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The fighting is absolutely repulsive.


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#251
Marionettetc

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Akka le Vil wrote...

irvm89 wrote...

How are the animations repulsive? I love the fast-paced combat and the animations. They give me a sense of immersion and they make my characters feel threatening

I don't really see how clownesques movements can immerse yourself in the game, or make someone looks like threatening.

Who is the guy impressive : the flashy big mouther jumping around and waving hands uselessly, or the quiet, efficient killer ?
Sorry, but the latter is definitely more threatening.

As for the immersion, how immersive is it to see someone making dumb acrobatics when he fights for his life ? Seriously ?


How is rollerskating to an opponent that is no longer there, yet registering auto attack damage on them all the while swinging your weapon like a rag-doll immersive?

You really have no idea what you want, I suspect you just cannot play DA2 because it's "different", when in fact it's probably just too hard for you.

Modifié par Marionettetc, 15 mars 2011 - 09:37 .


#252
Deified Data

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ptibog wrote...

JimmyG wrote...

I love the fighting. So who is wrong?



you are,
the fighting is broken, the rpg elements are broken.

this interactive movie doesn't deserve 60€.

Whoa - that's definitive. Remind me to never disagree with you.

Combat was spectacular, in my humble opinion (which will never be touted as absolute fact, a rarity on this forum). The downtime between input and execution was almost nil, and the battles flowed seamlessly between opponents and techniques. I played as a rogue and loved the steady progression from stab-happy scrapper to all-out martial artist. I wouldn't be displeased if they brought back the same system in DAIII.

#253
Stejo

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Zapping around all over the place and teleporting between enemies is martial arts? Maybe you meant martian?

#254
Jordy Laforge

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I looovvvee the new combat. The fast pace really makes you think quickly on nightmare. The waves of enemies really mix things up. I love that I just can't place my toons in one place at the beginning of the fight then go on autopilot. I have to constantly switch tactics on the fly, and I like it. The potion cool down is a great way to up the tension. No more pot spamming as a way to win!! I also love the cross class combo system. I'm having alot of fun with it.

#255
Akka le Vil

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Marionettetc wrote...

You really have no idea what you want, I suspect you just cannot play DA2 because it's "different", when in fact it's probably just too hard for you.

Do you even realize how childish this kind of comment make you look ? Drawn right from grade school.

#256
Eurhetemec

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Akka le Vil wrote...

Marionettetc wrote...

You really have no idea what you want, I suspect you just cannot play DA2 because it's "different", when in fact it's probably just too hard for you.

Do you even realize how childish this kind of comment make you look ? Drawn right from grade school.


Considerably less childish than the guy who keeps posting about DA2, yet doesn't appear to own DA2, I would suggest.

I don't believe that you've played DA2 much if you haven't even registered it.

#257
Myrmedus

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I don't know how you can complain about DA2's animations considering the two-handed weapon swinging animations in DA:O looked like a 5 year-old child trying to swing a sword the weight of a planet.

#258
Akka le Vil

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Eurhetemec wrote...

Considerably less childish than the guy who keeps posting about DA2, yet doesn't appear to own DA2, I would suggest.

I don't believe that you've played DA2 much if you haven't even registered it.

Know that I take comfort in seeing just how many of the people opposing my opinion make completely stupid "reasoning" like these ones. Somehow that's not a company I miss.

Myrmedus wrote...

I don't know how you can complain about
DA2's animations considering the two-handed weapon swinging animations
in DA:O looked like a 5 year-old child trying to swing a sword the
weight of a planet.

I've already agreed that they were too slow in DA:O.
Now, I really can't f-ing see what the logical link you can make between "two-handers animations are too slow in DA:O, so you can't complain about how the animations of DA2 are ridiculous".
That doesn't even begin to make any kind of sense.

Modifié par Akka le Vil, 15 mars 2011 - 11:32 .


#259
Treasure Woman

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The only thing I don't like about the combat is the exploding corpses. One guy exploded when my rogue rolled into him. Or whatever that move is when the knock over the enemy. :/ Me no likey the explody.

Modifié par Treasure Woman, 16 mars 2011 - 12:14 .


#260
Eurhetemec

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Akka le Vil wrote...

Know that I take comfort in seeing just how many of the people opposing my opinion make completely stupid "reasoning" like these ones. Somehow that's not a company I miss.


Well, I'm always happy to help, but you're still lying if you're claiming to own DA2 :)

#261
Vasparian

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Metroidbum wrote...

Srsly? It's DAO's combat, but with animations and talents that don't suck.



Now I know you haven't played DA2. Anyone that has woul dknow that there is nothing of DAO's combat in DA2.

#262
LifeBlood

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In a fight, my rogue could:
Teleport to someone, and backstab them
Jump about twenty feet through the air and attack someone;
Teleport to an ally
Use rush to dash back into the fight
Evasion to jump back out of the fight
Right click someone to jump back into the fight
Backstab was usually off cooldown by this time also.

A tad silly

#263
HorrorScope

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Akka le Vil wrote...

It's funny how I feel that nearly none of the people who answered, actually bothered to read the first post, and just react to the title...


So you don't like the games combat or others opinions if they differ. Makes it's tough to be on this end of the keyboard. It seems the only way to come out clean here is to just simply agree whole-heartedly with you. Almost like an offer I can't refuse.

I know a friend, he thinks it's a wonderfully exillerhating action game. I try to tell him he's wrong, he looks at me funny, he doesn't understand how I can tell him what he likes. But he's trying.

Modifié par HorrorScope, 16 mars 2011 - 12:21 .


#264
22nd MadJack

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Every time I see Varric do that backflip it reminds me of Yoda 2002.

Modifié par 22nd MadJack, 16 mars 2011 - 12:22 .


#265
HorrorScope

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Akka le Vil wrote...
As for the immersion, how immersive is it to see someone making dumb acrobatics when he fights for his life ? Seriously ?


We watch kung fu movies and see it's possbile if not exagerhated. How can people like fighting games? Obviously way over done, but some find the animations exciting to behold. I do agree, I loved the old days where 3 square pixels made my character and on the right side I watched numbers scroll up. Obviously that is more realistic and just better.

I still have a hard time believing how someone can die for good in the game's movies and I have a Regroup spell. Or if someone is just injured on their way to a slow death, but I have 5 health potions that any other time would revive them. I have a hard time with them taking my sister and allowing a couple other mages with me to go free. I also kill anything in my path all game long, I surely would have killed anyone taking my sister away, but all of a sudden I don't have that option. How can this be?

When you say "How can this be taken seriously". How can any game be taken seriously? It's a fantasy game, game!=serious.

#266
Alozaps

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Obviously people have different preferences when it comes to fighting style, but I'm just going to say right now that I totally agree with you OP and couldn't have put it better myself. "Idiotic acrobacy" is a perfect way to describe it. Just way too flashy. It makes me appreciate the combat pace of DAO more than ever; for me it was leaps and bounds more satisfying. DA2 combat is so fast paced and ridiculous that I usually don't even know what the hell is going on: thousands of "resisted" messages, random explosions, etc... I usually just command my party to attack one enemy and unload talents until battle is over. Everything flashes before your eyes and it's just a big cluster****.

The rogue 'impale and decapitate' finisher, the warrior 'bash them in the face with a shield and knock them over' finisher, and the various two-handed finishers from DAO were prime. Pure satisfaction.

Modifié par Alozaps, 16 mars 2011 - 03:52 .


#267
Thraxagorne

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I've got to agree with pretty much everything the OP said as well. I was always a big fan of Bioware's games. Baldur's Gate, Neverwinter Nights, and Dragon Age - Origins were all great and I have played through them all multiple times. I have been looking forward to DA2 for months and could not be more disappointed.

"Children's parody of a kung-fu movie" could not be more accurate. Leaping ten feet in the air, teleporting, rolling, flipping, and cartwheeling around the battlefield. Then as soon as you so much as touch the enemy with a dagger, it explodes into a hundred pieces. It's like Bioware hired a bunch of ten year olds to design the game. Flashy moves are fine; I loved the spin and decapitate move my rogue executed in Origins but there needs to be some degree of realism to really get immersed in a game.

Times are hard and money is short. I feel like I have been completely ripped off in purchasing this game. At least I won't have to invest any more in any expansions that they may come up with for this piece of junk.

#268
Myrmedus

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Akka le Vil wrote...

Myrmedus wrote...

I don't know how you can complain about
DA2's animations considering the two-handed weapon swinging animations
in DA:O looked like a 5 year-old child trying to swing a sword the
weight of a planet.

I've already agreed that they were too slow in DA:O.
Now, I really can't f-ing see what the logical link you can make between "two-handers animations are too slow in DA:O, so you can't complain about how the animations of DA2 are ridiculous".
That doesn't even begin to make any kind of sense.


It wasn't a question of speed (ie. being too slow), the animations simply didn't look right, even when sped up. I personally think the animations in DA2 are fine, it's a fantasy RPG for God's sakes. I don't see how we can complain about our characters being acrobatic when they're summoning lightning storms from the sky, get it in perspective please.

Modifié par Myrmedus, 16 mars 2011 - 09:30 .


#269
Massadonious1

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LifeBlood wrote...

In a fight, my rogue could:
Teleport to someone, and backstab them
Jump about twenty feet through the air and attack someone;
Teleport to an ally
Use rush to dash back into the fight
Evasion to jump back out of the fight
Right click someone to jump back into the fight
Backstab was usually off cooldown by this time also.

A tad silly


Yeah, I know when I cast cone of cold in real life, it actually comes out like a cone, instead of a half circle.

Silly BioWare, get the mechanics right. Sheesh.

#270
lastpawn

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Myrmedus wrote...

Akka le Vil wrote...

Myrmedus wrote...

I don't know how you can complain about
DA2's animations considering the two-handed weapon swinging animations
in DA:O looked like a 5 year-old child trying to swing a sword the
weight of a planet.

I've already agreed that they were too slow in DA:O.
Now, I really can't f-ing see what the logical link you can make between "two-handers animations are too slow in DA:O, so you can't complain about how the animations of DA2 are ridiculous".
That doesn't even begin to make any kind of sense.


It wasn't a question of speed (ie. being too slow), the animations simply didn't look right, even when sped up. I personally think the animations in DA2 are fine, it's a fantasy RPG for God's sakes. I don't see how we can complain about our characters being acrobatic when they're summoning lightning storms from the sky, get it in perspective please.


I don't understand this reasoning at all:

"if magic is OK, everything is OK."

wut

#271
Massadonious1

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Sounds perfectly reasonable to me. In a world in which you can slit your wrists, turn into a walking zit, and summon demons as a result, I'm sure someone doing a knife lunge while mid backflip certainly isn't out of the realm of possibility.

#272
kevin cousland

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ok heres my veiw.

the combat is more interesting than origins coz you actualy do stuff instead of click a button and wait for 5 hours till its over, what i mean is DA2 combat system is afr more interesting and engaging.

for the exploding corpses yes i also think thats a bit weird and capcomish.

what i miss about combat though is finishing moves like when you killing someone with a sword in origins he can sometimes do stuff like chop their heads off or dive on a ogre digging his sword in then thrusting it through its head.

all in all the combat is better than origins because it keeps me more awake.

#273
eliphas85

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I like the combat... i thought it was hip...

#274
Steven83

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The physics are great. Watching the shield bash pushing away the assassins off my mage was very satisfying. But the amount of effects and blood muddles the combat. Isometric cameras need to be returned to PC version. I find myself frustrated when attempting to place an AOE spell. Often times, the camera would also be locked on my caster, making it harder to target enemies behind obstacles and alley corners. There's room for improvement.

Bioware made some great strides overall, but removed several good points from Origins. Tone down the blood. There's no need for all this, there is no grace in the killing blows anymore.

#275
arathor_87

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Some of the new combat was really good.I think warrior (tank) and mages (spellcasting) was big improvements.

And the negative was the mage staffcombat that looked really really stupid, to much twist and turn and it did sound like a laser rifle some times (at least my staff). Two-handed warriors combat was really bad to, much to fast for a two-handed character.

So for me its a 50/50 situation. Remove the silly staffcombat for mages and make two-handed warrior slower. And keep the good in mages spellcasting and warrior (tank).