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I loved the ending. So sue me!


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#276
Sjofn

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Cajeb wrote...

I'm surprised some of you didn't see the explosion coming. I was waiting for Anders to blow it up for a while


I expected something, but what he had asked me to gather bounced off my skull (in retrospect, duh) so I thought it was going to be ... smaller scale.

#277
senior caliente

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I just finished DA 2
OMG.. i am amazed i loved it!!
Playing as a Warrior , first lost carver... eventually bethany too my mage sister... my mom... :(

But getting passionate relations with merril isabella and even a gay one with anders :P
And got a GOOD friendsip with Aveline... but i whas caught up between who's side to choose, i liked anders and merril... my thoughts also went out to Morrigan, but after anders blew up the chantry it just made me made a decision, didnt killed him.. well eventually i fought him...
Sebastion left me for letting Anders just leave...

So it whas me Aveline Fenrin Varrin and Merrin... But i GOT SO manny questions about WHAT happenend? who won, wheres Flemmeth? She like STARTED the story but whas never been really seen... Where whas Allistair going? what whas the grey wardens new? The upcoming war? what about the Qunari? where is morrigan?

omg cant wait for da3 or DLC, i bet DA 3 will be like released next month :P

#278
someon7x

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JohnEpler wrote...

Essentially. Grace was recaptured, even if you did your best to try and help her escape, and regardless of the truth of the situation - she blames you. Over the years, this blame has turned into outright hatred, and by the time Act Three rolls around, she sees you as a symbol of everything that is wrong with the world insofar as mages are concerned.


It makes perfect sense now that I've experienced her character development.

Too bad none of that is in the game.

#279
senior caliente

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Well let me see

My Warden lived... I met Alistair Nathaniel Zevran Leliana..

My warden entered the mirror with morrigan on the last DLC...

same like mirror is with merril and she cant activate it...

where is the kid of the warden and morrigan?

will part 3 or DLC combine Warden and Hawke in a game quests?

i feel like this whas only the how u say? interlude to prepare u for whats next!

#280
fthg42

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someon7x wrote...

JohnEpler wrote...

Essentially. Grace was recaptured, even if you did your best to try and help her escape, and regardless of the truth of the situation - she blames you. Over the years, this blame has turned into outright hatred, and by the time Act Three rolls around, she sees you as a symbol of everything that is wrong with the world insofar as mages are concerned.


It makes perfect sense now that I've experienced her character development.

Too bad none of that is in the game.


I don't know, I was able to get a sense of that during my playthrough.  I came across her at the Gallows and heard that she'd been recaptured, even though I let her escape.  Every time I walked past her, she yelled at me about how much I sucked.  It didn't help that her voice was pretty shrill.

Modifié par fthg42, 16 mars 2011 - 08:42 .


#281
da0Xeffect2

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I really enjoyed the game. Regardless of it being more linear than anything, the story had me on edge and moving forward like it should.

#282
someon7x

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fthg42 wrote...

someon7x wrote...

JohnEpler wrote...

Essentially. Grace was recaptured, even if you did your best to try and help her escape, and regardless of the truth of the situation - she blames you. Over the years, this blame has turned into outright hatred, and by the time Act Three rolls around, she sees you as a symbol of everything that is wrong with the world insofar as mages are concerned.


It makes perfect sense now that I've experienced her character development.

Too bad none of that is in the game.


I don't know, I was able to get a sense of that during my playthrough.  I came across her at the Gallows and heard that she'd been recaptured, even though I let her escape.  Every time I walked past her, she yelled at me about how much I sucked.  It didn't help that her voice was pretty shrill.


You don't see a big disconnect between "you suck" and "symbol of everything that is wrong with the world"?

#283
fluorine7

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So glad I'm not the only one who enjoy the game from start to end!

I like how the story structured and the dynamic between companions. I was completely taken by surprised by the ending, but it all make sense, and it's consistent with character personality through out the story.

There're moments that I was completely touched, more than once. The Qunari Mage who choose to kill himself, Carver come back and join me, mother's death, Isabella's betrayal, and Anders... For a story that's universally criticized for lacking focus, it managed to get you emotionally involved and really care about Kirkwall and your companion.

I finished the game at 5 am on Sunday night (Monday morning), and start a second run right after, just so I can go back to the story. It's just really awesome journey.

#284
AtreiyaN7

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someon7x wrote...

JohnEpler wrote...

Essentially. Grace was recaptured, even if you did your best to try and help her escape, and regardless of the truth of the situation - she blames you. Over the years, this blame has turned into outright hatred, and by the time Act Three rolls around, she sees you as a symbol of everything that is wrong with the world insofar as mages are concerned.


It makes perfect sense now that I've experienced her character development.

Too bad none of that is in the game.


Ermm, I kind of picked up on that irrational hate growing over the years thing. *shrug* I went to the Gallows Courtyard and talked to the templars near the stairs. I don't remember exactly when it was, but it was sometime after I let those mages in the cave escape. They had been recaptured and one of the templars (Karras? may have the name wrong) said that they knew I had lied about the apostates. Since Grace was already upset over Hawke killing her lover/husband, well, I don't think that came out of left field.

#285
Periph

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I loved it too. I liked how the longer timespan made it possible to see things slowly falling apart despite Hawke's attempts to hold them together. In DA:O the main problem was getting people to work together long enough to defeat the Big Bad of the day. DA 2 had a lot more going on, and I liked being able to see for myself that the final conflict really had been brewing for years. Watching Anders break down over several years felt heartbreakingly inevitable.

The game felt a lot more epic than DA:O. The plot wasn't just the hero going to kill the thing that everyone knew had to be killed. It said from the start that people wouldn't understand your actions afterward. It was murky and nuanced and stunning.

I can't wait for DLC or DA 3.

#286
fthg42

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someon7x wrote...

fthg42 wrote...

I don't know, I was able to get a sense of that during my playthrough.  I came across her at the Gallows and heard that she'd been recaptured, even though I let her escape.  Every time I walked past her, she yelled at me about how much I sucked.  It didn't help that her voice was pretty shrill.


You don't see a big disconnect between "you suck" and "symbol of everything that is wrong with the world"?


Seeing as how all her interactions with me were in the context of the templar-mage conflict, and myself being an apostate mage running around freely and becoming the renowned Champion of Kirkwall even though all other mages were being persecuted...it wasn't that big of a leap for me between the two, no.

Maybe it was because I played a mage and am pretty sensitive to that sort of thing?  I just didn't find it surprising.


Edit: I forgot about the whole killing her lover bit, thanks AtreiyaN7.  Yeah, definitely not surprised that she saw me as a symbol of mage oppression.

Modifié par fthg42, 16 mars 2011 - 09:04 .


#287
maselphie

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Periph wrote...

DA 2 had a lot more going on, and I liked being able to see for myself that the final conflict really had been brewing for years.

This. I'm not going to compare to DA:O, because that's another game, and a good one. This is a new game, and a good one.

But I think what made the ending so amazing is that ... it was always there, and I had been deciding it the whole time. It was a surprise, in a sense. I think we all expected the Qunari to be the main antagonist (okay not all of us), and I thought I was being spoiled by the Penny Arcade comic and the trailer where Hawke fights the Arishok -- but really, this was only the reason he became the Champion, not the major conflict of the game. And that surprised me, really. I noticed the heavy mage theme, and realized it was heavier than before, and I figured it was to just explore it because there were two characters on each spectrum of the debate (and not necessarily one a templar, the other a mage). I didn't think my casual decision to agree or disagree with Fenris or Anders, or the mages/templars in the quests would be more than my two cents. And that provides for a true character experience here.

#288
Shinannigan

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I loved the game, but the ending fell flat for me. It was another instance where Hawke was unable to do anything about what was going on. There were a couple of those instances in the game: it was painful but satisfying from a story-point of view to have that situation with Leandra's kidnapping, it was even great, although immensely frustrating, to be unable to prevent Anders from nuking the Chantry. In these situations I didn't mind the railroading (well, I did at the time, but five minutes later I didn't) because had there been an option to prevent these terrible events,l I would have chosen them - and would have had a much less interesting and emotionally engaging experience.

It's only the very end that didn't work for me: The fact that no matter what I do, whom I support, Orsino will always turn to Blood Magic and Meredith will always turn into a mad, lightsabre-wielding, Transformer-commanding sociopath, and I will always have to fight them both makes any kind of choice seem pointless... Also, both Orsino and Meredith, two characters I had immensely enjoyed up till then, where ruined to an extent by their end. I can understand their motivations - Orsino seeing himself driven into a corner and fighting with all he got and Meredith being turned mad by the lyrium idol she had obtained presumably in the typical templar search for more lyrium and an edge against mages.

But still, I would have been far happier if Orsino had not lost all control and turned against friend and foe (instead a powerful mage like him might have been able to get some kind of deal which would have allowed him to flee, maybe conjuring up a big-ass demon in the process, giving Hawke a reason to come after him in some DLC) and if Meredith's oppression had truly grown completely out of the legitimate fear of mages and not from a McGuffin that to me didn't feel like it had been granted the screentime needed to allow for such a decisive role in the finale.

My biggest beef with the end is that the fact that I have to fight both, and both turn into "proper" high-fantasy boss-monsters, makes it feel disjointed in comparison to the rest of the game, which to me had always been about politics, personal character-stories and eventually the choice between Mages and Templars, Freedom and Safety. Several reviewers have written that DA II has a less epic story than Origins. I agree, if one defines epic as the typical story of saving the world from some sinister threat, but I don't see it as a bad thing. I enjoyed DA II's story very much on account of it being much more personal, emotionally engaging and world altering rather than world shattering, but that to me means that the classic, unpersonal, unengaging big bad bossmonster, which must be killed without a doubt, doesn't fit.

Being forced to fight with the Arishok, a worthy adversary whom I could relate to and respect, and dealing with Anders, who despite his crimes and dealings with Justice was still a Human Being felt far more appropriate to what I took away from DA II than the fight against two absolutely undoubtedly evil (or at least unredeemably corrupted) creatures.

Didn't mean to rant there or go on for that long. Just wanted to share my feelings.

Modifié par Shinannigan, 16 mars 2011 - 10:46 .


#289
NKKKK

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David Gaider wrote...

Annie_Dear wrote...
The only thing I didn't enjoy about it was the comment about how "The Warden is missing as well. That can't be coincidence". Uhm... no, because my Warden died.


She didn't say the Warden was missing. She said the Warden was gone.

Not gone in the same way, perhaps, but similarly beyond their reach.


It's still stupid, why would they be suprised he/she is gone ten years later? Hurr Derp

#290
Shinannigan

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NKKKK wrote...

David Gaider wrote...

Annie_Dear wrote...
The only thing I didn't enjoy about it was the comment about how "The Warden is missing as well. That can't be coincidence". Uhm... no, because my Warden died.


She didn't say the Warden was missing. She said the Warden was gone.

Not gone in the same way, perhaps, but similarly beyond their reach.


It's still stupid, why would they be suprised he/she is gone ten years later? Hurr Derp


Are they talking about the "Hero of Ferelden" or "The Warden"? 'Cause if it's "The Warden", then I'd imagine their not talking about your Cousland/Amell/Aeducan/etc., but about your Orlesian Warden, who dealt with the Broodmother and the Architect.

#291
TheRevanchist

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David Gaider wrote...

Annie_Dear wrote...
The only thing I didn't enjoy about it was the comment about how "The Warden is missing as well. That can't be coincidence". Uhm... no, because my Warden died.


She didn't say the Warden was missing. She said the Warden was gone.

Not gone in the same way, perhaps, but similarly beyond their reach.

Gone just like the Warden kinda infers they share the same fate David. Even more so since it's not a coincidence. I think you could have picked much better choices of words if you indeed mean what your saying...but as it stands it smells like just one more of the many Ret-Cons floating about.

#292
Svig

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I loved the whole Anders plot as well, it really stirred emotion in me, in fact I got so furious with him IRL that I killed him and regretted it after when I've cooled down a bit.

Also the ending of the game is fantastic, so unfulfilling and dark, the feeling it left me with reminded me of when I was a kid and left the movie theatre after having seen Star Wars the Empire strikes Back for the first time.

#293
TheRevanchist

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lol...I just don't understand how you people could like Anders...he was so flat and bland from my perspective...in fact pretty much every single companion felt bland and uninteresting aside from Varric Bethany and Aveline imo. I always hated Anders and Justice since DAOA and let them both get killed in that game...only to find out it was a complete waste of time. So I didn't hesitate to do it again even more so considering his serious lack of judgement...although I doubt THIS death will mean anything either...he'll probably just get rezzed again later on for the sake of the story with some ****** poor excuse like "Justice wasn't dead and rezzed Anders corpse and vanished into the night." I mean good god Anders was bad enough but then you get a Ret-Coned Leliana and what sounds like yet another Ret-Coned Warden and to top it off a completely meaningless choice of killing Flemeth in DAO since DA2 makes that completely pointless.

Don't get me wrong I thought the game overall was fantastic...I just feel this wasn't Biowares best effort.

#294
maselphie

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Svig wrote...

I loved the whole Anders plot as well, it really stirred emotion in me, in fact I got so furious with him IRL that I killed him and regretted it after when I've cooled down a bit.

Yeah, that's the reason I didn't kill him. It would have been in the heat of the moment, which is just as bad as Meredith's decision.

#295
Timmeh121

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The game touched me to, I had a romance with isabela and damn... I was kinda sad when I found out she left me (in act 2) But then at the same time when Aveline said, the **** ran (or something similar) I was like...Hush aveline, i told her she could have the relic so :P

And the ending was awesome but sad at the same time... I feel it ended to fast at once, I wish I couldve explored the romance with isabela more :(

And I dont care what other ppl say, the game was great, good story a little bit short , but well, if there is some nice isabela DLC soon i buy it 100% :P

#296
DJ0000

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The second Ander's blew up the Chantry the story became absolutlely awesome. From there it became reality that war was happening. I hated thet he did it but I couldn't kill him. Hawke loved him too much.

I acidentally triggered that quest early and skipped through all of it while looking away to make sure I didn't get spoiled and I am so glad I didn't spoil that bit for myself.

Then the part where Cassandra, Varric and Leliana finished the story off and the first thing I thought was I want to play Dragon Age 3. Now.

I had low expectations after what other people had said but that blew me away.

I think BioWare can be proud of the game despite what some people have said about it.

#297
Parrk

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NKKKK wrote...

David Gaider wrote...

Annie_Dear wrote...
The only thing I didn't enjoy about it was the comment about how "The Warden is missing as well. That can't be coincidence". Uhm... no, because my Warden died.


She didn't say the Warden was missing. She said the Warden was gone.

Not gone in the same way, perhaps, but similarly beyond their reach.


It's still stupid, why would they be suprised he/she is gone ten years later? Hurr Derp


It's ok if your immersion is ruined at that point, because the game is over   :P