is pose questions in the last moments, and then give a feeble attempt to answer these same questions.
Has anyone considered the possibility that "the Warden" that is missing may not be the Hero of Ferelden? It could very well be a totally different guy.
#190
Posté 18 juin 2011 - 03:52
#191
Posté 18 juin 2011 - 11:15
#192
Posté 18 juin 2011 - 11:37
Faint_of_Hearts wrote...
I gotta agree with Fast Jimmy on this one. This whole story thus far in DA2 feels more like a prologue of sorts. It barely answers any questions I had from DAO and only throws in even more questions in the end game.
It certainly does.
I both like and dislike the DA2 ending, and I can understand why they made it as such. From a marketing standpoint having it be a cliffhanger was brilliant. Poor slobs like myself saw the ending and went "OMG THAT'S IT?! What happened to <person> who did <thing>? WTB more Flemeth!" and so forth. It gets people engaged, they come to the forums and either rave or rant about it, keeping the game alive while they develop more content.
The story, not the gameplay mechanics, is the MOST important aspect of this game to me. The cliffhanger worked 100% on this customer.
Additionally, while I did enjoy the finality of DAO and DAA and their respective epilogues that changed with each choice, explaining in detail the results of all your actions, that turned out to bite Bioware in the ass didn't it? People have taken lines about the Warden, Alistair, Leliana, Morrigan, Anders and Justice and used them to justify their arguments about the lore, or as an excuse to bash BW for retconning known characters and events. I don't think they're too keen to repeat that mistake.
So, they left it open-ended. If you had a romance in DA2, we know that Hawke stays together with him/her. No matter the side you picked in the final battle, the end result is the same: revolution. The rest is up to your imagination for now, and for future DLC to portray.
Modifié par nightscrawl, 18 juin 2011 - 11:38 .
#193
Posté 19 juin 2011 - 02:58
nightscrawl wrote...
Additionally, while I did enjoy the finality of DAO and DAA and their respective epilogues that changed with each choice, explaining in detail the results of all your actions, that turned out to bite Bioware in the ass didn't it? People have taken lines about the Warden, Alistair, Leliana, Morrigan, Anders and Justice and used them to justify their arguments about the lore, or as an excuse to bash BW for retconning known characters and events. I don't think they're too keen to repeat that mistake.
I completely agree. The Epilogue slides can really tie the hands of the devs in future games. But, on the other hand, I think not having them made me the most angry about the ending of DA2. I really don't understand why they couldn't have learned their lessons from DA:O and DA:A and made all of the epilogue slides sequel friendly.
Slides from DA:O like where you find out that the child from Redcliff whose sword you borrowed and returned became an epic adventurer, bragging about stories of meeting the Warden was an excellent example. It has no impact for future games, but simply showed how a seemingly trivial choice impacted the world in the long run. Which, at the end of the day, is all most people care about. That the time they invested actually has some sort of impact, however negligible, on the world at large.
Modifié par Fast Jimmy, 19 juin 2011 - 02:58 .
#194
Posté 20 juin 2011 - 12:56
#195
Posté 20 juin 2011 - 12:57
Faint_of_Hearts wrote...
Still... They could have put a little more thought into the ending, rather than my warden ramdomly up and going "Hey Leliana, sorry doll face, Im gonna go hide under a rock for a long while until the mages and templars learn to play nicely, see ya in a couple decades.... if im still alive" lol in sure that's thats not what really happened, but with how vague the ending of DA2 was it might as well be that.
Rofl... XD
Yeah, with Leliana's appereance in DA2 I was wondering how that played out with the Wardens who had romanced her o.O. So, she doesn't know where her boy/girlfriend is?
#196
Posté 20 juin 2011 - 02:44
nightscrawl wrote...
Yeah, with Leliana's appereance in DA2 I was wondering how that played out with the Wardens who had romanced her o.O. So, she doesn't know where her boy/girlfriend is?
Maybe the Warden was one of the 6 million people who deleted their Facebook account last month?
#197
Posté 20 juin 2011 - 10:18
#198
Posté 21 juin 2011 - 01:09
Faint_of_Hearts wrote...
Thats why I'm pissed. It literally doesn't play out for anyone who romance Leliana, and I'm willing to bet we have EA to thank for that. Bioware makes in intriguing story in DAO with choices up the ass to make, and no offense to this game, but they didn't even come close to following through this time around unless theres more to DA2 they haven't released yet.
Coming from someone who romanced Leliana, I didn't feel forgotten at all. In fact, I was glad to see that my romance option had made an appearance since Morrigan seemed to be such a huge character with more relationship consequences. I played DA: Awakenings, and it completely makes sense that Leliana wouldn't know where my Warden is. I mean, she mentions that she is doing work for the Chantry in the letter she sends in the beginning of DA: Awakenings, so I wasn't totally surprised by her appearance in Seeker garb. I don't get the feeling that she has forgotten my Warden at all. In fact, she's looking for him since he has mysteriously disappeared along with Hawke. Both were very heroic characters, and both dealt with Flemeth at some point. I get the feeling she has something to do with where they are. Either Flemeth or Morrigan.
This brings me back to the point of the thread. It's been said many times before, but I'd like to drop in my two cents. Yes, the ending was a bit rushed, and yes, that's almost certainly because Bioware/EA is trying to sell some DLC or the next installment. However, at the moment, I don't have an issue with that. The game is almost certainly meant to set up for following games for multiple reasons. Just look at the art style, new combat, and new characters. This game is supposed to be a way of making a third game less complex to make because of all of the choices and different endings of DA:O. It would be nearly impossible to deal with all of the possible endings of DA:O plus any of the possible endings of DA2 in the upcoming DA3. Instead of infuriating people by making a canon that is opposite of the decisions they made in each game, the developers are trying to keep this series alive by keeping the DA2 ending a little simpler. The more choices you give to a player, the less freedom a writing team has, and the more complicated it gets for future installments.
With that said, DA2 was a great game. The developers obviously had to make some difficult decisions so that we could have a logical DA3 (without upsetting anyone because the next game doesn't account for any of the "decisions" they made in the previous game). On top of that, I happen to be one who really liked the new atmosphere, art style, and combat in DA2. There were some great achievements in this sequel, and I think it sets up beautifully for what its future games will be like. Unfortunately, it's very difficult, and maybe impossible, to make an overarching storyline over multiple installments of a game that allows its players to make every decision and offers multiple endings (at least, for now). I'm glad to see that this series is continuing and that the developers are working through its challenges, though. Yes, they're money-hungry, but that's the name of any business.
Obviously, a story eventually needs an end, and I have no doubt that this one will. I get the feeling that this is where most of you are getting your gripe, and I completely understand. We just have to wait and see, though. I'm certainly willing to stick with the series a little longer to see where it goes. After all, it's obviously trying to improve based on how gameplay has evolved.
The next step is getting back to its origins (pun absolutely intended
#199
Posté 21 juin 2011 - 01:19
Hemophobe wrote...
... and both dealt with Flemeth at some point. I get the feeling she has something to do with where they are. Either Flemeth or Morrigan.
After having read the novels, it's really amazing the amount of involvement Flemeth has with the sequence of events thus far. All I have to say regarding her is that Kate Mulgrew had better continue as the VA, or I will be sorely disappointed.
Man, this thread makes me want more stuff >.<.
#200
Posté 21 juin 2011 - 02:59
Faint_of_Hearts wrote...
[...] of course we all know EA. They set deadlines, and force the developers to finish the game in set time frame, and well over half the games by or supported by EA never have enough time to even have the kinks and bugs worked out.
There were plenty of bugs that needed to be worked out, but almost none of them were game-breaking. Besides that, though, I think Bioware may be using DLC as a sort of loop hole in the whole deadline system. As I said before, EA is in it for the money, but I have no doubt that the upcoming DLC/Expansions are going to be quality and will wrap some things up in this Hawke-centered story.
Again, I think the lack of a central story in this game is to introduce a very important character to the overall story they're trying to tell. What better way to get to know a character than to make the decisions that rule his/her life, and do it over 10 years? That's probably what DA2 can be boiled down to: a big old character introduction with some hints here and there about the big picture. If that makes you feel cheated, I'm sorry and I understand that that may not be what you expected from DA2 based on DA: Origins, but you really shouldn't have come to the game with such an expectation. Sure, as a franchise, you can assume a little about the next game in the series, but I don't think you should expect it to be exactly the same. I'm glad Bioware is taking some chances here and there. They're playing with what works and what doesn't to improve for future games. Even though that means they're playing with our wallets... I think I can handle that for a while as long as some bit of quality and improvement remains.





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