m14567 wrote...
Well, I couldn't resist. I had to test.
In the Brecilian Forest against Shambling skeletons. Level 18 mage with 70 spellpower.
inferno + tempest = 43 dmg/tick
inferno + affliction hex = 35 dmg/tick
Looks like you are wrong.
EDIT: In fact this is the second time I've SEEN YOU post information that is incorrect. You claimed that being stunned halved your defense which is not correct either.
Inferno damage is (100 + spellpower) * .4, tempest damge is (100 + spellpower) * .1, and affliction hex is a (100 + spellpower) * .2 resistance modifier.
Inferno damage = (100 + 70) *0 .4 = 68
Tempest damage = (100 + 70) * 0.1 = 17
Affliction hex resistance modifier = (100 + 70) *0.2 = 34
Inferno + Affliction hex damage = 68 * 1.34 = 91.2
Inferno + Tempest damage = 68 + 17 = 85
So we have conclusive proof that tempest + inferno is less than inferno + affliction hex against a target with 0 base resistances in both elements cast by a mage with 70 spell power and no % damage modifiers to fire or electricity damage. I have no idea why your results in game are different from this but I suspect the answer lies in either the base resistances of your targets or in your mage's equipment.
EDIT: My mistake. The difference isn't in your gear or the target's resistances. It's in the metric you're using to compare. Damage/tick is not an accurate representation of the total damage because inferno ticks 25 times while tempest ticks only 14 times.
Modifié par tetracycloide, 10 janvier 2010 - 07:17 .