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The fighting is absolutely repulsive.


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#26
Akka le Vil

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JimmyG wrote...

So I'm the fanboy and you're the hater. Again, who is really wrong?

I'm pretty sure that the idiot who blindly answer in a split-second without having a single thought going through his skull, just acting on the raw mechanical impulse of "let's just say the opposite of whatever is said against the game" is much more wrong than the guy who, for whatever reason, at least take the time to think his grievances through and explain them.

#27
Logikal1

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I completely agree with the OP. At first the fighting was incredibly fun and I couldn't get enough. Now that I'm 15+ hours in on nightmare I've moved the difficulty down not because I cannot win the fights on nightmare but because I no longer have any interest in doing so. Not being able to approach a battle with a plan that doesn't include, "If enemies randomly appear everywhere I do X" is an incredible design flaw.

I feel like I'm playing a better version of Assassin's Creed more than I feel like I'm playing a version of Dragon Age.

Why Bioware?

Why?

#28
Merced652

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DA Trap Star wrote...

Merced652 wrote...

yea the fighting is awesome, i pop cleave then use scythe, and whirlwind then run around picking up coppers! Don't you dare diminish the depth and complexity of such a system.


It was worse in DA:O.

There was Mana Clash which was a 1 hit KO to all Mage.
Then you had people using Shimmering Shield, Arcane Warrior defenses then Auto Attacking entire boss fights spamming Potions every second.


I literally never used potions except the very odd lyrium potion now and again in DA:O. I would have 80+ of a single type of health poultice by the time it was over. I also never played arcane warrior because it was cheesey as hell. I'm not saying the combat in DA:O was the pinnacle of depth, but it damn sure took tactics at times.

#29
Muffzy

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Maxilor wrote...

So they took Dragon Age and put a backwards baseball cap on it and some tattoos and taught it how to chug Monster Energy Drinks while riding a half-pike and yelling "EXTREME!". I see no problem here.


Your avatar says it all. Cheering for the bad guy(s), eh?

#30
Lotion Soronarr

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Seriously? No differenbt from DA:O?

the animations, skills, pace and balance is changed...and that is "the same" as DA:O? Who the hell makes half-witted arguments like this?

OP, I agree with you 100%. You put it nicely and explain exactly why.

#31
Simmur

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An explosion of a body does indeed feel somewhat weird considering its a rogues blade that penetrating the mobs body. I agree with that aspect. I do kinda like the combat moves the PC's are making when fighting.

#32
XOGHunter246

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I like the fighting Nightmare mode is fun for me atm... but I have just got the game today. The main thing that gripes me is that my allies do not heal as instructed gladly heal themselves but not my other team.., don't ask me why this is happeneing. I am now having to control my whole team unlike DAO where I let them do their own thing most of time, I got used to this now after playing for a couple of hours but still really they should be doing what I tell them to do.,,

The random explodeing of bodies is a bit stupid when they are hit with a bow  their arms and legs explodes reminds of bloody mess.

Modifié par XOGHunter246, 11 mars 2011 - 09:07 .


#33
Ixalmaris

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I wonder which target audience is attracted to corpse explosions...

Well, fits with how the rest of the game was "streamlined".

#34
Lotion Soronarr

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Logikal1 wrote...

I completely agree with the OP. At first the fighting was incredibly fun and I couldn't get enough. Now that I'm 15+ hours in on nightmare I've moved the difficulty down not because I cannot win the fights on nightmare but because I no longer have any interest in doing so. Not being able to approach a battle with a plan that doesn't include, "If enemies randomly appear everywhere I do X" is an incredible design flaw.

I feel like I'm playing a better version of Assassin's Creed more than I feel like I'm playing a version of Dragon Age.



Why did you wait 15 hours?
I put the difficulty down to minimum, just to get it over with faster. The trash mobs and spawning vawes bore me to to end.

#35
1varangian

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I'm very disappointed in the combat as well.

I started out on Nightmare because having friendly fire off simply does not belong in an immersive RPG. Turns out the difficulty lives up to its name in a bad way. Bosses with hundreds and hundreds of HP, waves after waves of boring mobs appearing out of thin air everywhere. Same recipe for every fight - spam everything as quickly as you can. And kite the ogre that can never catch up. So I cranked it down to hard. Unfortunately that did not make combat any more enjoyable or pleasing to look at so I will probably lower it to casual just to minimize the tedium.

I can't really get into the other aspects of the game either. Not feeling the plot or the characters. Origins was great for multiple playthroughs in all aspects, what the heck happened??

#36
Ari87

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The combat, or rather the RPG system behind the combat, in DA:O wasn't very balanced. There is no denying that. However it also allowed for more than one approach to each fight since you could scout, set up traps, position your group and so forth. All this is impossible with enemies spawning all around you all the time. I'm more surprised to have fight end after the first wave now than the other way around. And every time the game needlessly spawns new monsters I roll my eyes. I want the battle to be OVER, dammit! I want to MOVE ON.

#37
AkiKishi

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The whole wave thing is starting to drag now added to the general lack of interest in chapter 1 it's a bit of a slog.

I think I'll play Ogre Tactics once I'm done with this. Remind myself of what tactical combat is.

Modifié par BobSmith101, 11 mars 2011 - 09:15 .


#38
DA Trap Star

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Ari87 wrote...

The combat, or rather the RPG system behind the combat, in DA:O wasn't very balanced. There is no denying that. However it also allowed for more than one approach to each fight since you could scout, set up traps, position your group and so forth. All this is impossible with enemies spawning all around you all the time. I'm more surprised to have fight end after the first wave now than the other way around. And every time the game needlessly spawns new monsters I roll my eyes. I want the battle to be OVER, dammit! I want to MOVE ON.


I'll agree with this, thats the only  thing I don't like bout the combat. The Spawing enemies out of thin air is the only thing that pisses me off.

#39
Xtallas

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I personally love the combat. The animations are nice, especially the rogue's skills. I'm using a bow on my first playthrough, and I'm loving everything about it.

#40
Drake Sigar

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*Wipes tear* Thank you. I mean my god, these animations are bad. I rolled my eyes so forcefully during the unnecessary cartwheel sequences that I may never regain my sight again.

#41
syllogi

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1varangian wrote...

I'm very disappointed in the combat as well.

I started out on Nightmare because having friendly fire off simply does not belong in an immersive RPG. Turns out the difficulty lives up to its name in a bad way. Bosses with hundreds and hundreds of HP, waves after waves of boring mobs appearing out of thin air everywhere. Same recipe for every fight - spam everything as quickly as you can. And kite the ogre that can never catch up. So I cranked it down to hard. Unfortunately that did not make combat any more enjoyable or pleasing to look at so I will probably lower it to casual just to minimize the tedium.

I can't really get into the other aspects of the game either. Not feeling the plot or the characters. Origins was great for multiple playthroughs in all aspects, what the heck happened??


This is what I did, and it was exactly as I feared it would be: tediously long, but barely any more tactics are needed than lower difficulty settings.  The only difference is having to play more than one character at a time.  YAWN.

I'm with the OP, there is nothing fun about the combat changes.  I turned it back down to Normal, and it's as mind numbingly boring and easy as Fable 3's.  I might as well turn it all the way down to Easy so I can get to the story parts faster.

I really *do* want to like this game.  I just keep coming away from it thinking of what a wasted opportunity it was.

#42
Bowmangr

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Great post. It describes one of the problems of the game very nicely and in a true way. No trolling here.

I'm simply amazed by how many people find this atrocious combat system good and even more amazed by those that find it "tactical".

I'm pretty sure that they are all people that have played the game for just a few hours and are still enthousiastic about the "awesome" moves the characters make.

This combat system is so flawed that I believe that it is a matter of a few days until we see posts about how "combat was incredible at first but now I'm bored".
Seriously, BioWare fanboys aside, first impressions aside, the combat in DA2 is horrible, mindless and fun only for the first hours of gameplay.

Don't even get me started on the RIDICULOUS exploding bodies. Really now? Is this game for 14 years old kids?

#43
billybobjones

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Akka le Vil wrote...

Metroidbum wrote...

Srsly? It's DAO's combat, but with animations and talents that don't suck.

So ridiculous speed, waving a huge sword like if it was weighted 10 grams, jumping around like an idiot and having corpses exploding around as soon as you look at them funny, is "animations that don't suck" ?

Wow, we certainly have WILDLY different expectation of what "sucky animations" are like. Because idiotic over-the-top caricatures of action movies animations sure seem to suck much more than somehow realistic ones.

I never found an acrobatic idiot sommersaulting around his staff before actually using it to look awesome. He just looks, well, an idiot.


yeah, you know what was more realistic? gently ticking my opponent with my sword in origins as I whack at him, or blowing bubbles at him with my staff as a basic attack.

The animations make it much more visceral and fun. I actually feel like the awesome warrior that the game tells me that I am, rather than a pansy warrior than in DAO

#44
Edli

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This game targets a different kind of folks. Of course the animations should be over the top. I wonder how come they didn't add a combo system. Combo x10, x20 AWESOME!!

#45
Prophetiks

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I like it....no, I love the new style. It's nice not gliding around like I'm ice skating anymore.

Modifié par Prophetiks, 11 mars 2011 - 09:27 .


#46
Ixalmaris

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Prophetiks wrote...

I like it.....no, love the new style. It's nice not gliding around like I'm ice skating anymore.


Ninjateleporting (into walls) is so much better.

#47
Guest_mochen_*

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The OP has summed up my own thoughts pretty well actually. It's really not to my tastes at all

#48
Akka le Vil

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Metroidbum wrote...

yeah, you know what was more realistic? gently ticking my opponent with my sword in origins as I whack at him, or blowing bubbles at him with my staff as a basic attack.

The animations make it much more visceral and fun. I actually feel like the awesome warrior that the game tells me that I am, rather than a pansy warrior than in DAO

So stupidly ridiculous clown movements are "visceral" ?

Though I agree that the mage animations from DAO were boring. But I think there is a middle ground between "one single boring movement" and "over-the-top dumb dance making someone look like a f*cking retard".
The sword wielding were rather ok (and the finishing moves quite satisfying), save perhaps for the two-handers which were very slow. But again, happy medium.

Now, if people actually enjoy caricatures... Well, not everyone has low enough standards to be so easily amused, I'd say.

#49
Leo Church 13

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I think the difference here is some people want NWN with a face lift and others want Mass Effect with swords. I would prefer NWN, preferably with at least 2 person multiplayer, but we have ME 1200AD. They story is good, it is Bioware after all, but it's not what I was hoping for. I'm sure this version will be much more commercially successful though. My only serious complaint now is that the game difficulty on Hard spikes for certain encounters. It seems the recipe is 3 pretty easy fights, then something impossible. Also, with the level of defensive skills needed by tanks without healing, it makes it very hard for them to keep aggro without D2 style pot chugging. Actually that's what this game reminds me of- now I'm off to retire my primal mage and tank. Time to start over with a 2h war and rogue.

#50
MonkeyKaboom

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Soooo... you want slow dumbed down fighting rather than a style that forces you to think on your feet while simultaneously forcing you to conserve resources unless truly needed?  Basically you want an easy relaxing game, amiright?

For everyone one of you morons that keep talking about how the combat has lost its tactical element, I see another idiot that hasn't bothered to read the descriptions on the abilities they are picking.  You obviously haven't bothered to look at how rogue disorient leads to warrior stuns.  Or how mages can freeze (brittle) an enemy(ies) and allow other characters to follow up with a shatter.  Are you even playing the game?  Or just ****ing from watching youtube?

Go ****** off and play your paper games, that's more suited for your level of ineptitude. 

If anything is wrong with this game its not the combat.  Its the lack of a true villain.  Its the lack of feeling a part of the story.  Mainly because the story is almost nonexistent. 

Modifié par MonkeyKaboom, 11 mars 2011 - 09:41 .