I loved the game, but the ending fell flat for me. It was another instance where Hawke was unable to do anything about what was going on. There were a couple of those instances in the game: it was painful but satisfying from a story-point of view to have that situation with Leandra's kidnapping, it was even great, although immensely frustrating, to be unable to prevent Anders from nuking the Chantry. In these situations I didn't mind the railroading (well, I did at the time, but five minutes later I didn't) because had there been an option to prevent these terrible events,l I would have chosen them - and would have had a much less interesting and emotionally engaging experience.
It's only the very end that didn't work for me: The fact that no matter what I do, whom I support, Orsino will always turn to Blood Magic and Meredith will always turn into a mad, lightsabre-wielding, Transformer-commanding sociopath, and I will always have to fight them both makes any kind of choice seem pointless... Also, both Orsino and Meredith, two characters I had immensely enjoyed up till then, where ruined to an extent by their end. I can understand their motivations - Orsino seeing himself driven into a corner and fighting with all he got and Meredith being turned mad by the lyrium idol she had obtained presumably in the typical templar search for more lyrium and an edge against mages.
But still, I would have been far happier if Orsino had not lost all control and turned against friend and foe (instead a powerful mage like him might have been able to get some kind of deal which would have allowed him to flee, maybe conjuring up a big-ass demon in the process, giving Hawke a reason to come after him in some DLC) and if Meredith's oppression had truly grown completely out of the legitimate fear of mages and not from a McGuffin that to me didn't feel like it had been granted the screentime needed to allow for such a decisive role in the finale.
My biggest beef with the end is that the fact that I have to fight both, and both turn into "proper" high-fantasy boss-monsters, makes it feel disjointed in comparison to the rest of the game, which to me had always been about politics, personal character-stories and eventually the choice between Mages and Templars, Freedom and Safety. Several reviewers have written that DA II has a less epic story than Origins. I agree, if one defines epic as the typical story of saving the world from some sinister threat, but I don't see it as a bad thing. I enjoyed DA II's story very much on account of it being much more personal, emotionally engaging and world altering rather than world shattering, but that to me means that the classic, unpersonal, unengaging big bad bossmonster, which must be killed without a doubt, doesn't fit.
Being forced to fight with the Arishok, a worthy adversary whom I could relate to and respect, and dealing with Anders, who despite his crimes and dealings with Justice was still a Human Being felt far more appropriate to what I took away from DA II than the fight against two absolutely undoubtedly evil (or at least unredeemably corrupted) creatures.
Didn't mean to rant there or go on for that long. Just wanted to share my feelings.
Modifié par Shinannigan, 16 mars 2011 - 10:46 .