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The fighting is absolutely repulsive.


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#51
Ixalmaris

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Lol
Debuff A -> Use Power B
It tactic 11!11!

#52
Kryplixx

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MonkeyKaboom wrote...

Soooo... you want slow dumbed down fighting rather than a style that forces you to think on your feet while simultaneously forcing you to conserve resources unless truly needed?  Basically you want an easy relaxing game, amiright?

For everyone one of you morons that keep talking about how the combat has lost its tactical element, I see another idiot that hasn't bothered to read the descriptions on the abilities they are picking.  You obviously haven't bothered to look at how rogue disorient leads to warrior stuns.  Or how mages can freeze (brittle) an enemy(ies) and allow other characters to follow up with a shatter.  Are you even playing the game?  Or just ****ing from watching youtube?

Go ****** off and play your paper games, that's more suited for your level of ineptitude. 

If anything is wrong with this game its not the combat.  Its the lack of a true villain.  Its the lack of feeling a part of the story.  Mainly because the story is almost nonexistent. 


Truth ^^

#53
MonkeyKaboom

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Ixalmaris wrote...

Lol
Debuff A -> Use Power B
It tactic 11!11!


Because DA:O was somehow different?  Oh right, that's exactly what DA:O was...  Wintergrasp >>> StoneFist til you fell asleep on the couch from boredom....  At least now you have to involve multiple characters working together.

Modifié par MonkeyKaboom, 11 mars 2011 - 09:45 .


#54
Akka le Vil

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MonkeyKaboom wrote...

Soooo... you want slow dumbed down fighting rather than a style that forces you to think on your feet while simultaneously forcing you to conserve resources unless truly needed?  Basically you want an easy relaxing game, amiright?

Your trolling is a bit weak. Come back when you've got enough brainpower to do it in a more subtle way.
Though if you're liking this circus, I guess that subtlety is probably not something you'll ever be able to taste.

#55
Wygrath

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Nothing you posted holds any water. The animations?! Really?!

The animations are WAY better than Origins. There is also a lot more synergy insofar as cross class teamwork is concerned.

I'm sorry, but you're an idiot and I don't think you even played the full game. You either based your whole opinion off of the demo, hearsay, or a combination of both.

We are definitely not playing the same game. I purchased the game and anyone can see that it's registered with my profile. You on the other hand can't say the same and as far as I'm concerned you're just another hatemonger who hasn't played the full game for any length of time that's jumped on the internet cool-guy bandwagon to bash a game you haven't played.

#56
Seitur

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First of all - there is TOO MUCH fighting in first place. Really I personally wanted to throw u after I slaughtered small city. Ok in all rg you're supposed to be 'awesome' but in DA it is ridiculous.
Of course combat in DA:O was also flawed , becasue there was easy way to win by as simple thing as freeze+ aoe spell + close door but that's developerms fault. They should have code it better to make this sort of behaviour impossible/hard.

As for combat itself :
- Two handed sword can be longer than height of character wielding it 0_o
- You can swing those totally ridiculous anime-like sword faster than anhone could swing kitchen knife
- You can teleport with rogue
- You can make flash-like run with warrior like in marvel comics
- Mages are dancing like in Power Rangers series

Not to mention that you auto-ressurect if only one of memebr of your team survives 0_o (wft?) ofc same flaw was in DA:O.
Same thing with out of combat alsmot instant auto heal...

Really if anyone think that those are things fit crpg game then really sorry but we don't even have common ground to reach any sort of compromise.

Imho trying to mix classic crpg and action game was really bad idea. Make next games clear action rpg or real crpg's (develpoers just play bg or planescape for how-to) and dont try to mix it up. Because it don't work imo.


edit: what I mean by ridiculos on example by two handed warrior
http://pc.gamezone.c...reet_battle/    *facepalm*

Modifié par Seitur, 11 mars 2011 - 09:53 .


#57
Taritu

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Logikal1 wrote...

I completely agree with the OP. At first the fighting was incredibly fun and I couldn't get enough. Now that I'm 15+ hours in on nightmare I've moved the difficulty down not because I cannot win the fights on nightmare but because I no longer have any interest in doing so. Not being able to approach a battle with a plan that doesn't include, "If enemies randomly appear everywhere I do X" is an incredible design flaw.

I feel like I'm playing a better version of Assassin's Creed more than I feel like I'm playing a version of Dragon Age.

Why Bioware?

Why?


This the bloody spawning everywhere thing is why, despite loving the game initially, I'm beginning to hate the fights, and since that's most of the game...

And yes, as someone else said, there is too much fighting. Everywhere I go at night, some stupid gang is spawning in waves trying to kill me.  You'd think after I'd killed the first couple hundred, they'd get the message and bugger off, not to mention the fact that given I have literally killed hundreds, I don't know where they keep coming from.

This made sense in Deep Roads in the initial game, it does not make sense in the city.

Modifié par Taritu, 11 mars 2011 - 09:54 .


#58
astreqwerty

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Akka le Vil wrote...

I've not yet finished the game, and I was determined to not give my opinion before the end, because I believe in fair review.
But though it's not the whole game, I really have to get it out of my chest. The fighting is pure, raw, utter, atrocious sh*tty garbage. It's a disgrace to look at and to play, and I feel dumber each time I have to fight something.

Animations are utterly ridiculous, the mages and rogues in particular, they are some kind of idiotic dances filled with stupid moves that make me just /facepalm - jumping around, waving weapons uselessly. Dragon Age was supposed to be the "pseudo-realistic and gritty" franchise, this circus is the total opposite. Any immersion and any "seriousness" is killed outright with the party of clowns that look like a children's parody of kung-fu movies.
I'm especially rattled by this because I find "realistic" moves much more classy and endearing than over-the-top idiotic acrobacy, and because they used the pretext of "cool moves" to butcher class (like removing two-weapon fighting for warriors) with the argument that it's a tradeoff to not have the "boring moves" of DAO. And then we get this nauseating display of retardness. Please, give me "boring" any day over this.

The pace and speed is also ridiculous, with people slashing away with huge swords like if they were made of paper, with very choppy movements (supposed to reflect quickness ?).

Exploding corpses all over and the mass-AoEing add to the general feeling of over-the-top stupid/parodic action movie.


So, the rendering is trash, the immersion is zero, the idiotic quotient is OVER NINE THOUSANDS. Maybe the tactical side will save the day ?

Scratch that. There is nearly no tactical idea even in hard.
First, as it was widely said, no Friendly Fire before nightmare. It makes just a shower of flame and ice land right in the middle of the your character without any consequences. You can guess how it helps with the beat-them-all factor above.

Then, the very design of the fight is downright ugly. It can be summed up by 99 % of trash coming in waves, spawning everywhere and destroying any idea of actually trying to think tactical and positioning your characters.
You have swarms of foes everywhere, clashing horribly with the settings (dozens of bandits in every corners of the streets, jumping from roofs and spawning from nothingness, please).
Bosses are hard, but it's more "Street Fighter hard" than "tactically hard", and the trash is dumbingly easy.
They also have kept the "instant healing out of combat" from DAO, which was already excessively "arcade", which makes fight feel quite meaningless also, as it's exactly the same if you end up with 1 hp or full hp (you're insta-healed in the next three seconds anyway).

Finally, the UI has been justly trashed. No isometric camera and constantly reseting AI makes using more than character an annoyance, and trying to target the ground from more than three metres a pain.

In the end, I just select everyone, clic on one mob until he dies, and repeat it until everything is dead on-screen. It keeps my party together, which avoid the "the fragile guy I left in the rear had been ganged upon by magically appearing wave" and the lack of FF and commonplace of AoE means I can just spam everything without thinking.



In conclusion : fighting is a pain, it's just some kind of bad marriage between a simplistic beat-them-all and an avorted attempt to make fighting tactical, only taking the worst of both part (lack of twitchy gameplay from tactical, lack of thought, immersion and just-rush-in-the-group of beat-them-all) and making every fight a bore or a pain. Everything below Nightmare is just totally dumbed down, and Nightmare only make the ridiculousness of ultra-action design even more jarring.
And sadly, not only fighting is repulsively bad, it's also even more proeminent, plenty of it everywhere. Bad, and in greater quantity. Oh joy...
I'm considering putting everything on "casual" just to be able to rip through any fight quickly to get rid of it.

There is some things I like in the game. There is some things I dislike. I'll keep the overall opinion for later.
But the fighting, which was supposedly the core of the changes and was the justification for many of the most controversial ones, is one huge, total, utter FAIL. I can't imagine how someone could have thought of it, even less how he could have dared to propose it, and my brain cries and hurts thinking that not only it was done, but a whole lot of people ENDORSED it.

No cookie for you, Bioware, I'm at a loss for words to express just how bad you dropped the ball on this one.


+1000

#59
Sylvius the Mad

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Wygrath wrote...

There is also a lot more synergy insofar as cross class teamwork is concerned.

But not intra-class teamwork.   DAO had that, and DA2 has removed it.

#60
Kryplixx

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Akka le Vil wrote...

MonkeyKaboom wrote...

Soooo... you want slow dumbed down fighting rather than a style that forces you to think on your feet while simultaneously forcing you to conserve resources unless truly needed?  Basically you want an easy relaxing game, amiright?

Your trolling is a bit weak. Come back when you've got enough brainpower to do it in a more subtle way.
Though if you're liking this circus, I guess that subtlety is probably not something you'll ever be able to taste.


How is he trolling? Just because someone has a different opinion than you.. doesn't make them a troll.

By your logic.. you should stop trolling.

#61
Ixalmaris

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And now the fanboys reached the state of denial.

#62
Crossknive

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Ixalmaris wrote...

And now the fanboys reached the state of denial.


Of course, because anybody who disagrees with you is in denial. Get over yourself.

#63
Akka le Vil

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Wygrath wrote...

Nothing you posted holds any water. The animations?! Really?!

Rogues routinely make a sommersault when fighting toe to toe and make large, useless movements.
Warriors teleport all around and slash with heavy two-handers like if it was a machinegun.
Mages jump over their own staff before firing them.

If you don't see anything over-the-top in this, replace your eyes or your brain.
Or, considering the rest of your post, both.

Wygrath wrote...

I'm sorry, but you're an idiot and I don't think you even played the full game.

Hello, very FIRST PART of the FIRST SENTENCE in the OP :

"I've not yet finished the game, and I was determined to not give my opinion before the end, because I believe in fair review."

Let me repeat : first part of the very frigging first sentence.
Guess who is the idiot now.

#64
MonkeyKaboom

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Akka le Vil wrote...

MonkeyKaboom wrote...

Soooo... you want slow dumbed down fighting rather than a style that forces you to think on your feet while simultaneously forcing you to conserve resources unless truly needed?  Basically you want an easy relaxing game, amiright?

Your trolling is a bit weak. Come back when you've got enough brainpower to do it in a more subtle way.
Though if you're liking this circus, I guess that subtlety is probably not something you'll ever be able to taste.


Not trolling at all, you really are a moron.  You're too stupid to see the only real different in combat from Origins to now is that you no longer have auto attack on consoles.  And apparently aren't intelligent enough to have figured out you can engage autoattack on pc's, should that be your platform.  So again, go back to paper.  You aren't cut out for this game.

Apparently you also didn't bother looking into what the game would bring to the table.  So you made an investment that you didn't thoroughly research.  Again, who's the moron? 

There is no such thing as subtlety in combat.  If anything nature should tell you that the more decisive the kill, often the more violent the means.  Yet you come in here and use realistic and mage in the same sentence.  Tell me, are you one of those morons that believes in chi balls and astral projection as well??

And for the record, history's most deadly sword design was one that was strong enough to handle a clash yet light enough to be wielded at lightning speed in close quarters, from behind a shield if need be.

#65
Ari87

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Sylvius the Mad wrote...

Wygrath wrote...

There is also a lot more synergy insofar as cross class teamwork is concerned.

But not intra-class teamwork.   DAO had that, and DA2 has removed it.


Meaning if one of the other two classes gets taken down, the fight becomes much harder. Or should I say... it lasts much longer because no side is doing enough burst damage.

Modifié par Ari87, 11 mars 2011 - 09:59 .


#66
astreqwerty

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the air in these forums smells of dissapointment and sad pandas poo...oh i luv it!!!FIGHT THE CHEAPNESS PEOPLES

#67
Sylvius the Mad

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Ari87 wrote...

Meaning if one of the other two classes gets taken down, the fight becomes much harder. Or should I say... it lasts much longer because no side is doing enough burst damage.

Meaning that parties without all three classes (or with just one class) are less effective.  It's so arbitrary.

#68
Akka le Vil

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Kryplixx wrote...

How is he trolling? Just because someone has a different opinion than you.. doesn't make them a troll.

I thought that the fact that his whole "reasoning" is basically a barrage of baseless insults and putting words in my mouth that actually go completely against what I said, was enough to be seen plain as day as trolling. Maybe you're not really unbiased in the matter though.

MonkeyKaboom wrote...

Not trolling at all, you really are a moron.

And here they used the word "irony".

Modifié par Akka le Vil, 11 mars 2011 - 10:05 .


#69
MonkeyKaboom

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Seitur wrote...

First of all - there is TOO MUCH fighting in first place. Really I personally wanted to throw u after I slaughtered small city. Ok in all rg you're supposed to be 'awesome' but in DA it is ridiculous.
Of course combat in DA:O was also flawed , becasue there was easy way to win by as simple thing as freeze+ aoe spell + close door but that's developerms fault. They should have code it better to make this sort of behaviour impossible/hard.


Yes, DA:O combat was about the most dumbed down I've ever played.  

As for combat itself :
- Two handed sword can be longer than height of character wielding it 0_o
- You can swing those totally ridiculous anime-like sword faster than anhone could swing kitchen knife
- You can teleport with rogue
- You can make flash-like run with warrior like in marvel comics
- Mages are dancing like in Power Rangers series


ITS A FANTASY GAME!!!  Seriously?  Mages?  Demons?  God?   All fake.  Yet you're going to complain about a rogue teleporting (as if turning invisible wasn't equally ridiculous)?

Not to mention that you auto-ressurect if only one of memebr of your team survives 0_o (wft?) ofc same flaw was in DA:O.
Same thing with out of combat alsmot instant auto heal...


Because returning to life at all is actually realistic right?  Maybe we should just make a game where you die, you're done.  Then you guys can really complain...

Really if anyone think that those are things fit crpg game then really sorry but we don't even have common ground to reach any sort of compromise.


Apparently we don't.  But then, I'm not the one that bought a game without researching.  I knew what to expect.  I bought it accordingly.  Those of you complaining, use that brain of yours before you make stupid decisions with your money.  If its not what you want, DON'T BUY IT!!  ****ing after the fact because you feel cheated, no sympathy for you...

#70
MonkeyKaboom

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Akka le Vil wrote...

Kryplixx wrote...

How is he trolling? Just because someone has a different opinion than you.. doesn't make them a troll.

I thought that the fact that his whole "reasoning" is basically a barrage of baseless insults and putting words in my mouth that actually go completely against what I said, was enough to be seen plain as day as trolling. Maybe you're not really unbiased in the matter though.

MonkeyKaboom wrote...

Not trolling at all, you really are a moron.

And here they used the word "irony".


Do your homework next time clown.  You don't like a product, DON'T BUY IT!  Only an idiot invests their money without researching the purchase.  Crying about how bad something is, just makes you, yes, a moron.  Everybody here had ample information to know what the game was going to be like.  You're a fool.

#71
Ixalmaris

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Tactics in DA2:
If enemy is A, do B. COMBO!
If enemy is in melee with mage, make mage run away
Tactical positioning? Forget it, the enemy spawns on top of you anyway.

#72
Akka le Vil

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MonkeyKaboom, what I like about having someone like you argue against me, is that you make my case for me much better than I could ever done it myself.

Modifié par Akka le Vil, 11 mars 2011 - 10:13 .


#73
Joshd21

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Let me get this straight you DID NOT BUY THE GAME. Yet you are reviewing the combat, based on what? reviews? please buy the game. The combat is very kick ass, much more fast paced. The graphics are smoother then they have ever been. You can actually shoot a spell and watch the person explode in several pices.


Everything is very detailed in the combat, the voices, the graphics slow when you cast a spell. Everything looks fine and greatly improved please buy the game rather then reading ranting reviews to proide a more accurate review.

#74
Melness

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Sylvius the Mad wrote...

Wygrath wrote...

There is also a lot more synergy insofar as cross class teamwork is concerned.

But not intra-class teamwork.   DAO had that, and DA2 has removed it.


DA:O had very limited intra-class teamwork that was limited to two mages cooperating for a handful of combos, such as Grease Fire and Storm of the Century. Not saying that removing it was the wisest decision, but it was hardly any loss and it was hardly superior to cross-class teamwork.

#75
Ixalmaris

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Joshd21 wrote...

Let me get this straight you DID NOT BUY THE GAME. Yet you are reviewing the combat, based on what? reviews? please buy the game. The combat is very kick ass, much more fast paced. The graphics are smoother then they have ever been. You can actually shoot a spell and watch the person explode in several pices.


Everything is very detailed in the combat, the voices, the graphics slow when you cast a spell. Everything looks fine and greatly improved please buy the game rather then reading ranting reviews to proide a more accurate review.


I did buy the game and the OP is 100% spot on.

So now what?
I await your explanation why my opinion also doesn't count.