the Specialst rogue skilltree is really lackluster
#1
Posté 11 mars 2011 - 05:40
should just make a single stance with full upgrades and harmony all acheiveable with a flat 4 skill points. either that or make each stance much better and give people a reason for switching to different stances in a fight. like a defensive stance that gives a passive dodge bonus or something. or stance that automatically obscures the rogue so he can benefit from other rogue skills with it.
#2
Posté 11 mars 2011 - 06:03
#3
Posté 11 mars 2011 - 06:44
Cloaking_Thane wrote...
Yep I only put one point in it, and I think thats all you should ever put in it (except for maybe the upgrades of your chosen stance)
If I recall correctly, upgrading to the second forms of the skills requires 3 points in that tree. So for instance, to get Lightning Speed, you need to invest 3 points into Specialist, including Speed.
Honestly, I think Specialist trees aren't worth it. The bonuses are too small, especially when you compare it to (it's not a fair comparison but whatever), the bonuses in damage, accuracy and attack speed that the warrior specializations, particularly Berserkers and Reavers get.
#4
Posté 11 mars 2011 - 06:55
#5
Posté 11 mars 2011 - 07:29
Zabaniya wrote...
Cloaking_Thane wrote...
Yep I only put one point in it, and I think thats all you should ever put in it (except for maybe the upgrades of your chosen stance)
If I recall correctly, upgrading to the second forms of the skills requires 3 points in that tree. So for instance, to get Lightning Speed, you need to invest 3 points into Specialist, including Speed.
Honestly, I think Specialist trees aren't worth it. The bonuses are too small, especially when you compare it to (it's not a fair comparison but whatever), the bonuses in damage, accuracy and attack speed that the warrior specializations, particularly Berserkers and Reavers get.
Yea my bad, thats why I recommend only one tops! I couldnt recall off the top if the upgrades required excess points or not
#6
Posté 11 mars 2011 - 07:34
I had 1 point in Speed from the beginning of the game, and I don't regret that at all. It ramps up Combo Points faster, which lets me Explosive Strike sooner.
Modifié par MetallicaRulez0, 11 mars 2011 - 07:35 .
#7
Posté 11 mars 2011 - 07:45
#8
Posté 11 mars 2011 - 07:51
#9
Posté 12 mars 2011 - 01:11
Modifié par corksacker, 12 mars 2011 - 01:12 .
#10
Posté 14 mars 2011 - 05:52
#11
Guest_RangerTypeII_*
Posté 14 mars 2011 - 07:46
Guest_RangerTypeII_*
#12
Guest_RangerTypeII_*
Posté 14 mars 2011 - 07:48
Guest_RangerTypeII_*
#13
Posté 14 mars 2011 - 08:12
#14
Posté 14 mars 2011 - 08:15
Goremasher90 wrote...
what should i work on besides duel wield?
Specializations
#15
Posté 14 mars 2011 - 08:40
#16
Posté 14 mars 2011 - 08:53
+15% Attack Speed
+10% Attack
+5% Crit Chance
-10% Ability Cooldown
1% Chance to Stun
That's pretty substantial. And then you add in the increase damage from Lacerate procs, increased stack speed and uptime of Unforgiving Chain, and the increased damage from Elemental Weapons, it becomes quite clear that it's a definitely worthwhile investment.
#17
Posté 14 mars 2011 - 09:05
corksacker wrote...
its pretty much only good for the single point in the attack and crit chance stance. investing more points into other stances to unlock the upgrades and the harmony passive is such a waste of skill points for so little little real benefit.
should just make a single stance with full upgrades and harmony all acheiveable with a flat 4 skill points. either that or make each stance much better and give people a reason for switching to different stances in a fight. like a defensive stance that gives a passive dodge bonus or something. or stance that automatically obscures the rogue so he can benefit from other rogue skills with it.
About 1/3 of the skill trees are lackluster. Assassin is pretty awesome though.
#18
Posté 14 mars 2011 - 09:47
SlamminHams wrote...
The Specialist tree is quite good, despite the requisite 2 point dump it requires. In the end, Speed (which I imagine is the best of the 3) gives:
+15% Attack Speed
+10% Attack
+5% Crit Chance
-10% Ability Cooldown
1% Chance to Stun
That's pretty substantial. And then you add in the increase damage from Lacerate procs, increased stack speed and uptime of Unforgiving Chain, and the increased damage from Elemental Weapons, it becomes quite clear that it's a definitely worthwhile investment.
The current Specialist tree bug (the one that lets you stack Speed, Power and Precision together) makes it far more viable, but I remember when I posted, I was a bit jaded by the fact that you look at Berserkers and Reavers with their 30-50% attack speed increases (although non-daggers attack considerably slower). Then again, the speed increases last only 10 seconds.
Modifié par Zabaniya, 14 mars 2011 - 10:50 .





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