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I loved the ending. So sue me!


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#251
Annie_Dear

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David Gaider wrote...

Annie_Dear wrote...
The only thing I didn't enjoy about it was the comment about how "The Warden is missing as well. That can't be coincidence". Uhm... no, because my Warden died.


She didn't say the Warden was missing. She said the Warden was gone.

Not gone in the same way, perhaps, but similarly beyond their reach.


Ah, now I understand. Thank you mr. Gaider.

#252
Rail Tracer

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I enjoyed the Dragon Age 2 storyline, it has the world immersion I have come to expect from Bioware titles and is really the only reason why I play them.

Although I have two complaints:

1) Not enough interactions between companions and Hawke
2) Leandra's face model seems to be reused a lot by npc, broke the immersion somewhat for me.

<edit>
At least the leandra model for the preset hawke, custom designed hawke will change all of hawke's family facial features as well, bethany looks wierd now on my new game. :unsure:

Modifié par Rail Tracer, 15 mars 2011 - 02:09 .


#253
Dracotamer

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Not gonna lie, I have completely changed my mind about this game after beating it.

#254
Luckywallace

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I agree that the story was fantastic and horribly morally grey and murkey. I litterally was thinking about the rights and wrongs of things while I lay in bed after a long gaming session.

I was a little confused why everybody left my Hawke 'except Isabella' - they'd had a quick shag once but that was it, no further romance. Maybe she just happened not to get side-tracked and the others did.

#255
maselphie

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Dracotamer wrote...

Not gonna lie, I have completely changed my mind about this game after beating it.

Me, too. I really hope other people do, too. Most of the haters haven't even seen the ending of Act 1. While there's something to be said for a game that doesn't keep your attention, there's also something to be said about reviewing a movie or a book without finishing it.

Modifié par maselphie, 15 mars 2011 - 05:42 .


#256
Gerrium

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I like the ending, it was like oh ****...but then I was like oh **** the game is over. When Varric was ending the story they pictured the champion(drawing sequence) with some wolf fur and scruffy looking... if DA3 comes out that would be a awesome starting out fit hidden in the mountains or something

#257
vigna

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Malja wrote...

Potter28 wrote...

Did anyone else in their ending hear Varric say, "We had to leave The Champion's side eventually, except Isabela."
I was friends with Isabela but wasn't involved with her (Probably the only person in Thedas who hadn't been.)
Thoughts?


For me it was Fenris. Romanced him though. You must've set some flag.

I think her flags are the gifts, sex, siding with her at the Qunari compound, and then speaking to her in the room before the final battle.... That is some of it.

#258
maselphie

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She's probably the default. Has anyone got one where Varric doesn't say "except ___"?

#259
phantomdragoness

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Rail Tracer wrote...

I enjoyed the Dragon Age 2 storyline, it has the world immersion I have come to expect from Bioware titles and is really the only reason why I play them.

Although I have two complaints:

1) Not enough interactions between companions and Hawke
2) Leandra's face model seems to be reused a lot by npc, broke the immersion somewhat for me.


I agree.

I also had issues with the "lock on" system. Sometimes it would highlight a chest or door in the middle of a fight, and Hawke would just stand their twirling her staff. I'm like: "WTF?!"

#260
yllamana

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I thought the story was delightful. I never really felt like nothing was going on and I felt like the threads between the main events were very clear. I also didn't feel like the ending was any kind of "cliffhanger" - that would have been if the story ended with Hawke and Meredith leaping at each other and "TO BE CONTINUED IN DRAGON AGE 3 OR EXPANSION LOL" came up.

I did feel like O's betrayal was a bit arbitrary - we basically completely slaughtered a few waves of Templar (surprise, rushing a bunch of mages through a tiny hallway is a bad idea) and then he panicked and Went Insane. If there had been any kind of imminent danger I could have seen it, but as it is it didn't quite work for me. I ended up just putting it down to pressure.

While I'm complaining, I think my biggest story-related complaint is the dialogue wheel in really important plot moments. To pick an example that stood out to me, Varric and I have just managed to subdue Bartrand and I'm telling him what I think he should do. My choices are like... "let him go" and "kill him." Okay, kill him is pretty unambiguous, but what about let him go? Is this "don't kill him, Aveline can find him a nice quiet cell and we can try to fix him" or is it "I'm stupid and routinely make poor decisions that get other people killed, so let's let him free in the streets of Kirkwall - what could go wrong?"

I decided to take the chance and it turned out it was the former, but I really would have liked to know that at the time. There were other places in the game that I felt the same way. A lot of the time the dialogue wheel worked really well and I enjoyed seeing how Hawke would play out the line, but at those critical points I felt its detail was lacking.

Maybe what I liked about the story and ending is more helpful than what I didn't, though. I felt like the buildup was really good and I enjoyed having a slightly more down to earth story without some looming, impractically-sized villain. At the same time, the plot followed logically from one point to the next. I liked seeing the characters recur between the years - Thrask, in particular, I always looked for and clicked.

That said, I did feel like there wasn't enough sense of time passing between the acts. At any of the intermissions Varric could have said "then, one week later" instead of "three years later" and I'd have been none the wiser. The same merchants were standing in the same spot hawking the same wares. I think more attention to detail there would have gone a long way.

Actually, if I could have another complaint it would be party size. I felt like the party was a little small to get everyone I wanted in it. I didn't feel like I could comfortably drop Anders in some of the fights because of Merrill having no healing (this being a big deal in the High Dragon fight in particular, IME) and that led to me excluding Varric even though he was my favourite character. That made me sad! I guess I could have just put it on "super easy", but then the combat would have been less fun the rest of the time.

It's also worth noting that I did like being able to have my ending where everyone ended up, if not BFFs, at least alive and together (other than the part where they part ways after the end, I mean). Dark fantasy is all very well but at the end of the day I like the ending to be happy enough, and the everyone standing together was great.
Anyway, I'm sorry for blabbing on so much. I don't have a Bioware fangirl club card or anything but I have bought lots of the games over the years and I really wanted to say something positive against the sea of metacritics and other assorted nonsense. I hope you won't let it get you down and am looking forwards to the next game. :)

#261
Impact969

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yllamana wrote...

I thought the story was delightful. I never really felt like nothing was going on and I felt like the threads between the main events were very clear. I also didn't feel like the ending was any kind of "cliffhanger" - that would have been if the story ended with Hawke and Meredith leaping at each other and "TO BE CONTINUED IN DRAGON AGE 3 OR EXPANSION LOL" came up.

I did feel like O's betrayal was a bit arbitrary - we basically completely slaughtered a few waves of Templar (surprise, rushing a bunch of mages through a tiny hallway is a bad idea) and then he panicked and Went Insane. If there had been any kind of imminent danger I could have seen it, but as it is it didn't quite work for me. I ended up just putting it down to pressure.

While I'm complaining, I think my biggest story-related complaint is the dialogue wheel in really important plot moments. To pick an example that stood out to me, Varric and I have just managed to subdue Bartrand and I'm telling him what I think he should do. My choices are like... "let him go" and "kill him." Okay, kill him is pretty unambiguous, but what about let him go? Is this "don't kill him, Aveline can find him a nice quiet cell and we can try to fix him" or is it "I'm stupid and routinely make poor decisions that get other people killed, so let's let him free in the streets of Kirkwall - what could go wrong?"

I decided to take the chance and it turned out it was the former, but I really would have liked to know that at the time. There were other places in the game that I felt the same way. A lot of the time the dialogue wheel worked really well and I enjoyed seeing how Hawke would play out the line, but at those critical points I felt its detail was lacking.

Maybe what I liked about the story and ending is more helpful than what I didn't, though. I felt like the buildup was really good and I enjoyed having a slightly more down to earth story without some looming, impractically-sized villain. At the same time, the plot followed logically from one point to the next. I liked seeing the characters recur between the years - Thrask, in particular, I always looked for and clicked.

That said, I did feel like there wasn't enough sense of time passing between the acts. At any of the intermissions Varric could have said "then, one week later" instead of "three years later" and I'd have been none the wiser. The same merchants were standing in the same spot hawking the same wares. I think more attention to detail there would have gone a long way.

Actually, if I could have another complaint it would be party size. I felt like the party was a little small to get everyone I wanted in it. I didn't feel like I could comfortably drop Anders in some of the fights because of Merrill having no healing (this being a big deal in the High Dragon fight in particular, IME) and that led to me excluding Varric even though he was my favourite character. That made me sad! I guess I could have just put it on "super easy", but then the combat would have been less fun the rest of the time.

It's also worth noting that I did like being able to have my ending where everyone ended up, if not BFFs, at least alive and together (other than the part where they part ways after the end, I mean). Dark fantasy is all very well but at the end of the day I like the ending to be happy enough, and the everyone standing together was great.
Anyway, I'm sorry for blabbing on so much. I don't have a Bioware fangirl club card or anything but I have bought lots of the games over the years and I really wanted to say something positive against the sea of metacritics and other assorted nonsense. I hope you won't let it get you down and am looking forwards to the next game. :)


Yes, I was going to post about what i think but you pritty much did it for me lol.
I have one more complaint to add. At the end it did the bit where it tells you what happened, ok fine but in mine isabella ran away and never came back, also i had a one night stand  with her and did the romance with Merrill. So why in the end did it say we all had to go our own way exept for isabella. Also it said she was there and hinted at our romance, and as i said we did not have one. So that is the one added fault I have.

Going on from your point, I also want to say about the party restriction. I was a mage in this play through and I felt every time I took another mage, for what ever reason, I left a important character behind. As you said Veric got left behind so much, yet he was my favorite. It is something from Origin really, because in Origins if i played a mage i found my self taking a extra mage and that ment no rogues or not taking any and missing out of Morrigan.
I can not think of a answer to stop this apart from let them be more adaptive, so that rogue can use other weapons and skills. So if make a tank warrior there is almost no need for Avalin to use a sword and a shield, give her two swords or a 2 handed sword.

Anyway apart from this it is a very good game and i'll be playing many more characters.

#262
Hawkamania

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Rafe34 wrote...

How on earth can you side with the Templars? The last choice isn't morally grey AT ALL. The Templars are going to kill EVERY MAGE IN THE CITY, for crying out loud, *including* Bethany if she's still alive. I see no moral reason for killing Bethany or siding with the Templars to kill the rest of the mages, even IF you knew Orcino was a closet blood mage. In which case, so what? So is Merrill and that is no reason to just kill them/destroy their soul. The only reason Merideth gives is because, "The people of the city will demand vengeance and I will give it to them." She's an idiot, a clear cut evil villian, and it's so obviously a black and white issue that it just really disappointed me.

The lack of being able to talk to companions except when you gave gifts or advanced their plot was annoying, too. The simplistic inventory and re-used maps... how can someone say this is better than DAO? Because it's more colorful?


Easy. If you take Bethany with you along with Anders (he has to be in your party for this to be possible) into the Deep Roads she ends up becomming a Grey Warden, to which she will reappear toward the end of the game and you can once again have her in your party to fight against the Mages.

In regards to Merrill she is an outcast and never had any urge to be apart of the circle, once you give her your side of the arguement she seemingly agrees with you.

That is the only manner in which I would have sided with the Templars as it didn't result in me having to betray my sister or having her become some kind of abomination.

#263
Faridle

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I loved the story very personal and deep, and the suprise at the end well wow it feels good to be powerless in an rpg for once where whatever you do cant change anything just like life sometimes.
If only the game was longer :)

#264
Vilegrim

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It is a great game. But I didn't like the ending, the way Merediths insanity was magics fault, the way every mage no matter what you do is an abomination. It really felt like the game should have been DA2: Why Magic Is Evil.  It took out the human factor, , Meredith was evil because of a cursed sword, not because of human weakness, not because of zealotry,  paranoia and hatred, but because of that sword.

Modifié par Vilegrim, 16 mars 2011 - 05:06 .


#265
Retsnimel

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Vilegrim wrote...

It is a great game. But I didn't like the ending, the way Merediths insanity was magics fault, the way every mage no matter what you do is an abomination. It really felt like the game should have been DA2: Why Magic Is Evil.  It took out the human factor, , Meredith was evil because of a cursed sword, not because of human weakness, not because of zealotry,  paranoia and hatred, but because of that sword.


Meredith was already beginning to turn crazy before you found the Idol. I played a mage and i didn't feel like the game says magic is evil. I felt like both Mages and Templars are right / wrong. There is not a good side and bad side, that's why it's great.


Anyway ;) I loved the story too, I felt much more involved than in Origins, it was darker and what Anders did was really a surprise for me ! It changes from the kill the archdemon thing...

Modifié par Retsnimel, 16 mars 2011 - 05:40 .


#266
maselphie

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Vilegrim wrote...

It really felt like the game should have been DA2: Why Magic Is Evil.

Yes, that IS the point of it? It's easy to say it's wrong to oppress people, but this game was supposed to show why they were contained. Without it, you would have EASILY sided with the mages every time. And the war between the two factions wouldn't be as strong or impactful to the gaming community. Just another righteous rebellion and we all agree on who should die. Nevermind that we had Templar friends.

#267
Rinji the Bearded

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Dragon Age 2: What We Fight About When There Isn't A Blight

#268
Medet

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maselphie wrote...

She's probably the default. Has anyone got one where Varric doesn't say "except ___"?


Actually yes. Everyone left me D:
I didn't romance anyone and I never flirted with Isabela. The only time I talked to her was to tell her that I was going to give her book to he Qunari. Then she ran away with it shortly thereafter.

#269
fthg42

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Medet wrote...

maselphie wrote...

She's probably the default. Has anyone got one where Varric doesn't say "except ___"?


Actually yes. Everyone left me D:
I didn't romance anyone and I never flirted with Isabela. The only time I talked to her was to tell her that I was going to give her book to he Qunari. Then she ran away with it shortly thereafter.


The prospect of Hawke being alone during the last three years makes the ending all the more depressing.  :crying:

Anyways, I also absolutely loved the ending to this game.  It's so refreshing and unexpected to have an open ending where, contrary to having everything nicely resolved with the big baddie defeated, but things are even worse and have gotten completely out of control, and really beyond the scope of your ability - yet you're still out there, somewhere....

Hawke's really had a horrible time of it, huh?  Ran to start a new life in Kirkwall, set down roots and rose to become Champion, but lost family, maybe friends, along the way, and ultimately on the run Maker knows where.  This is dramatic storytelling at its best.

Modifié par fthg42, 16 mars 2011 - 07:24 .


#270
cephasjames

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I really liked the final battle with Meredith. When the statues started coming to life I was in awe. The first one was cool, but when they just kept on coming I liked that a lot! And I liked how i was left hanging. The ambiguity leaves it open for many things - which I view as a good thing.

#271
maselphie

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Medet wrote...

I didn't romance anyone and I never flirted with Isabela.


But how ... I mean, why ... I'm so ... are you human ...? ;) Kidding.

Good to see that there's different outcomes! I agree that it's even more sad that your char is now super-alone and hunted.

#272
Malja

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Medet wrote...

maselphie wrote...

She's probably the default. Has anyone got one where Varric doesn't say "except ___"?


Actually yes. Everyone left me D:
I didn't romance anyone and I never flirted with Isabela. The only time I talked to her was to tell her that I was going to give her book to he Qunari. Then she ran away with it shortly thereafter.


That's great that it isn't completely bugged.

#273
Vilegrim

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maselphie wrote...

Vilegrim wrote...

It really felt like the game should have been DA2: Why Magic Is Evil.

Yes, that IS the point of it? It's easy to say it's wrong to oppress people, but this game was supposed to show why they were contained. Without it, you would have EASILY sided with the mages every time. And the war between the two factions wouldn't be as strong or impactful to the gaming community. Just another righteous rebellion and we all agree on who should die. Nevermind that we had Templar friends.



But it didn't do that.   It wasn't why mages should be contained (the blood mage spam made that clear) it was the fact that NO mage apart from Bethany wasn't a blood mage.   It was the fact that Meredith went insane because of magic, not becuase she was a zealot.   it was anvilicous to the point of parody.

#274
maselphie

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Vilegrim wrote...

it was the fact that NO mage apart from Bethany wasn't a blood mage.

That's just not true, and you know it.

Meredith wasn't insane for most of the game, and Bartrand didn't want to slaughter mages just from holding the idol either. If you play her side in the game, you'll find that she had a sister who was a mage and she hid her from the circle. Then her sister turned into an abomination, killed SEVENTY people before the Templars got her. Her actions were preventative measures. If every mage could just live on their own, and we wait until they turn into abominations before bringing them in, SEVENTY people could die every time that happens. That's her motivation, not merely "lyrium says so."

Let met ask you: if you knew there was at least one innocent person sentenced to death in jail, would you rather let everyone on death row die instead of trying to find the truth of who is innocent and who is not?

That is the arguement against Meredith.

Both arguements are brought up in this game, not merely Templars/Magic bad. Both have their faults.

Modifié par maselphie, 16 mars 2011 - 07:39 .


#275
Medet

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maselphie wrote...

Medet wrote...

I didn't romance anyone and I never flirted with Isabela.


But how ... I mean, why ... I'm so ... are you human ...? ;) Kidding.

Good to see that there's different outcomes! I agree that it's even more sad that your char is now super-alone and hunted.


Well, I was playing 3 playthroughs concurrently, the one I finished first happened to be a my no romance character (a 2hand warrior, which I found to be the easiest of my 3 to play, combat wise)

My mage is almost done and she had multiple romances, guess I'll see what comes of that pretty soon.

Maybe I'll try Sebastion on my rogue just for good measure, altho she's still in Act 1.