How are the animations repulsive? I love the fast-paced combat and the animations. They give me a sense of immersion and they make my characters feel threatening, even though they're really much weaker than the DAO characters. I've been playing on Hard difficulty since I felt Normal was much too easy and the difficulty spike is noticeable. I actually need to use the abilities given to me to kill a threatening enemy (like a Mage or Assassin) as fast as possible. The longer they stay alive, the harder the fight becomes. In DAO, the most threatening thing was a Mage and they died in 3 hits.
The animations and game play for DA2 is much better and feels more powerful than DAO, even though the characters are, again, really weaker than The Warden and his companions. Having played all 3 classes in DAO and ranking up 400 hours played, I'm glad that playing classes actually involves PLAYING them rather than turning on nearly every sustained ability you have and watching your characters auto-attack enemies to death for 50+ hours straight. The most engaging part of playing a melee rogue was getting him behind enemies and watching most Elites die in 3-5 backstabs. Bosses in 10-15 on NIGHTMARE.
Not tactical enough? Maybe for you it's not or if you play on Normal. I have to pause the game far more times on just Hard to figure out what to do next and what target needs to be burned down and to get a Stun on the Commanders when they use their commands. Combat feels much more punishing and no matter what you do, you can actually get screwed over later in the fight. I actually had to go into my Tactics and make custom tactics and reactions for each character. In DAO, I only ever paused the game to make Morrigan, Wynne, Anders, or Veleana rez someone who died. The most involvement I had with Tactics there was telling my Mages to stop casting Rock Armor and Cleansing Aura. The only times I've died on Nightmare was on the very first pull of the Tower of Ishall with the Genlock Emissary and on The Harvester in 50+ hours of gameplay. In DA2 Hard, I die about every other pull... and I look better doing it. Unless it's Ancient Rock Wraith. That thing gives me more of a headache than The Harvester did.
I'm even outfitting my characters with Cold Weapon Runes and Lightning Ward Armor Runes to get ready for Ancient Rock Wraith again. Runes in DAO involved jamming everything with Paralyze and Lightning for DPS and Hale and Resistance for tanks. Armor runes? I used Willpower for DPS, Resistance for Justice. Honestly, I think Armor runes were absolutely worthless.
Maybe I'm blind, but I'm not seeing the issues with game play some vocal players are complaining about. The only game play issue I have is the Maker's Sigh bug. My character also feels much more helpless in DA2 than my Warden did. The only time I felt helpless as a Warden was when I left my family to die at Highever.
They're both amazing games set in the same universe. They're both different in terms of storyline and game play. In my opinion, Origin's storyline was better but the game play in 2 is better.
Modifié par irvm89, 15 mars 2011 - 05:29 .