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the Specialst rogue skilltree is really lackluster


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#1
corksacker

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its pretty much only good for the single point in the attack and crit chance stance. investing more points into other stances to unlock the upgrades and the harmony passive is such a waste of skill points for so little little real benefit.

should just make a single stance with full upgrades and harmony all acheiveable with a flat 4 skill points. either that or make each stance much better and give people a reason for switching to different stances in a fight. like a defensive stance that gives a passive dodge bonus or something. or stance that automatically obscures the rogue so he can benefit from other rogue skills with it.

#2
Cloaking_Thane

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Yep I only put one point in it, and I think thats all you should ever put in it (except for maybe the upgrades of your chosen stance)

#3
Zabaniya

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Cloaking_Thane wrote...

Yep I only put one point in it, and I think thats all you should ever put in it (except for maybe the upgrades of your chosen stance)


If I recall correctly, upgrading to the second forms of the skills requires 3 points in that tree.  So for instance, to get Lightning Speed, you need to invest 3 points into Specialist, including Speed. 

Honestly, I think Specialist trees aren't worth it.  The bonuses are too small, especially when you compare it to (it's not a fair comparison but whatever), the bonuses in damage, accuracy and attack speed that the warrior specializations, particularly Berserkers and Reavers get.

#4
Killjoy Cutter

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I pretty much agree -- and in general, there are several trees like this, with a lot of useless or suspect in the way of getting to the useful. It's really just a more convoluted version of the 4-spell/skill linear arrangement in DA:O.

#5
Cloaking_Thane

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Zabaniya wrote...

Cloaking_Thane wrote...

Yep I only put one point in it, and I think thats all you should ever put in it (except for maybe the upgrades of your chosen stance)


If I recall correctly, upgrading to the second forms of the skills requires 3 points in that tree.  So for instance, to get Lightning Speed, you need to invest 3 points into Specialist, including Speed. 

Honestly, I think Specialist trees aren't worth it.  The bonuses are too small, especially when you compare it to (it's not a fair comparison but whatever), the bonuses in damage, accuracy and attack speed that the warrior specializations, particularly Berserkers and Reavers get.


Yea my bad, thats why I recommend only one tops! I couldnt recall off the top if the upgrades required excess points or not

#6
MetallicaRulez0

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I took the whole Speed/Harmony line towards the end of the game, because that was the best damage increase left after finishing the Assassin tree and picking up Improved Explosive Strike and the various threat reduction/crit damage increase points in a couple trees. It's a tremendous waste of points to have to pick up 2 abilities you simply never use, but it's still worth it once you run out of damage increases at level 18-20.

I had 1 point in Speed from the beginning of the game, and I don't regret that at all. It ramps up Combo Points faster, which lets me Explosive Strike sooner.

Modifié par MetallicaRulez0, 11 mars 2011 - 07:35 .


#7
abar22

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Since some of you are further along maybe you can answer this. Wouldn't Energizing Speed combined with Unrelenting Strikes give you around 80% upkeep of 100% crits? Or put another way, does ES reduce cooldowns to 90% of their total or does it reduce them to 10% of their total. If it is 90% wouldn't that mean you could use US for 10 seconds, cooldown for 2, then rinse and repeat?

#8
MetallicaRulez0

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Energizing Speed reduces cooldowns to 90% of their total. If BioWare had worded it correctly, it would be "Lowers the cooldown of your abilities by 10%."

#9
corksacker

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while they are at it, attacking somebody while in stealth should give a lot more then a simple 100% crit chance hit when you attack while in stealth with the ability. should be a single target nuke like backstab or twinfangs.

Modifié par corksacker, 12 mars 2011 - 01:12 .


#10
Goremasher90

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Yeah this class is good, fun to play as. But i odnt know what tree to work on besides duel wield....

#11
Guest_RangerTypeII_*

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I took this as my 1st chain 2 spped for 15% the power provides little pluse a ponus to atack abd crit. I figure 10% 0f 10 actack it 1 so every 10 atacks I get off an extra shot 15% 0F 20 atacks would be 3 so every 20 atacks provise s extra atacks with 33% crtt chance one of the 3 extra atacks will be a critical plus all atacs are mor liklet to land and hugher crit chance.

#12
Guest_RangerTypeII_*

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If you duel whiel max out power with 2 evasion point that stun I think you can stun lock a target

#13
Goremasher90

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what should i work on besides duel wield?

#14
Cloaking_Thane

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Goremasher90 wrote...

what should i work on besides duel wield?


Specializations

#15
termokanden

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Assassin! Best specialization by far.

#16
SlamminHams

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The Specialist tree is quite good, despite the requisite 2 point dump it requires. In the end, Speed (which I imagine is the best of the 3) gives:

+15% Attack Speed
+10% Attack
+5% Crit Chance
-10% Ability Cooldown
1% Chance to Stun

That's pretty substantial. And then you add in the increase damage from Lacerate procs, increased stack speed and uptime of Unforgiving Chain, and the increased damage from Elemental Weapons, it becomes quite clear that it's a definitely worthwhile investment.

#17
bigrussmooney

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corksacker wrote...

its pretty much only good for the single point in the attack and crit chance stance. investing more points into other stances to unlock the upgrades and the harmony passive is such a waste of skill points for so little little real benefit.

should just make a single stance with full upgrades and harmony all acheiveable with a flat 4 skill points. either that or make each stance much better and give people a reason for switching to different stances in a fight. like a defensive stance that gives a passive dodge bonus or something. or stance that automatically obscures the rogue so he can benefit from other rogue skills with it.


About 1/3 of the skill trees are lackluster. Assassin is pretty awesome though.

#18
Zabaniya

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SlamminHams wrote...

The Specialist tree is quite good, despite the requisite 2 point dump it requires. In the end, Speed (which I imagine is the best of the 3) gives:

+15% Attack Speed
+10% Attack
+5% Crit Chance
-10% Ability Cooldown
1% Chance to Stun

That's pretty substantial. And then you add in the increase damage from Lacerate procs, increased stack speed and uptime of Unforgiving Chain, and the increased damage from Elemental Weapons, it becomes quite clear that it's a definitely worthwhile investment.


The current Specialist tree bug (the one that lets you stack Speed, Power and Precision together) makes it far more viable, but I remember when I posted, I was a bit jaded by the fact that you look at Berserkers and Reavers with their 30-50% attack speed increases (although non-daggers attack considerably slower).  Then again, the speed increases last only 10 seconds.

Modifié par Zabaniya, 14 mars 2011 - 10:50 .