Aller au contenu

Photo

DA2 Nightmare solo run tier list


33 réponses à ce sujet

#1
sevenplusone

sevenplusone
  • Members
  • 191 messages
I figured I would make this for those who want to try a Nightmare solo run, but don't know what's best

Tier 1:

2h Warriors


These guys are the best class in the game, so it's no surprise they're also the best soloers. They're durable as hell and do a retarded amount of damage. 2h Warriors are the new broken class.

DW Rogues

The absolute worst class in the game is the 2nd best soloer, weird eh? For those of you wondering what I mean, I mean that if I were doing a tier list for party gameplay, rogues would be at the very bottom all by themselves. However, stealth is probably the best solo skill in the game, so you'll have an easy time pulling stuff.

Tier 2:


Sword and Board Warriors

Durable, but they're not as good as the 2h warrior or DW rogue simply because they lack damage.

Ranged Rogues


Stealth, etc etc. Only gripe I have with a ranged rogue getting stealth(which they should probably get on Nightmare solo), is that I feel there's an extreme lack of ranged weapons when compared to daggers.

Tier 3:

Mages


Whether you build them support with heavy CC and utility and use auto attacks to kill things, or you're going a damage CC route, mages have a hard time soloing in this game. You know those scenes where after they end, you're stuck in the middle with 10 or so enemies surrounding you? Yeah, you can get out of those but you have to build completely different, and it's just a pain.

If you want a real challenge, go mage.


The Rock Wraith is actually a breeze soloing, the thing you're going to have trouble soloing is the last fight in act 2. You can do it, but I'm not going to say anything until I find a better way to do it.

#2
Feranel

Feranel
  • Members
  • 932 messages
Part of me actually wants to try this, how do you drop your party in the first few chapters, do you just ignore them?

#3
Graunt

Graunt
  • Members
  • 1 444 messages
Good luck soloing Nightmare with a Warrior.  Yes, they are very good, but I'm not sure how you're supposed to solo any of the bosses, especially something like a dragon.  From my limited experience in Nightmare with Mages, I'm starting to think Blood/Primal/Spirit would be incredibly strong.

Modifié par Graunt, 11 mars 2011 - 05:07 .


#4
Feranel

Feranel
  • Members
  • 932 messages
I've had better luck soloing things with a two hander half the time than trying to coordinate my party. As with DA :o. Certain bosses and mobs only have tactic protocols for multiple enemies, things like dragons and ogres become really stupid and just auto attack you when there is no one else.

#5
sevenplusone

sevenplusone
  • Members
  • 191 messages

Graunt wrote...

Good luck soloing Nightmare with a Warrior.  Yes, they are very good, but I'm not sure how you're supposed to solo any of the bosses, especially something like a dragon.  From my limited experience in Nightmare with Mages, I'm starting to think Blood/Primal/Spirit would be incredibly strong.


Mages are definitely capable of soloing, but they're not as good as the others.

As for 2h warrior soloing, last fight in act 2 is a bish. Rock Wraith isn't hard, just takes forever. The dragon in the deeproads has a glitch, where you can pull him back into the room with 2 doors. The dragon cant get through the door, and you go up and hit the dragon a few times, or use a skill, run out. You take no damage, the dragon does, but it takes about 35-40 minutes to kill it using this method.

#6
nightfall2099

nightfall2099
  • Members
  • 22 messages

sevenplusone wrote...

Graunt wrote...

Good luck soloing Nightmare with a Warrior.  Yes, they are very good, but I'm not sure how you're supposed to solo any of the bosses, especially something like a dragon.  From my limited experience in Nightmare with Mages, I'm starting to think Blood/Primal/Spirit would be incredibly strong.


Mages are definitely capable of soloing, but they're not as good as the others.

As for 2h warrior soloing, last fight in act 2 is a bish. Rock Wraith isn't hard, just takes forever. The dragon in the deeproads has a glitch, where you can pull him back into the room with 2 doors. The dragon cant get through the door, and you go up and hit the dragon a few times, or use a skill, run out. You take no damage, the dragon does, but it takes about 35-40 minutes to kill it using this method.


No character is capable of soloing on nightmare level.  It can barely be done with a full group of four.

I don't want say you are lying... honestly, I'm not trying to be offensive, but I'd have to see a youtube video of you actually single character soloing even an ogre, before I'd believe it.  Everything is incredibly hard on "nightmare" level and your damage is scaled back so far I don't see how that is possible.

Of course I'm only lvl 7 in the game so far.  Are you talking about soloing once you are high level?

If not, I would be interested in hearing your thoughts on skill builds for warriors/thiefs/mages that would allow soloing on Nightmare difficulty.

Thanks.

#7
Feranel

Feranel
  • Members
  • 932 messages
You can solo the ogre right at the beginning with running out of his swings. Many have had to solo the Arishok the same way.

#8
Lordless

Lordless
  • Members
  • 39 messages
I wouldn't discount this as impossible, but the amount of time it would take to solo this game would be just crazy on nightmare. Even assuming you never died, the kiting required to deal with assassin groups, bosses etc would just take forever. I would actually argue about DW rogue being the second best, they lack the most important stat in the game, fortitude. Not sure how you plan on building the rogue but the moment they get hit by a ranged mob or anything in a group, the fight is going to be over, even more so when the attacks are elemental.

#9
nightfall2099

nightfall2099
  • Members
  • 22 messages

Feranel wrote...

You can solo the ogre right at the beginning with running out of his swings. Many have had to solo the Arishok the same way.


Are you sure about that?  Because it is the intro story part of character creation, I noticed that your health cannot fall below zero.  Are you sure that's not the reason you thought you could solo it?

I confirmed that even on "nightmare" level difficulty.  You can't die in that opening segment.  They set it up that way so that you don't die before you even get fully through the character generation process.

#10
ShiverMeTimbers

ShiverMeTimbers
  • Members
  • 48 messages
I find these Protip or Advice posts amusing when they tell us what is the "best" to do X, Y or Z when the game has been out less than a week.

No offense, OP, but it's just to early too tell us what's best for a situation. Maybe more of a "here's what I tried and it worked for me" type of post would go down better. This takes me back to my MMO days when 3 days after a game was out there were multiple "broken class" posts, only to find out that we, as a player base, didn't know what the hell we were talking about yet.

Modifié par ShiverMeTimbers, 11 mars 2011 - 09:24 .


#11
Bapawaka

Bapawaka
  • Members
  • 136 messages
Yes, you can move away from those "swinging" animations from Arishok, to avoid damage.

#12
sevenplusone

sevenplusone
  • Members
  • 191 messages

Lordless wrote...

I wouldn't discount this as impossible, but the amount of time it would take to solo this game would be just crazy on nightmare. Even assuming you never died, the kiting required to deal with assassin groups, bosses etc would just take forever. I would actually argue about DW rogue being the second best, they lack the most important stat in the game, fortitude. Not sure how you plan on building the rogue but the moment they get hit by a ranged mob or anything in a group, the fight is going to be over, even more so when the attacks are elemental.


There are quite a few awsome backstab/stealth bugs that make DW rogue solo really good, if I get my computer fixed soon I'll try to fraps them and make a video.  Also, you can easily pull 1 mob at a time as a rogue. It does take forever though. I might switch DW rogue and ranged rogue, but I'll have to finish up the 2nd act on both to see how I feel.

And for boss fights, it's... interesting, but doable.

#13
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

nightfall2099 wrote...

No character is capable of soloing on nightmare level.  It can barely be done with a full group of four.


Definitely not true. I'd love to see someone beat the entire game solo as a Mage on Nightmare. I can say first hand that its doable on Rogue and Warrior (though extremely painful and full of trial and error)

#14
sevenplusone

sevenplusone
  • Members
  • 191 messages

ShiverMeTimbers wrote...

I find these Protip or Advice posts amusing when they tell us what is the "best" to do X, Y or Z when the game has been out less than a week.

No offense, OP, but it's just to early too tell us what's best for a situation. Maybe more of a "here's what I tried and it worked for me" type of post would go down better. This takes me back to my MMO days when 3 days after a game was out there were multiple "broken class" posts, only to find out that we, as a player base, didn't know what the hell we were talking about yet.


It's painfully obvious that 2h warriors are extremely broken. They have amazing damage, amazing durability, and amazing crowd control. No other class can compare.

This tier list IS just my opinion though(and it's just for soloing), and I'll probably update it 1-2 times to make it more accurate. Mages might be moving up as I found a build that makes them stupidly strong.

#15
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages
I doubt a mage can do it. Mages are too squishy, their spells do too little damage, their cooldowns are too long, and their crowd control effects are too short. And some of their casting animations are way too long. Add to that, the mage's starting spell does not even give him any offense. Mind blast. I wish the player could chose what talent he starts with.

I played through solo NM DA:O with a mage several times as well as with other classes.

Modifié par Grumpy Old Wizard, 12 mars 2011 - 12:33 .


#16
livalidle

livalidle
  • Members
  • 39 messages
I don't believe this simply on account of the OP saying the 2H warrior is the most broken and the top dogs. Rogues outshine warrior in every possible way. Now, my argument is also entirely based on my 2handed warrior vs Isabela, but looking at them purely stat-wise, she has more attack, damage, defense and armor. The warrior has better hit points. She has a minimum 50% chance to crit, I have far less. The three things I Can do that she can't? Heal myself (as a reaver), damage multiple enemies with normal attacks, and vanguard kill is things have 10% or whatever of their health left.

Without armor types, i.e. light, medium, heavy, massive the main boon the warrior had for tanking was just nullified.With rogue crit chance and crit damage, it's not really even a contest. Attack, defense, crit chance, crit damage and lockpicking all rely on the two scores a rogue will focus on. If warriors had armor bonuses from strength or constitution then it might be more balanced, as is, I can't say the two handed warrior is better than either rogue. Heck, bow base damage often outclasses any melee weapon.

#17
soteria

soteria
  • Members
  • 3 307 messages

These guys are the best class in the game, so it's no surprise they're also the best soloers. They're durable as hell and do a retarded amount of damage. 2h Warriors are the new broken class.


I think this statement is hilarious just because of all the 2h hate after the demo came out. Seemed like everyone except a few voices were saying 2h sucked and archers and dw rogues were the best. I'm not agreeing or disagreeing.

#18
Distilled

Distilled
  • Members
  • 72 messages
I'd love to attempt soloing DA2; but the only problem is second/third wave spider-men slavers/raiders/templar assassins you didn't see destroying you over and over again.

Ranged rogue though is definitely possible, and either way enemies in DA2 have painful amounts of health so it'll take forever for any class; which is the major turn-down to attempting it, solo runs on nightmare in DA:O weren't that bad since enemies had relatively small amounts of health, but DA2 is just absurd on health.

#19
Stalky24

Stalky24
  • Members
  • 423 messages
I just soloed 3 waves of 8xbigger shades with my mage with no pots on Hard. I think if Id exploited this build Im playing with right now (hint = blood mage wearing Blood Dragon armor), It might be very well possible.

Problem with soloing but are the teleporter bosses. When they just port behind you and take half life back, its the end.

Modifié par Stalky24, 12 mars 2011 - 02:24 .


#20
sevenplusone

sevenplusone
  • Members
  • 191 messages

livalidle wrote...

I don't believe this simply on account of the OP saying the 2H warrior is the most broken and the top dogs. Rogues outshine warrior in every possible way. Now, my argument is also entirely based on my 2handed warrior vs Isabela, but looking at them purely stat-wise, she has more attack, damage, defense and armor. The warrior has better hit points. She has a minimum 50% chance to crit, I have far less. The three things I Can do that she can't? Heal myself (as a reaver), damage multiple enemies with normal attacks, and vanguard kill is things have 10% or whatever of their health left.

Without armor types, i.e. light, medium, heavy, massive the main boon the warrior had for tanking was just nullified.With rogue crit chance and crit damage, it's not really even a contest. Attack, defense, crit chance, crit damage and lockpicking all rely on the two scores a rogue will focus on. If warriors had armor bonuses from strength or constitution then it might be more balanced, as is, I can't say the two handed warrior is better than either rogue. Heck, bow base damage often outclasses any melee weapon.


I should have added that all my opinions are based on Nightmare gameplay, and only Nightmare gameplay.

Rogues do a lot of damage. I don't know how you're playing your warrior, but if you build a 2h warrior decently, they have a retarded amount of utility. Rogues cant touch it. Rogues are single target kings, but warrior AOE damage is extremely high. They have a free auto cleave, and a ton of AoE CC.

What makes the warrior so good, is his great damage, his survivablity, ability to tank, and extremely high amount of CC. A rogue only brings damage to a fight, any of their little gimmicky things like blind don't even touch what a warrior can do. If you have a 2h warrior in your party, then a DW rogue is a liability. You're better off with a 2H warrior because of his damage, durability, and utility. And you always want a 2h warrior in your party over a DW rogue for the reasons listed.

You know those large fights, where a good amount of the enemies have a low HP bar(at least until you get to mid-end of chapter 3)? 1 skill from a warrior will kill every single one of them. If you know how to group mobs and learn how to mob block so they're stuck, your warrior clears all of them in 1 skill. The ones with larger HP don't do enough damage to a 2h warrior. He'll kill them before they can do anything.

It's not just about damage, it's about utility and everything they can bring to a fight. In a team or solo, 2h warrior is king because he can take damage, dish it out, chain CC, and even tank. Cant say the same for DW rogues. Going only damage will make your gameplay on Nightmare more difficult than it needs to be, soloing or with a party.

#21
Feranel

Feranel
  • Members
  • 932 messages

nightfall2099 wrote...

Feranel wrote...

You can solo the ogre right at the beginning with running out of his swings. Many have had to solo the Arishok the same way.


Are you sure about that?  Because it is the intro story part of character creation, I noticed that your health cannot fall below zero.  Are you sure that's not the reason you thought you could solo it?

I confirmed that even on "nightmare" level difficulty.  You can't die in that opening segment.  They set it up that way so that you don't die before you even get fully through the character generation process.


I wasn't talking about the prologue, I was talking about the beginning,after sibling x dies and your party gets owned in about 8 seconds on nightmare. I'm not even specced two hander, I just ran and right click attacked for 15 minutes to kill it.

Many mobs and bosses follow the same tactic protocol as your party, eg many abilities are programed for x number of enemies. Many times these mobs/bosses do nothing but the simplest attacks when facing only one target.

#22
Riloux

Riloux
  • Members
  • 638 messages
Impossibe. How on earth would anyone be able to solo 5 waves of mobs that knock you back every hit?

#23
monopoly1888

monopoly1888
  • Members
  • 137 messages
i have heard a lot of talk of soloing. does this mean you have no party members? thanks for the clear up

#24
sevenplusone

sevenplusone
  • Members
  • 191 messages

monopoly1888 wrote...

i have heard a lot of talk of soloing. does this mean you have no party members? thanks for the clear up


Yeah, it means you only have Hawke in your party as much as possible. Sometimes it's not possible, like at the beginning or the deeproads. When that happens you just set their tactic to passive, take their weapon, and stick them in a corner somewhere. If you get help from NPCs, like in act 2/3, on the mountain with Merrill when she's not in your party, or random quests, then you have no real option so it still counts as a solo.

Riloux wrote...

Impossibe. How on earth would anyone be able to solo 5 waves of mobs that knock you back every hit?


Sarcasm right? 

If you're serious, then you just run away and pull them in groups of 1-3. More if you can handle it.

Modifié par sevenplusone, 12 mars 2011 - 03:46 .


#25
Stalky24

Stalky24
  • Members
  • 423 messages
Soloing with mage seems very real to me.

80% hp heal = win
tons of defence spells = win
cone of cold = best mage spell in game = win
walking bomb = high damage aoe = win

Seriously, I can kite any amount of any nonteleporting meele mobs just with 
cone of cold and some occasional heal spell.

another benefit is build I call "Arcane Warrior of DA2"

Basicly trick it that you level up magic/con/str and become blood mage and use +atk staff,
such as the one from black emporium and big armor, like blood dragon one. With some str,
you even dont need to take force mage for fortitude and try BM/SH combo